How deep can you dive? by bebopbraunbaer

[raw]
made by bebopbraunbaer for LD29 (COMPO)
# How deep can you dive? #
A very simple game about diving

## Notes ##
You jumped of the cliff into the water. The goal is to dive as deep as possible without drowning (save some air to return to the surface)

### ctrl ###
press SPACE to start the game
press S to dive deeper
press W to surface
reload the browser (F5) for another try

### FAQ ###
Not showing the current air left was a design decision. (if it was a good one is up to you ;- )

Ratings

Coolness 81% 2
Overall 2.21 1223
Audio 1.48 1029
Fun 2.16 1155
Graphics 1.73 1238
Humor 1.63 1035
Innovation 2.67 843
Mood 2.24 1118
Theme 2.96 803

Feedback

CapsE
27. Apr 2014 路 20:04 UTC
It would have been nice to see the background get darker the deeper you get. And the "S"-Key seems much better fit to start the game instead of an extra Key.

There is also a bug when pressing Keys that are not Space key before starting the game.
cr2crstudios
28. Apr 2014 路 03:25 UTC
Cute concept. What's the high score?
馃帳 bebopbraunbaer
28. Apr 2014 路 16:09 UTC
@CapsE
fixed the bug! thx
i will try to implement the darker background for the jam submission (- :

@cr2crstudios
haha thx! how dare you to call my impressive art skills "concept" (- ; the highscore is unknown but i will try to build one for the jam submission
LemmingSurvivor
29. Apr 2014 路 18:03 UTC
Well, I managed to surface and die at the same time. (At 1895.5.) With perfect key presses, I'm guessing the highest possible would be around 2000.

The idea of having to surface would make a pretty fun game when coupled with the old "Use points to upgrade stuff to go further" mechanics.

Good work!
Jeffalisk
29. Apr 2014 路 19:37 UTC
Well, that certainly did what it said in the title! And the answer would seem to be, not as deep as I thought I could :)
phi
29. Apr 2014 路 19:43 UTC
A nice, simple game that could easily be developed further by adding some features which actually let the player have more control over how deep they're able to dive, rather than just having them press one button spastically until they know that they won't get any deeper.
TheGamingProject
30. Apr 2014 路 04:18 UTC
...if...only...I...could...dive...just...a...bit..deeper.....

Died every time, too greedy I guess. :)
Larzan
30. Apr 2014 路 07:55 UTC
Hehe, nice idea, got a bit dizzy from the oxygen deprivation :p (1453)
Crooksister
30. Apr 2014 路 08:49 UTC
Didn't understand the game play...
馃帳 bebopbraunbaer
30. Apr 2014 路 11:52 UTC
@Crooksister
thx for the feedback (- ; my entry has now a desciption where everything is explained in detail (i hope)

thx for trying!
Secret_Tunnel
30. Apr 2014 路 14:53 UTC
Press F5 to try again? Clever girl...

Cool concept!
wdebowicz
30. Apr 2014 路 15:09 UTC
Nice idea! Looks like the main character is a SPACE key :-)
SirJson
30. Apr 2014 路 20:08 UTC
You should point out that this is a button smashing game (otherwise it's hard to know what you have to do to be better in this game)
Warzone Gaming
30. Apr 2014 路 21:02 UTC
Nice concept, but needs some work. It would also be nice if there was a timer or something telling you how long you have until you drown. First couple times I was clueless to how long I had.
Corn茅 Dorrestijn
01. May 2014 路 11:20 UTC
1514, nice concept, could be a bit better polished though :P
TeamInCharge
02. May 2014 路 09:37 UTC
Wow, it's shocking how addictive this skatter-brained-button-bashing-baby is. Love the addition of the two eyes. Makes you feel more guilt when you drown him/her.

I don't think I'd be able to make a game like this all by myself in 48 hours (since I'm an artist lol)

But seriously. It's simple, but great gameplay. I actually panic when swimming up. Well played sir.

(1629 returning alive) (2631 sadistic drowning death) :P
Knowledge
02. May 2014 路 17:01 UTC
Please play and rate my game!
Knowledge
02. May 2014 路 17:04 UTC
...again!
Knowledge
02. May 2014 路 19:03 UTC
You can download now.
Catman
03. May 2014 路 07:28 UTC
Cute game, but I would raccommend to show something, anything about the air. I understand that you want the air amount to be hidden, but you could do something between having it and not having it at all: a flashing hint, an animation. :)
Balloonsfor600
03. May 2014 路 17:31 UTC
Neat concept.
Lafie
03. May 2014 路 19:45 UTC
A very simple game, indeed. Graphically very simple as well. The fact that you have to balance multiple tries to get the best depth without drowning is a nice touch. The decision to not show the amount of air left is crucial to that, so I think that was the right call to make.
Jupiter_Hadley
05. May 2014 路 23:12 UTC
Super simple game, but kind of fun! I included it in part 12 of my Ludum Dare compilation video series! http://youtu.be/O5O979VlwyY