Worm Simulator 2012 by HBurd
*Edit: added a mac version, though I can't test it so it likely won't work. Let me know if you try it.
Prepare yourself for the most realistic, state of the art worm simulator ever made!
Actually, we didn't get anywhere near to finishing this game. On Saturday, when loading the level for the first time the game was running at 5 fps, so Sunday was wasted rebuilding everything from scratch :(
The core mechanics:
You are a worm.
You can only move through peristalsis (google it).
Point your head with the arrow keys, press space to start inching forward from the back, one segment at a time.
You can't move through rocks.
You can eat dirt, and poop out clay.
You can also eat clay (eww).
For every 15 blocks of dirt you eat, you will grow longer.
You will fall if you don't have a solid block under you.
This was going to be a puzzle platformer, but sadly, because of the technical issues, there's no time to make a level editor (let alone design a level).
Why is it 2012 you ask? You'll see when we're done...
(spoiler: apocalypse)
Art by Hugh Rawling, coding by Hugo Burd.
Prepare yourself for the most realistic, state of the art worm simulator ever made!
Actually, we didn't get anywhere near to finishing this game. On Saturday, when loading the level for the first time the game was running at 5 fps, so Sunday was wasted rebuilding everything from scratch :(
The core mechanics:
You are a worm.
You can only move through peristalsis (google it).
Point your head with the arrow keys, press space to start inching forward from the back, one segment at a time.
You can't move through rocks.
You can eat dirt, and poop out clay.
You can also eat clay (eww).
For every 15 blocks of dirt you eat, you will grow longer.
You will fall if you don't have a solid block under you.
This was going to be a puzzle platformer, but sadly, because of the technical issues, there's no time to make a level editor (let alone design a level).
Why is it 2012 you ask? You'll see when we're done...
(spoiler: apocalypse)
Art by Hugh Rawling, coding by Hugo Burd.
Ratings
| Coolness | 45% | 1547 |
| Overall(Jam) | 2.58 | 666 |
| Audio(Jam) | 2.06 | 618 |
| Fun(Jam) | 2.39 | 634 |
| Graphics(Jam) | 2.79 | 589 |
| Humor(Jam) | 3.00 | 210 |
| Innovation(Jam) | 2.86 | 434 |
| Mood(Jam) | 2.33 | 674 |
| Theme(Jam) | 3.50 | 198 |
@thenmal: Yeah definitely, I'm planning on continuing to work on this for a bit until it's actually a game
Cool and unusual.
java -Djava.library.path="natives/" -jar wormsim2012.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: ld48_gl/MainLoop : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Could not find the main class: ld48_gl.MainLoop. Program will exit.
Why is it Worm Simulator >>2012<< though?
@Diptoman: Our end goal was to have the worm burst out in the middle of Manhatten, turning out to be gigantic and starting an apocalypse.
thanks for checking out my game btw, I really like your art style, unfortunately I couldn't seem to get it to run :(