FoxyTank by matthias_zarzecki

[raw]
made by matthias_zarzecki for LD29 (COMPO)
Collect the replacement parts for your crashed spaceship in this science-fiction subterranean fox-based tank-simulator!

Features:
- Tanks!
- Foxes!
- Glowy stuff
- Bassy soundtrack

Controls:
WSAD - movement
Mouse - Aim
LeftClick - Fire
Mute - M

Also, for your enjoyment: A timelapse, the soundtrank, standalone-builds for Windows, Mac and Linux (I hope the latter work).

This one was made in more of ~24h, hence the smaller scale compared to my usual works.

Have fun!
-Matthias
(@IcarusTyler)

Ratings

Coolness 100% 1
Overall 3.04 702
Audio 2.98 415
Fun 2.94 629
Graphics 3.41 393
Humor 2.03 844
Innovation 2.42 1015
Mood 2.75 770
Theme 2.31 1118

Feedback

SlamBlasta
28. Apr 2014 · 02:08 UTC
Really awesome for a 48 hour game! I would have liked to see more interesting gameplay. The cave felt repetitive. I couldn't find my way back to the ship too.
triforcespark
28. Apr 2014 · 02:10 UTC
Easy-to-learn gameplay, but the theme doesn't seem to be obvious. Also music feels a bit moody.
Balloonsfor600
28. Apr 2014 · 02:15 UTC
I like the way the game plays and it is fun. Some explosions when I blow up an enemy tank, and probably spawning more of them or making them do more damage would ramp up the challenge level and make it even more fun.
ZQMony
28. Apr 2014 · 02:20 UTC
Very polished, but I found it easy to get lost.
SmilingCat
28. Apr 2014 · 02:21 UTC
The little tank reminds me of Blaster Master from back in the day. Some solid graphics for a 48-hour entry. Good, minimalist bass soundtrack. Great job!
tiffi
28. Apr 2014 · 02:21 UTC
Nice work! +1 for the random name button!
ENDESGA
28. Apr 2014 · 02:24 UTC
Pretty fun game :D I liked it quite a bit!
Lacaranian
28. Apr 2014 · 02:26 UTC
Nicely done. The tank models were pretty good. Some real Rock Raiders vibes going on.
SteveSalmond
28. Apr 2014 · 02:27 UTC
Nice work! I found my self getting stuck on the terrain a bit, but otherwise the tank controls worked nicely. The tracks were a nice touch!
FyberOptic
28. Apr 2014 · 05:07 UTC
I really like the modeling on the vehicles. I think you could develop this into a pretty addicting shooter. Nice job.
jtpup0
28. Apr 2014 · 08:03 UTC
quite good, enjoyed the fetch for parts while blasting up things underground in a tank
Techblogogy
28. Apr 2014 · 08:06 UTC
This is really good for 48 hours. Fantastic!
John Drury
28. Apr 2014 · 08:14 UTC
I noticed I moved faster when I held down to directions and moved diagonally.
terraco
28. Apr 2014 · 08:52 UTC
Cool
Pierrec
28. Apr 2014 · 09:05 UTC
It plays well. Too bad my mouse button is half broken, i makes it hard to shoot
Kimba
28. Apr 2014 · 09:19 UTC
wow you did a good job
hexagore
28. Apr 2014 · 09:42 UTC
Fun this! Spent a while finding all the parts and battling other tanks, then realised I was hopelessly lost. :)
BigRat
28. Apr 2014 · 09:46 UTC
For 48 hour game it's really good made game.The gameplay is amazing and controls are good implemented
Lerc
28. Apr 2014 · 10:47 UTC
Nicely polished. Ends very quickly. Would have liked to have had more to play.
Celt
28. Apr 2014 · 11:10 UTC
Lot's of stuff packed into this one, even small details!
TheGameFather
28. Apr 2014 · 12:15 UTC
Nice details, like the track of the vehicle. The graphics is nice too. But it seems it doesn't reflect the theme obviously. And the collider for the parts should be bigger!
Move127
28. Apr 2014 · 13:18 UTC
Pretty fun. The controls take some getting used to and it is easy to get lost, you could put it a little directional arrow pointing the player back to the ship once they collect all of the parts.
Nambiar
28. Apr 2014 · 14:30 UTC
I think i got really good at this game :P what am I doing with my life!? Good game, sire!
Zed
28. Apr 2014 · 16:24 UTC
Cool controls and mechanics, but I feel like I maybe bugged the game? I killed three tanks, and then there wasn't anything else to kill.

Regardless, great atmosphere, very pretty, nice and crisp to control. Another winner from you.
Morco
28. Apr 2014 · 17:58 UTC
can you plz tell me how you made the tracks lines on the ground :")
i wanna learn how to do that
tnx
DavidErosa
28. Apr 2014 · 18:37 UTC
Nice game. A little repetitive but overall nice. I managed to find all the pieces :)
bombjack
28. Apr 2014 · 19:55 UTC
nice game!
🎤 matthias_zarzecki
28. Apr 2014 · 20:19 UTC
The tracks on the floor are 6 trail-renderers underneath the wheels (Unity - Add Component - Effects - Trail Renderer). It's a neat effect :)
clearlyspam23
28. Apr 2014 · 21:01 UTC
Fun game! only complaint is that it was a little short
AnnaGavaldaKedavra
28. Apr 2014 · 21:06 UTC
Good game but not challenging enough for that kind of gamelay.
GlowingSnail
28. Apr 2014 · 21:15 UTC
I really like that kind of game. That is, top-down view, where you move with keyboard, and aim with mouse. So thanks for that!

Gameplay was smooth, obviously lacking content but still felt good. I wish there was a minimap, because otherwise finding back the crashed ship is about randomly roaming empty cavern until you stumble on it by a stroke of luck. The long lasting tracks were a nice touch. Also, is it me, or is there no key to quit?
lamphj
28. Apr 2014 · 21:18 UTC
Awesome game with cool graphics. I really liked the tracks and the menu at the beginning.
pawegio
28. Apr 2014 · 21:36 UTC
Good game, random name is perfect :) I would only change background music, which is nice, but for me not suitable.
DragonXVI
28. Apr 2014 · 22:06 UTC
Nice little drivin' shooter! Managed to find 20(+) bits and make it back, got completely lost tryin' to find the ship though :p Wouldn't say no to a compass/minimap!
SoupWithBits
28. Apr 2014 · 22:42 UTC
Loved the skid marks! Needed some more enemies or something... But still very well done!
mollymus
28. Apr 2014 · 23:24 UTC
Very nice graphics. I didn't quite like the controls for a start, but once I got used to it they didn't bother me any more! Game was very easy though, and could've used some more gameplay!
shuanDang
28. Apr 2014 · 23:30 UTC
I got lost too. :(
DarkMeatGames
28. Apr 2014 · 23:43 UTC
Nice start to an action/adventure twin-stick you got there. Add some variety and some direction and this could be great.
BoneDaddy
29. Apr 2014 · 01:11 UTC
Ah I somehow knew this was an Icarus Tyler game the moment I clicked on the page. I've been a huge fan of your Vertical Void game, play it very often and am always interested in seeing what you do next.

The game is a lot smoother/softer than your other games, and in a good way. It looks nice and sounds nice and plays nice. However it lacks the edge that makes Vertical Void or that Drill game you made fun. Maybe those games were somewhat broken, and this game is not, it's very rounded corners. It means you're improving as a game maker which is great. I'm just hoping your next game will be the one that blows me away like Vertical Void.

As for the gameplay itself, it's very easy to get lost. I'd like to see a radar or something to help me get back to my ship at the end. I did manage eventually, but I had started a grid search. Perhaps some better visual ques would be good enough. Also I didn't like the end, wish you spend a bit more time on that.

Anyways keep making games, I love you man!
sP0CkEr2
29. Apr 2014 · 05:40 UTC
nice job. could do with more enemies and stuff but great overall.
eteeski
29. Apr 2014 · 06:17 UTC
I like how you made it like a top down shooter, but you're a car. It was interesting to control the car and shoot at the same time. It worked pretty well.
allurious
29. Apr 2014 · 10:18 UTC
Really enjoyed going pew-pew-pew in this game. Easy to get into, liked the random name generator. It seemed fairly easy to win, but that's my only complaint. Great work for 48 hours!
Lars Faust
29. Apr 2014 · 11:28 UTC
Well polished, succeeds in what it tries to do.
Good visuals.

Nice job.
Jase
29. Apr 2014 · 12:06 UTC
Nice work!
PapyGaragos
29. Apr 2014 · 12:42 UTC
Good controls, the game feels good (even if I had ennemies shooting at me through walls)
Doubstract
29. Apr 2014 · 13:30 UTC
Very neat graphics! Shooting feels amazing! Great game!
recursor
29. Apr 2014 · 15:05 UTC
Once I had all the parts for the ship I didn't know which way to go to get back. A ship direction indicator would have been handy. It was funny how all the yellow guys were grouped into little clusters. It made me think that perhaps you crashed around lunchtime and they were all having lunch and so were to lazy to chase you when you drove by. :D
howieV (binarygirl)
29. Apr 2014 · 15:13 UTC
good entry man.. gfx were great :)
Thorig
29. Apr 2014 · 15:40 UTC
Fun little game. I lost my way, but I still had fun driving around and shooting.
samooJAM
29. Apr 2014 · 16:07 UTC
I like the controls and audio. Was too easy and short tho.
dook
29. Apr 2014 · 20:17 UTC
Nice one :) I was a bit confused at the controls at first, I expected it to be steering instead of directional. But it made sense when I got the hang of it. Quite impressive for a compo entry. More enemies and weapons and I'd play it some more.
Florent
29. Apr 2014 · 20:44 UTC
I would love to be able to use the arrow keys (or ZQSD).
WASD is really not practical to use with an AZERTY keyboard.
ninjacharlie
29. Apr 2014 · 21:17 UTC
It's awesome to see some vehicular entries :)

Nice job, I had a fun time with this one. Graphically, I really like how you added the tracks in the ground. Good job :)
GFM
29. Apr 2014 · 21:44 UTC
The trail was a nice lil effect and I thought I could use it to check were I've already been... then I noticed it disappears after a while. XD
Nice game. :)
brodavi
29. Apr 2014 · 22:40 UTC
Aww man what a great game! Excellent execution. I think there should be a 'parts found / total' so that we can see how far we have to go. Really nice! :)
mortus
30. Apr 2014 · 10:31 UTC
Nicely done, I liked the tire-traces.
Yword
01. May 2014 · 04:30 UTC
The controls of the tank is pretty smooth! Maybe it can spawn more enemies to make it more challenging.
Dohan
01. May 2014 · 09:52 UTC
Your LD entries are always plain fun! Sometimes, my tank didn't pick up the parts/my rockets didn't hit the targets, as if I were in a layer over them or something. Also, great music!
StudioWolfox
01. May 2014 · 17:26 UTC
I like the mood! The controls needed a minute to get used to, but afterwards it was smooth as butter. Nice models and tire trails. Nice that you have a random name button hehe. Could use a bit more juiciness when killing enemies or grabbing parts though :)
tripleVisionGames
02. May 2014 · 21:42 UTC
The landscape looks cool on this and I like the little trails on the ground. Would have liked a more automatic weapon (although probably because I click my mouse all day)
MintArcade
03. May 2014 · 08:47 UTC
Nice game. Well polished and interesting gameplay.
Oddly Shaped Pixels
04. May 2014 · 11:46 UTC
Nice little game! A bit short though and you could add more enemies to spice it up a little bit.
mariscal
04. May 2014 · 15:26 UTC
I found the controls a bit confusing, also, moving in diagonals gives you more speed, I guess you are moving the same length in the two axis when that happens. You coud have a 2D marker to know where the ship is, couldn't get back to it.

Other than that, great game! Loved the art and music!
soy_yuma
04. May 2014 · 20:55 UTC
Good game! It took me a while to find the ship back once I got all the parts.
Cake&Code
04. May 2014 · 21:38 UTC
The movement felt good but the aiming felt a bit off, maybe the calculation from 2d to 3d perspective was a bit different than what I was expecting.

I managed to get all the parts and make it back to the ship! Most of the time it was best to simply avoid the enemy tanks since they couldn't catch up and got stuck behind rocks.

You should definitely continue adding stuff like more environment variety, maybe some powerups or health recovery items? Different enemies? Camera angle controls, etc.

Overall it was quite fun :)
petey123567
04. May 2014 · 22:08 UTC
Just needs some juice like kickback when you shoot and it'll really sing -- solid entry :)
hyouko
04. May 2014 · 23:29 UTC
Has some neat effects (like the persistent tire tracks) but the enemies didn't really pose much of a threat, so the only challenge came from finding the pieces. Could stand to have more varied environmental features and enemies.
Toby Pinder
06. May 2014 · 19:30 UTC
Very solid! Felt a bit easy, would have liked to have seen more content but these are minor gripes. Good job!
M4rw4
07. May 2014 · 08:12 UTC
Very nice game, idea and graphics. i like the soundtrack very much, the world map needs to be more clear..good work :)
Jacic
07. May 2014 · 16:14 UTC
Fun to play, and the effects like the tracks on the ground look cool! :)
c1tr00z
07. May 2014 · 20:08 UTC
Reat for 48 hours but i want more enemies and levels!
BadgerPriest
08. May 2014 · 06:28 UTC
Nice level of polish, but the controls seemed confusing to me. Why not have A and D turn rather than strafe?
kirbytails7
08. May 2014 · 06:30 UTC
Plays nice, well done! I do think it would actually help if I knew how many parts I had left to collect. Also, the tread marks are a nice touch.
cageinabird
08. May 2014 · 15:18 UTC
The tank's controls felt smooth, and the tire tracks were a nice touch. I got a bit lost after finding the replacement parts, and sometimes bullets would go through the terrain.
Martin_Monosys
08. May 2014 · 18:51 UTC
Nice visuals, also great music. I'm not sure how it fits the game, but it was good. One thing bothering be is the controls of the tank, there isn't a style of control called "tank controls" for nothing...! ;) I guess once you played a game of Battlefield, there's no other way you can control a tank...
Gwinnell
08. May 2014 · 20:46 UTC
Noticed the diagonals moved faster, and the random name generator was cool. I got a bit lost, but made it in the end. I was tempted to follow my tracks back, but not sure that would have worked! :)
Martin Ysa
09. May 2014 · 12:11 UTC
great LD game. really enjoy playing it.
GeorgeBroussard
10. May 2014 · 07:33 UTC
Nice job for 48hr. Found all 20 parts and escaped! Really liked the music track.
perfect victim
10. May 2014 · 13:09 UTC
very nice game , and i love tank games !
JoshOS
10. May 2014 · 22:30 UTC
Nice game, but it was hard to find the ship after finding the parts.
ElStevo
10. May 2014 · 22:41 UTC
Nice! Feels really smooth, controls are intuitive. Is there a way to know how many parts are missing?
TobiasW
11. May 2014 · 19:10 UTC
Ah, the 24 hours explain a lot, your games are usually much bigger. Where is the upgrade screen, haha :D

The gameplay works nicely, but I think that something is missing. Maybe a bit of progression?

PS: Now, where did I leave my ship again...
PPS: I was promised foxes!
udo
12. May 2014 · 13:54 UTC
That was fun, well done, especially considering it's a compo entry!
FrameMatt
12. May 2014 · 17:36 UTC
I really enjoyed. I could get a bit repetitive but i still like it.
Meedoc
12. May 2014 · 20:17 UTC
Nice basis, but the game lacks of challenge. Still, it's impressive what you've done in 48h!
littleball
12. May 2014 · 21:53 UTC
Nice graphics. I went for the drive around and avoid enemy tactic. Managed to complete the mission without firing a shot. Well done.
foodzilla
13. May 2014 · 03:27 UTC
Overall pretty fun game. Short and simple, but fun to play.
IL_yoshioka
14. May 2014 · 07:34 UTC
Nice work!
nicotr014
15. May 2014 · 05:49 UTC
Nice gameplay, I like the terrain, it would be cool to utilize it more somehow
aelita1992
15. May 2014 · 09:15 UTC
Nice models and the controls are easy to learn. It is, however, difficult to connect the game with the theme easily, I guess it's some kind of a cave.
Muu?
15. May 2014 · 09:54 UTC
Enemies should be harder to kill. The rest of the game is pretty much running around randomly to get parts.
Huge lasers and tank tracks were a great addition.

After getting some pieces the tank stopped picking them up. I don't really know what happened.
Elforama
15. May 2014 · 15:35 UTC
Nice job! I like the level of detail you were able to add, like the sun beams coming down.
ZeppelinCaptain
15. May 2014 · 18:08 UTC
Lack of enemies and ability to go up hills (super important feature!) made it a bit boring. Also, I randomly died when I got hit by a single shot. And "collecting parts" is not a very exciting objective.
badlydrawnrod
15. May 2014 · 19:37 UTC
Some aspects of it were really nicely done, eg, sun beams, trail behind the tank. However, the game itself was a little slow paced.
Make A Game
15. May 2014 · 19:56 UTC
Very impressive for something made in few more than 24 hours. More enemies should have made it a bit more challenging. I like the small details like the separate tire tracks and light shafts.
daredevildave
16. May 2014 · 13:37 UTC
Nice job.

Would be better if the other tanks drove around a bit, but it was good fun.
PlasterPhantom
16. May 2014 · 15:04 UTC
Really repetitive, didn't really feel like I had a goal. Graphics were okay.
jsmars
16. May 2014 · 17:51 UTC
Nicely made, could have been a bit harder :)
Nanolotl
17. May 2014 · 09:56 UTC
Nice entry. Tank controls felt smooth. It would have been nice if the tracks had been permanent to help find your way back and to know where you have already been. The headlight effect was a neat touch.
wademcgillis
17. May 2014 · 20:12 UTC
Well put together. It could be less repetitive though.

The game freezing for a moment every 6-7 second reduced the fun factor.
DannyG59
17. May 2014 · 20:24 UTC
Couldn't find the ship after I got all the parts :(
Maxom
18. May 2014 · 16:20 UTC
Nice game. Controls are kinda confusing and you got lost really quickly.
But fighting and dodging enemys was very funny! :)
Alucard J
19. May 2014 · 15:19 UTC
Really good game. I liked the controls, models, terrain, lighting, trail renderer, everything looks good! Funky music. Could have a few more enemies around the sides of the map, and some explosion effects, but overall really nice, great job =]