Inner Demons by voidqk

[raw]
made by voidqk for LD29 (COMPO)
What lies beneath the surface of a troubled boy..?

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Hint: There are two endings... one good, one bad...

Live-blog here: http://smashware.com/articles/2014/04/25/ludum-dare-29-live-blog

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Selected quotes:

"Epic story filled with romance and mystery that will keep you on the edge of your seat..."
- Jacob123 (http://jacob16682.itch.io/tiler)

"i'm knockin every one you bitches out
KING KONG AINT GOT NOTHIN ON ME"
- __blunck

"I totally would have used the car"
- ReactorScram

Ratings

Coolness 73% 3
Overall 3.76 116
Audio 3.50 149
Fun 3.60 148
Graphics 3.17 551
Humor 3.64 70
Innovation 3.88 101
Mood 3.88 63
Theme 3.64 227

Feedback

WeaselZone
28. Apr 2014 · 22:50 UTC
I did not see that coming o.O Really great take on the theme, awesome music and interesting mechanics paired with a nice easily digestible story! Awesome game!
SoupWithBits
28. Apr 2014 · 22:58 UTC
Picked the yoyo on my #FirstTry :D Love the creativity!
adamwoolridge
28. Apr 2014 · 23:19 UTC
Nice! Love the different weapon mechanics.
Cosine
28. Apr 2014 · 23:23 UTC
Interesting game... I would have liked more options in the story part.
flashkick
28. Apr 2014 · 23:25 UTC
Great cutscenes and music. Nice use of point and click and action areas.
Jacksendary
28. Apr 2014 · 23:26 UTC
Not sure if this game benefited from those awesome paint graphics but I really loved it! the mace is very hard to control tho
bentog
28. Apr 2014 · 23:28 UTC
Awesome! The story is great, I like the gameplay variety, the music is also great! Solid entry!
bakpakin
29. Apr 2014 · 00:15 UTC
Oh my god I killed my dad!!!!!!
Somfunambulist
29. Apr 2014 · 00:22 UTC
OH NO!!!
MSaul
29. Apr 2014 · 06:04 UTC
Ahah the end is terrible. Greats mecanics overall. Good job !
Halbernacht
30. Apr 2014 · 06:00 UTC
Feels really good slamming my mace into a bunch of demons.
Wave Propagation
30. Apr 2014 · 08:56 UTC
This was a fun and innovative game. Well done! The only problem I had, was that I couldn't finish it, for some reason. But that's maybe just me.
SonnyBone
30. Apr 2014 · 09:10 UTC
AAAAAAAAAAAAH HAHAHAHAHAHAHAHA
This may be my favorite Ludum Dare game ever. I don't even know how to describe how amazing it is to me. It's just... perfect. I wish I could high five the fuck out of you right now. You should parade this through the streets and run for president.
Alex Rose
30. Apr 2014 · 17:25 UTC
Don't know what the problem is. Hard mode was haaard though with the mace, I wasn't really sure how to activate red mode, but got through it nonetheless.

As soon as I saw the knife, I knew what was coming. It's nice that you added a "good" ending too.

Really nice animation, cool style, cool weapon range, cool story, great mood, audio was good, I feel like I've heard the instrument you used before, was it in Sytrus or something?

But yeah, great entry, thanks to SonnyBone for the recommendation.
Garrett Hoofman
30. Apr 2014 · 22:36 UTC
This was really cool, neat game mechanic, and an interesting take on the theme.
🎤 voidqk
30. Apr 2014 · 23:40 UTC
@Alex, yes, that's Sytrus :-), and Slayer for the bass. I think I used Harmour too, but I can't remember.

Thanks for the feedback everyone!
drnick
01. May 2014 · 00:21 UTC
Great job!

Your game had very very good storytelling. The ending particularly was surprising.

The music is good too, the main music fits the fighting well, and the ending theme reminds me of House's opening song for some reason.

The gameplay was fun and varied, which I always like in games, specially LD entries, even though I didn't know how to make the mace red.

I saw the source code and your custom language, and it's really awesome! You never expect such technical geniality in a LD game, specially with all those easy peasy engines people like to use in LD.
jtpup0
01. May 2014 · 00:30 UTC
That was awesome!, the mace was difficult to sue at first but once I learned it those demons couldn't stand a chance.
theholychicken
01. May 2014 · 01:39 UTC
Absolutely loved it!
Such great thought put into this, and the ending is just amazing and heartwarming.
Really enjoyed playing! Nice work!
javifugitivo
02. May 2014 · 00:19 UTC
Great concept! I like the imagination of this boy!
hanoth
02. May 2014 · 00:43 UTC
This is really great. The storytelling is perfect.
Brian Stegmann
02. May 2014 · 00:51 UTC
The concept of picking a toy to be imagined as a weapon was really cool. It wouldn't have been feasible during the competition but it would be neat if you had choices and each weapon had a different strategy to use. Nice twist on the two endings.
LemmingSurvivor
02. May 2014 · 00:52 UTC
Letting her son sleep with a kitchen knife. What.

Fun game. Reminds me of Samurai Slice. And good trap!
Loneshark
02. May 2014 · 00:55 UTC
The knife was kind of a give-away, but it was a pretty cool interactive narrative.


I played normal mode in Firefox and then Hard mode in Chrome. I could see no difference if that is of any help.
Loneshark
02. May 2014 · 00:57 UTC
The knife was kind of a give-away, but it was a pretty cool interactive narrative.


I played normal mode in Firefox and then hard mode in Chrome. I could see no difference myself, so I would say you can play in Firefox as well.
Maschinen-Mensch
03. May 2014 · 01:11 UTC
I saw both endings. The bad one is reaaaaally bad. Liked how you did three different mini games and tied them together with a nice narrative. Only thing I disliked were the buttons in text boxes. Why not just allow to click anywhere?
v3games
03. May 2014 · 19:33 UTC
Awesome game. I didn't see the twist coming. Everything came together nicely to make a good short experience. The only gameplay issue I have is that the ball and chain didn't work as expected and took a bit to learn. But well done overall.
ActionRemix
04. May 2014 · 02:40 UTC
You fooled us all.
Managore
09. May 2014 · 02:17 UTC
This is fantastic! The moment I saw the knife on the table I started getting really concerned. Overall, very well done!
lekochen
10. May 2014 · 03:09 UTC
Spotted your avatar on the comments area of someone's entry so come to say hi :) I like how you connect a thought-provoking story with various mini games. Well done!
rincewind_cz
19. May 2014 · 23:53 UTC
Gameplay is bit flat, but the intro really got me! Interesting art style and concept too. Music becomes repetitive too fast, but it's not too annoying. Really good job on the humorous side :-)