{"author_link":"\/author\/eugman\/","author_name":"eugman","author_uid":"191","comments":[{"author_name":"ix","author_uid":"18837","time":"Apr 28, 2014 @ 9:42pm","epoch":1398721020,"text":"Doesn't seem to work for me. Double-click on the exe, nothing happens."},{"author_name":"sensenmann666","author_uid":"31079","time":"Apr 28, 2014 @ 9:42pm","epoch":1398721020,"text":"great idea and well done! i liked it very much."},{"author_name":"lorancou","author_uid":"8588","time":"Apr 28, 2014 @ 9:59pm","epoch":1398722040,"text":"Runs OK for me. Sooo, the towers sink, that's interesting. Would need to be more balanced to keep me playing, it's a bit too easy. But the idea is interesting!"},{"author_name":"UltimateWalrus","author_uid":"175","time":"Apr 28, 2014 @ 10:06pm","epoch":1398722460,"text":"This is a pretty awesome prototype.  Five stars for innovation, I love the idea, it's a really refreshing departure from the brainlessness of most tower defense.  I would actually recommend at least considering axing the &quot;lift&quot; element, as I felt the game was much more interesting before I had built them, when I thought everything I built was bound to be impermanent.  Also you might want to work on your art, since from the screenshot I wasn't expecting much.  Oh and the music doesn't seem to loop.  Nice job though!"},{"author_name":"eugman","author_uid":"191","time":"Apr 28, 2014 @ 10:15pm","epoch":1398723000,"text":"Yeah for some people it doesn't run, I wish I know why. I was able to half port it to directx, so hopefully that helps.\r<br\/>\r<br\/>I appreciate everyone's feedback!"},{"author_name":"eerongal","author_uid":"2978","time":"Apr 29, 2014 @ 1:53am","epoch":1398736080,"text":"Neat little tower defense-esque game with a unique twist."},{"author_name":"blahoink","author_uid":"4932","time":"Apr 29, 2014 @ 2:06am","epoch":1398736860,"text":"really cool game design and a great idea. i played this for a lot longer than i thought i would. please continue development after LD, there is some serious potential in this"},{"author_name":"Marcellus","author_uid":"26515","time":"Apr 29, 2014 @ 11:51pm","epoch":1398815160,"text":"very cool game, too bad for the sound (couldn't have the open gl version to work)\r<br\/>I think you have something here, you should continue to work on this game"},{"author_name":"Tititesouris","author_uid":"30605","time":"Apr 29, 2014 @ 11:59pm","epoch":1398815640,"text":"Really cool idea, I wish there was a goal though, and the game becomes really easy once you started placing lifts. Good work."},{"author_name":"ghostmaple","author_uid":"26297","time":"Apr 30, 2014 @ 12:10am","epoch":1398816300,"text":"Excellent idea for a game mechanic!"},{"author_name":"Jason Lay","author_uid":"18254","time":"Apr 30, 2014 @ 12:28am","epoch":1398817380,"text":"Wow, cool mechanic!"},{"author_name":"Zerkruemler","author_uid":"27446","time":"Apr 30, 2014 @ 10:51am","epoch":1398854760,"text":"Very cool mechanics. Highly innovative. I needed several attempts to survive the fisrt minutes, but when you have enough money nothing can happen anymore.\r<br\/>Maybe increasingly difficult enemies would be a good idea."},{"author_name":"SecularBaron","author_uid":"37422","time":"May 1, 2014 @ 12:27am","epoch":1398903720,"text":"This is a really awesome idea. It's rare to see a defensive game with an innovative twist."},{"author_name":"fermenter","author_uid":"34365","time":"May 1, 2014 @ 12:28am","epoch":1398903780,"text":"Neat gameplay concept. While brainstorming, I came up with the exact opposite idea, haha. I'd like to see some more balance as well. Keep it rockin!"},{"author_name":"Dreii","author_uid":"24533","time":"May 1, 2014 @ 1:12am","epoch":1398906420,"text":"This was actually a very unique and fun game! With some time and expanding on the ideas it could be something really cool!"},{"author_name":"kunzbe","author_uid":"20508","time":"May 3, 2014 @ 12:26am","epoch":1399076460,"text":"Interesting mechanic!"},{"author_name":"BlazingFanfish","author_uid":"29162","time":"May 3, 2014 @ 1:54am","epoch":1399081740,"text":"The concept is interesting. If there's update, I'd love to see it. :)"},{"author_name":"mystakin","author_uid":"28484","time":"May 9, 2014 @ 11:13pm","epoch":1399676880,"text":"Took me a second to get the hang of it, but I really like the strategy involved with the lift object. Bummer about the DirectX lack of sound."}],"images":["ld29\/191-cd84a3461c446a1f269bc873652cbfe3.jpg"],"links":[{"url":"http:\/\/www.eugenemeidinger.com\/games\/LD29\/SinkingTower_OpenGL.zip","text":"Windows OpenGl"},{"url":"http:\/\/www.eugenemeidinger.com\/games\/LD29\/SinkingTower_DirectX_noSound.zip","text":"Windows DirectX (no sound)"}],"metadata":{"g_key":"20373","g_author":"191","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"20402","g_title":"Sinking Tower","g_status":"UCHK1","g_place":"544","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/191-shot0.PNG-eq-900-500.jpg"],"text":"Requires .net 4.0 and OpenGl. It doesn't seem to run for some, so I tried porting it to DirectX. Unfortunately I couldn't get the sound to work.\r\n\r\nI'm hoping to see if I can port it to Linux soon.\r\n\r\nHow to play:\r\nClick on the tower types below to select your tower. Then click above to add towers. The more towers you add, the faster everything sinks.\r\n\r\nTower types:\r\nBase: just delays the sinking\r\nGun: basic turret\r\nCash: income producer:\r\nLift: has a negative weight, used to stabilize other towers\r\nMulti: shoots in all directions\r\nRange: shoots faster and longer distances","title":"Sinking Tower"}