Snake Driller by Florent
Drill your way beneath the surface !
Collect gold to buy equipment (or time) and drill faster and deeper !
Who will make the dwarves proud on the leaderboard ?
Controls :
Move drill with arrow keys.
Toggle the store's screen with Escape.
The red block next to the drill is the block that is currently being drilled. It's not instantaneous, it takes more or less time depending on the blocks type.
The green block next to the red one is the block that will be drilled next. It changes based on your input.
If you want your score to be posted on the leaderboard, be sure to enter your name at the bottom-right of the main menu.
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Made in 16 hours with :
- CraftStudio middleware http://craftstud.io
- Daneel framework http://daneel.florentpoujol.fr
- Leaderboard library https://github.com/florentpoujol/Simpe-Hosted-Leaderboards
---
On Windows, you will need the XNA Framework Redistributable :
http://www.microsoft.com/en-us/download/details.aspx?id=20914
On Mac (and Linux ?), you will need the Mono Runtime :
http://download.mono-project.com/archive/2.10.11/macos-10-x86//MonoFramework-MRE-2.10.11.macos10.xamarin.x86.dmg
Mac and Linux builds are NOT TESTED !
No web build, because it was way too buggy.
Have fun !
Thanks !
My twitter : @FlorentPoujol
Collect gold to buy equipment (or time) and drill faster and deeper !
Who will make the dwarves proud on the leaderboard ?
Controls :
Move drill with arrow keys.
Toggle the store's screen with Escape.
The red block next to the drill is the block that is currently being drilled. It's not instantaneous, it takes more or less time depending on the blocks type.
The green block next to the red one is the block that will be drilled next. It changes based on your input.
If you want your score to be posted on the leaderboard, be sure to enter your name at the bottom-right of the main menu.
---
Made in 16 hours with :
- CraftStudio middleware http://craftstud.io
- Daneel framework http://daneel.florentpoujol.fr
- Leaderboard library https://github.com/florentpoujol/Simpe-Hosted-Leaderboards
---
On Windows, you will need the XNA Framework Redistributable :
http://www.microsoft.com/en-us/download/details.aspx?id=20914
On Mac (and Linux ?), you will need the Mono Runtime :
http://download.mono-project.com/archive/2.10.11/macos-10-x86//MonoFramework-MRE-2.10.11.macos10.xamarin.x86.dmg
Mac and Linux builds are NOT TESTED !
No web build, because it was way too buggy.
Have fun !
Thanks !
My twitter : @FlorentPoujol
Ratings
| Coolness | 82% | 2 |
| Overall | 2.87 | 866 |
| Audio | 1.68 | 993 |
| Fun | 2.63 | 892 |
| Graphics | 2.30 | 1085 |
| Humor | 2.14 | 776 |
| Innovation | 2.91 | 660 |
| Mood | 2.24 | 1118 |
| Theme | 3.52 | 332 |
You "broke" the drill on oil when you don't own the refinery yet.
The concept is good. Maybe mixed with incremental game design (Cookie Clicker..) and with more difficulty with the time, that could become a very addictive game.
$ mono --version
Mono JIT compiler version 2.10.8
and got an error:
<traceback cropped>
t CraftStudioRuntime.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 20 (X_GetProperty)
Resource id in failed request: 0x6e00002
Serial number of failed request: 130
Current serial number in output stream: 130
AL lib: (EE) alc_cleanup: 1 device not closed
Plus CraftStudio (at least the editor) is known for not being very stable on Linux yet.
So I can't help you with your issue right know. If you can't test other builds, then you can't play the game, sorry about that.
With more work on feedback and ergonomics, this could be a nice Snake-inspired mining game, there is definitely potential! Good job on the concept and for making this in 16 hours.
Once I figured out that you had to press ESC to access the store, the store was actually a nice mechanic.
Adding sound would've been the biggest aid to making the game feel polished, followed by better graphics. For 16 hours this is still very nice. But it should take less than an hour to throw in quick placeholder sounds with SFXR, and even placeholders feel much more polished than no sound at all.
Anyway, I like it. Good job!