Booty Diver by kassanu
This was my second LD and my first time using Unity. I originally wasn't planning on doing this compo but at the last minute I decided I was going to make something.
Booty Diver is a simple game with a simple goal, get back your booty. You are a pirate with a ship filled with booty, however one day you find all your booty has been thrown overboard. You board your secret submarine (Don't ask how they got it) and dive under the sea to get your precious booty back!
The controls are very simple, W A S D move your ship around the screen, Q will quit the game. The goal of the game is to get as much as your booty back before crashing your sub.
I chose Unity because I have never worked with it before and wanted to use this a learning experience to get familiar with it. After this weekend I can see myself using Unity on more projects in the future. I already have plans to expand this game to be more in line with my original idea.
Originally my plan was to have a more exploratory sub game. The control system was physics based utilizing Unity's RigidBodies but I was having issues with losing control with the ship and just being plain unwieldy to even move. I also shrunk the game's scope to be more fast paced with tighter controls with a focus on fast gameplay just to get something put together.
I am happy with how my game turned out. It isn't as flashy as I wanted it to be and the mechanics are simple but I feel with this base I can expand on the game and bring it more in line with what I originally visioned.
Booty Diver is a simple game with a simple goal, get back your booty. You are a pirate with a ship filled with booty, however one day you find all your booty has been thrown overboard. You board your secret submarine (Don't ask how they got it) and dive under the sea to get your precious booty back!
The controls are very simple, W A S D move your ship around the screen, Q will quit the game. The goal of the game is to get as much as your booty back before crashing your sub.
I chose Unity because I have never worked with it before and wanted to use this a learning experience to get familiar with it. After this weekend I can see myself using Unity on more projects in the future. I already have plans to expand this game to be more in line with my original idea.
Originally my plan was to have a more exploratory sub game. The control system was physics based utilizing Unity's RigidBodies but I was having issues with losing control with the ship and just being plain unwieldy to even move. I also shrunk the game's scope to be more fast paced with tighter controls with a focus on fast gameplay just to get something put together.
I am happy with how my game turned out. It isn't as flashy as I wanted it to be and the mechanics are simple but I feel with this base I can expand on the game and bring it more in line with what I originally visioned.
Feedback
Taugeshtu
28. Apr 2014 · 03:00 UTC
Good job! Balance needs some fine-tuning IMO, but it's playable even as it is :)
matthias_zarzecki
28. Apr 2014 · 22:15 UTC
This is lovely, nice work! :)
Crooksister
30. Apr 2014 · 19:57 UTC
How did you get the submarine? Also, inertia would be good.
Luis Anton
14. May 2014 · 10:31 UTC
Would have been cooler with physics, quite for sure. You said you had problems, but tweaking drag and forces you should be able to get tight controls for that pirate submarine. ARRR! Mmmm... a game with pirate submarines... Not UFO-like, but wooden submarines and parrots... mmm