Botch Bundle by Marcus_siactro

[raw]
made by Marcus_siactro for LD29 (COMPO)
IMPORTANT: If you want to manipulate anything you need to click on the object first and then on the arrows in the upper left corner inside the black box.

Press M to mute Music.

This a collection of four minigame stages with different gameplay styles and goals. You need to change some gameobject attributes to reach your goal.

Font by tepidmonkey.com

Ratings

Coolness 92% 2
Overall 3.57 214
Audio 3.36 210
Fun 3.37 292
Graphics 3.65 263
Humor 3.05 225
Innovation 4.06 50
Mood 3.19 374
Theme 3.16 649

Feedback

allurious
28. Apr 2014 · 10:04 UTC
This game reminds me (in a great way) of DoubleFine's Hack 'n Slash. I love games that break the fourth wall and let you look under the hood, and this LD entry was executed really well!
Jase
28. Apr 2014 · 11:22 UTC
Once I worked out what was going on I really enjoyed this. It felt like I was "hacking" a game to win which was kinda awesome. The last room was tricky, but I got it in the end :)

Very well done.
hexagore
28. Apr 2014 · 12:43 UTC
Really cool... very meta. The little mini-game style with the great pixel art is spot on!
Danman9914
28. Apr 2014 · 13:21 UTC
Cool idea! I got stuck in the last minigame; what is "worth"?
cageinabird
28. Apr 2014 · 13:22 UTC
Great interpretation of the theme. I thought the last puzzle was the best. :)
erdos
28. Apr 2014 · 13:24 UTC
Graphics and music are very cool, collision detection is a bit funky on the first level, interesting couple of little game
Jojo
28. Apr 2014 · 13:27 UTC
Nice game! I felt it was a little short, might have been a better idea to make more levels with the same mechanic than a new one in each level. At the other hand, varying it up kept the experience fresh. The last level was tricky, I was almost giving up when I saw it. I liked it.
geekdrums
28. Apr 2014 · 13:31 UTC
I felt like I'm trying to make this game boring and boring, but chatting with my friends about this game was really fun.
SethR
28. Apr 2014 · 14:35 UTC
Very nice, never played anything quite like it. I have to admit, I don't know how I passed the last level though, I was just moving things around and it completed?!
shane1090
28. Apr 2014 · 14:35 UTC
Really nice concept being able to alter objects stats to progress. Nice art style and audio to go with it too!
adcrusher
28. Apr 2014 · 14:36 UTC
Wow that was a really cool game with some interesting concepts! The zelda puzzle was especially tricky, it took me a while to figure that one out.
colludium
28. Apr 2014 · 14:38 UTC
Cool game with nice retro graphics
Tipyx
28. Apr 2014 · 14:50 UTC
Mmmmh, the game suffer of a lack of explanation a think, we haven't a lot of possibility. He could be pleasant to have various factor to finish a level :). The sounds and the graphs are very cool on the other side :)
🎤 Marcus_siactro
28. Apr 2014 · 15:31 UTC
Wow! Thank you all for the many comments! Really appreciate it! :)
@Danman9914: "Worth" is me trying to make a joke in english at around 2am on a saturday morning. So: It is pure nonsense.
@Jojo: You are absolutely right! However to tell you the truth: I only managed to come up with this four ideas...it was a rough weekend ;)
@Tipyx: It really does, yeah. I should have made it a lot clearer how to manipualte objects.
Kep
28. Apr 2014 · 18:12 UTC
A bold plan for a 48 hour jam.
Similar to Hack 'n Slash from Double Fine. http://www.hacknslashthegame.com/
🎤 Marcus_siactro
28. Apr 2014 · 18:43 UTC
Yes indeed. There may even be the possibility that I based my idea on that game, somewhere inside my brain, since I bought it back when the prototype was part of the amnesia fortnight bundle :)
Turnipnose
28. Apr 2014 · 20:14 UTC
I needed some time to figure out how to do the "hacking as I wasn't trying the mouse, but after I figured it out it was quite fun to mess with the values, also you put a lot of genres there for such a short development time.
BobMorate
29. Apr 2014 · 08:03 UTC
This was a very clever game. In the beginning I was a bit confused about what to do, but it actually was really a blast to play. The puzzles are very well designed, and I'm a total nutter for Pixel graphics, so overall a really nice experience. Well done!
Jhelle
29. Apr 2014 · 11:53 UTC
Fun concept. Wouldn't mind playing a full game like this with more stuff to change and more content. Good job :)
littleball
29. Apr 2014 · 11:57 UTC
Nice gameplay, I thought the last level was broken - but then I solved it. Very clever
cinnamonmelonpig
29. Apr 2014 · 11:57 UTC
Loved the game and the really clever concept
Satyre
29. Apr 2014 · 12:08 UTC
Nice, at first I didn't know what to do, but I like the exploration more instead of getting too much help. The manipulation is great. I hope to see the project full fledged out in the future as a sequel. The music and the graphics have a great retro style. Good work.
AmmoreChicks
29. Apr 2014 · 13:20 UTC
Great interpretation of the jam theme!
DustyStylus
29. Apr 2014 · 13:43 UTC
Superb variation! Nice retro graphics and sound.
KeyMaster
29. Apr 2014 · 18:47 UTC
Who didn't use the aliens game to make himself an insane firerate? Hacking games is fun :D
🎤 Marcus_siactro
29. Apr 2014 · 19:19 UTC
Well I surely did;)
Thank you all very much for the kind words :)
InfectionTeam
29. Apr 2014 · 19:57 UTC
Awesome, took me a bit to figure out the last mini game XD
thaaks
29. Apr 2014 · 20:15 UTC
Nice little game. Controlling was a bit complicated (first level) but then I got it. Didn't solve the switch puzzle yet.
Jeasonfire
29. Apr 2014 · 20:54 UTC
Very good. There is not enough of these games where you can directly control things' stats and see under the hood. Nice music and graphics. A very solid entry indeed.
TijmenTio
29. Apr 2014 · 22:54 UTC
That last one was really clever ;) controls were a bit unfriendly, but this could potentially become something really cool.
danidre14
30. Apr 2014 · 00:24 UTC
Love how you used all those different mechanics. Finished all 4 levels, although I took a while to realize I can move the lock itself.
PriorBlue
30. Apr 2014 · 03:32 UTC
Nice ideas and funny setting.
savethejets1
30. Apr 2014 · 04:19 UTC
Really neat idea!

I'm not sure if it was just me but the mouse didn't line up with my system mouse and sometimes it would click outside the screen. It only messed me up on one of the games though.
🎤 Marcus_siactro
30. Apr 2014 · 06:58 UTC
Thanks :)
@savethejets1: Well that is something I should check...As far as I wrote the scripts, it should line up with the system mouse...but it may very well be that I messed it up since I worked on that cursor script in the last few hours
dertom
30. Apr 2014 · 08:43 UTC
Nice games. Like the idea to manipulated the world before and/or during the game to make it possible to reach the goal. Did had the worth option any value in the last one?
Good job!
🎤 Marcus_siactro
30. Apr 2014 · 09:34 UTC
Thank you. No, the worth, lvl and atk values only existed to confuse the player a bit. It was the last of only five short stages so I wanted it to be the most difficult.
loxo
30. Apr 2014 · 19:44 UTC
Great idea, nice graphics and audio! Sadly the game is very short, because the puzzles/levels are really easy to solve.
teambrookvale
01. May 2014 · 02:48 UTC
Nice retro graphics! Took me a while to figure out:) Fun game. Love it
ArthurMaker
01. May 2014 · 11:13 UTC
Awesome!
snooze82
02. May 2014 · 08:04 UTC
yery neat concept! :)
Nanolotl
06. May 2014 · 04:14 UTC
Nice idea and well executed. No idea what "worth" in the last level meant, even though it wasn't needed to beat it anyway
joe40001
07. May 2014 · 07:11 UTC
Super innovative and looks great too, just to build the engine to make each of these things look alright is a feat, and to do it in 48H and to have such a clever twist? Really great job.