Deep Beneath by SuperIzzo
WASD control the fish school (you control all of the fish within an area simultaneously).
The objectives of the game is to find and collect as many fish as possible, while avoiding predators (sharks and jellyfish). You have to finish the level with at least one fish.
Tip: If the fish get too far apart from one another try not to move, they will eventually come close.
This is my first Ludum Date participation. I wasn't sure if I wanted to be in until the last moment, but I'm glad I entered.
Tools:
Engine: GameMaker: Studio
Graphics - GIMP, MyPaint
Music - LMMS, MGII (http://www.nici.kun.nl/~povel/Melody/index.html)
Fonts: Merit (http://www.dafont.com/merit.font?l[]=10&l[]=1), Robin (http://www.dafont.com/robin.font?l[]=10&l[]=1)
EDIT: Added a Linux "port" (wine setup scripts).
The objectives of the game is to find and collect as many fish as possible, while avoiding predators (sharks and jellyfish). You have to finish the level with at least one fish.
Tip: If the fish get too far apart from one another try not to move, they will eventually come close.
This is my first Ludum Date participation. I wasn't sure if I wanted to be in until the last moment, but I'm glad I entered.
Tools:
Engine: GameMaker: Studio
Graphics - GIMP, MyPaint
Music - LMMS, MGII (http://www.nici.kun.nl/~povel/Melody/index.html)
Fonts: Merit (http://www.dafont.com/merit.font?l[]=10&l[]=1), Robin (http://www.dafont.com/robin.font?l[]=10&l[]=1)
EDIT: Added a Linux "port" (wine setup scripts).
Ratings
| Coolness | 59% | 3 |
| Overall | 3.33 | 398 |
| Audio | 3.16 | 304 |
| Fun | 2.94 | 629 |
| Graphics | 4.00 | 101 |
| Humor | 2.00 | 849 |
| Innovation | 3.72 | 147 |
| Mood | 3.59 | 157 |
| Theme | 3.84 | 112 |
the "group control" is a cool idea. Graphics +5
I agree that I should have spent some more time on the controls and I'll take it into account when I'm remaking the game.
@Zephyr : Ah! You've noticed it :) The school ownership system is anything but perfect. I know how to make it better, but that will be in the future.
Thanks again to everyone for your comments.
On the topic of the controls; I want to keep the underwater feel so I will speed them up only slightly, but I will probably add a speed button which makes them move times faster. That would simulate the behaviour of fish a little more accurately.. they are swimming slowly, eating seaweed, minding their own business then a predator shows up and suddenly they is a hurricane of swift fish rushing for their lives (and there will be what to rush for when sharks become smarter and start smelling blood). I welcome any suggestion so feel free to share any though.
Btw, if anyone's curious about the concept and wants to find out more, here is where it comes from:
http://www.red3d.com/cwr/boids/
Group control is neat, since each individual fish is like its own hitpoint. At the same time as one wants to keep as many fish as possible, in this game the more fish you lose the easier it is to play...
The apparently charcoal graphics worked well, as did the music. If I had any recommendation to make, it would be to try to work on game balance so that there are fewer stationary enemies, i.e. make it slightly more active. As-is it was a certain kind of exciting to squeak past a shark and wonder if I had managed to move the group in time, or if they were going to be eaten. The time gap made it feel like their safety was both in, and out, of my hands.
Great entry for your first jam! Hope to see you next time.
Nice innovate take on things though, good work.