Hey, you!! by crocantidepollo

[raw]
made by crocantidepollo for LD29 (COMPO)
In "Hey, you!!" your goal is to identify and call out a thief inside an underground train.
Observe patiently and pick the correct guy. You only have three chances.

Ratings

Coolness 100% 1
Overall 3.49 267
Audio 3.00 394
Fun 3.11 467
Graphics 3.72 231
Humor 3.10 207
Innovation 3.92 90
Mood 3.53 179
Theme 2.95 813

Feedback

Muffinhat
28. Apr 2014 · 00:38 UTC
Really nice idea. Love the art style.
chuchi2k2
28. Apr 2014 · 08:14 UTC
Great idea!. Very funny and with many details. Congratulations!
Taffaz
28. Apr 2014 · 18:42 UTC
Great art in this one and the sound effects are good too
Airwaffle
28. Apr 2014 · 18:42 UTC
Really nice art style and presentation. First I didn't really know what to do, but that got sorted out rather quickly. Interesting concept and unique idea! Even though I couldn't identify the thief a single time =/
Martin_Monosys
28. Apr 2014 · 18:42 UTC
Very cool look, but this game is a bit too hard for me. I watched for minnutes without noticing anything... :)
Airwaffle
28. Apr 2014 · 18:42 UTC
Really nice art style and presentation. First I didn't really know what to do, but that got sorted out rather quickly. Interesting concept and unique idea! Even though I couldn't identify the thief a single time =/
Logun
28. Apr 2014 · 18:43 UTC
Nice graphics, good mood. But I didn't catch anyone ! T_T
gwa
28. Apr 2014 · 18:44 UTC
Wow it's so cool it is amazing what people can do in 48h
Cosine
28. Apr 2014 · 18:50 UTC
It was fun, interesting idea. Very cool take on the theme.
theholychicken
28. Apr 2014 · 19:04 UTC
I quite like this one! Does the difficulty increase? I notice the wait time got longer but couldn't be sure. Great concept!
🎤 crocantidepollo
28. Apr 2014 · 19:27 UTC
Wow! thank you all. I didn't expect such a good reception. It's very hard to test the difficulty with so little time. To me it's super easy now, but obviously I made it. For those of you that didn't catch the thief, pay attention to the sounds and movement! When someone realizes he's been robbed it means the thief was around there. The timer is just there as a score...
Ludipe
29. Apr 2014 · 19:18 UTC
Cool concept and great art, I'm having lots of fun with it, though I fail most times.
ruerob
29. Apr 2014 · 22:10 UTC
Great idea. It is a really interesting game.
mariscal
29. Apr 2014 · 22:15 UTC
Best game I've played so far! The idea is brilliant, I love the way the game is presented, a clear idea. Got the thief after 1:55 and 2 stolen items and wallets. Great work!!
MrBlade
29. Apr 2014 · 23:00 UTC
I played for quite a long time and only had one item and one wallet get stolen. I didn't notice anything. I think the stealing needs to happen more frequently and be easier to notice. Aside from those small nitpicks, the game is very solid, plays well, has a unique art style, and uses good sound design to make the atmosphere feel hectic like a real train. Good work.
Neonlare
29. Apr 2014 · 23:25 UTC
Interesting observation game, loved the art style. Managed to find the dude who did it in one go, but I do agree there has to be something more animation wise as a hint for it.
blockbot
30. Apr 2014 · 00:18 UTC
Interesting concept, nice submit!
Simon@LD
30. Apr 2014 · 15:33 UTC
Learning by observation, cool :) Nice graphic style and ambient sound, great atmosphere!
Linus Lindberg
30. Apr 2014 · 15:34 UTC
Very addictive, and I love the unique art! :D
carrier_signal
30. Apr 2014 · 15:45 UTC
Innovative idea! Loved it!
ChuiGum
01. May 2014 · 07:14 UTC
Nice idea, really cool!
Oddly Shaped Pixels
01. May 2014 · 12:48 UTC
Innovative as hell! It's simple but super fun and oddly addictive. Great work!
DavidErosa
01. May 2014 · 12:56 UTC
Nice idea! I couldn't find even a single thief but the idea is great. I also likes the style a lot. Thanks!
magicspark
01. May 2014 · 13:00 UTC
Very original game :) Nice mood and fun to play!
flavio
01. May 2014 · 13:04 UTC
Cool concept and graphics !
Well done ! :)
Yword
01. May 2014 · 13:05 UTC
Very unique idea! Nice try!
SoupWithBits
01. May 2014 · 13:16 UTC
Well made, polished! Something fresh
p1nesap
01. May 2014 · 13:37 UTC
Nice stealth game, great graphics, sound. Might move faster.
Ithildin
01. May 2014 · 13:51 UTC
Very solid entry. Congrats! :)

I've realised that I'm not fit to be a detective >_<
MonsieurS
01. May 2014 · 14:15 UTC
I liked the small details in this, like the variety in the background and the muttering. At my first try nothing happened until like 1.40 minutes in, maybe that needs some tweaking. Anyhow, good idea. :)
🎤 crocantidepollo
01. May 2014 · 14:26 UTC
@MonsieurS Yeah I think sometimes the rng gods can conspire a bit to make a really slow moving thief with a really slow steal rate. I definitely need to tweak the ranges. Good observation!
ArcturusDeluxe
01. May 2014 · 16:32 UTC
Very unique and interesting concept. The presentation is nice and the ambient sounds give a good sense of mood. Nice job!
v3games
01. May 2014 · 18:01 UTC
This is one of the most innovative games I have seen so far this jam. Great job.
HernanZh
01. May 2014 · 20:42 UTC
Really nice concept!
LeReveur
01. May 2014 · 22:42 UTC
YES !!! I CATCH U BLO.. Oups, sorry. :D
Immersive and needs an eagle eye. I liked the art and sounds, too. Well done.
GrooveMan
02. May 2014 · 18:52 UTC
A surprisingly tricky game, but entertaining to get right. There's some unintentional humour to staring at this train carriage filled exclusively with white guys, some in dorky hats.
Maniulo
02. May 2014 · 19:12 UTC
Such a nice idea for a game set in the undergroud. Also, the train interior is really neat!
AnnaGavaldaKedavra
05. May 2014 · 06:45 UTC
NIce art and sound. Simple mecanic but very well designed.
Bekokstover
06. May 2014 · 07:27 UTC
Too bad there's actually only one guy on the subway, but the game looks and works nice.
Rick Hoppmann
06. May 2014 · 09:33 UTC
Cool idea! It was really satisfying to locate the thief!
The background and the lights in combination with the sound set the right mood and the sfxr sounds work very well!
I like how the people "blend" together, this makes it a bit harder.

This is one of my favorites so far :)
GarethIW
06. May 2014 · 19:23 UTC
Great idea. Caught the thief on my first go, but failed the next three tries, so it must have been a fluke!
lowcade
07. May 2014 · 03:51 UTC
Really Different!
Good game, Good use of theme.
For a game with so little expressive characters is really interesting how it still makes sense to find the thief.
Congrats!
stvr
09. May 2014 · 17:47 UTC
Very simple but I love the concept!
alvivar
10. May 2014 · 10:04 UTC
Fun and innovative!

I don't have any particular recommendation. I found the thief on my 3rd try!
Snoother
10. May 2014 · 16:09 UTC
Yay, I found the thief on first try. As people have said, it's weirdly captivating. Maybe could do with a few devious red herrings, but it's nevertheless quite fun.
Jupiter_Hadley
11. May 2014 · 20:27 UTC
Hard game, but well made. I included it in part 24 of my Ludum Dare Compilation video series :) http://youtu.be/a1xd0I3_xtY
illugion
12. May 2014 · 01:13 UTC
Really nice and simple, I like that ! It was kinda hard to figure out how to know who robbed who but then I saw that little arm moving, it was great ! Would be incredible if there was more variety or levels to it haha
joe40001
13. May 2014 · 11:22 UTC
Interesting, for me it seemed pretty easy to catch the thief though, just wait for the sound effect to go off at the same time somebody stops moving and then it's that guy.
🎤 crocantidepollo
13. May 2014 · 11:48 UTC
@joe40001 Ouch! Yeah mechanical spoilers ahoy! :P That's definitely one trick I must prevent in a future more complete, polished version.
gre
13. May 2014 · 13:18 UTC
Nice concept and cool art. It is hard to figure out things that happen, maybe need more incremental difficulty.
Striwx
13. May 2014 · 14:23 UTC
Good idea ! Maybe more characters diversity will be cool.
joe40001
14. May 2014 · 06:29 UTC
@crocantidepollo

Dang, sorry I really didn't mean to give anything away or insult in any way, I liked the game/idea but it was just something I noticed in the first 10 seconds or so, so I figured it wasn't a secret.

Very sorry if I spoiled anything, I love LD and the LD community and don't want to mess anything up for anybody. :/
🎤 crocantidepollo
14. May 2014 · 09:31 UTC
@joe40001 Hey don't worry about it, after all it's a game made in 2 days, it can't be perfect ;)
When I made it I worried about someone finding a trick like that too soon because I had so little time to tune the difficulty, but so far people didn't seem to notice.
Anyway, as I said that's one of the things I will fix in a future more complete release.
Thank you for playing!
PD: You must have some kind of developer vision superpower to catch that in the first 10 seconds. I'm impressed! ;)
rincewind_cz
14. May 2014 · 10:20 UTC
Couldn't catch him unfortunately.. But I liked the graphics style of this, good job :)
joe40001
15. May 2014 · 06:10 UTC
@crocantidepollo Well I have played/review 300+ LD29 games so perhaps my mind has been warped in some way like that. :P
elefantopia
19. May 2014 · 03:31 UTC
Wow! Really interesting game. I played a few times, but didn't catch the thief. The ppl are a bit hard to distinguish. Great fun though!