Lurks by Mapboy

[raw]
made by Mapboy for LD29 (JAM)
It's amazing to see what lurks beneath the surface.

Controls are WASD to move, Space to attack, and E for inventory.

Note: OpenAL just completely didn't compile, so no audio. Sorry! Also, for some reason the shader isn't working, so you don't get the shadows for the exe. It should work fine with the JAR.

Ratings

Coolness 28% 1895
Overall(Jam) 2.94 529
Fun(Jam) 2.71 523
Graphics(Jam) 2.94 536
Humor(Jam) 2.19 515
Innovation(Jam) 2.71 500
Mood(Jam) 2.53 626
Theme(Jam) 2.29 684

Feedback

Jeff0029
28. Apr 2014 · 02:34 UTC
There is a glitch where I was able to punch a bunch of enemies from afar. Although I had fun exploiting it lol.
gikdew
28. Apr 2014 · 23:28 UTC
Wow! Totally amazing! Very original I love it a lot !
Cosine
28. Apr 2014 · 23:34 UTC
Interesting game. Felt like it lacked a goal.
Galan
28. Apr 2014 · 23:36 UTC
Hmm... I'm getting an error on Linux when running it via either './' or 'sh':

Error: Invalid or corrupt jarfile /home/galan/Downloads/Lurks.sh
Tosic
30. Apr 2014 · 08:51 UTC
Check out my game, you fight robots, and its 3d!
JayPC
30. Apr 2014 · 20:17 UTC
There was no lighting like in the preview picture, and when I attacked enemies, other enemies would flash red for some reason.

Otherwise its a good proof of concept.
Solifuge
30. Apr 2014 · 20:21 UTC
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

This is interesting. I like the lighting, which sort of implies that the protagonist is glowing--what's up with that? I'd like to see a version of this game where punching 30 zombies at a time is a more fully-developed mechanic.

PS: Think I found another bug! The inventory doesn't open with E, and it has to be closed with the escape key.
Gazok
30. Apr 2014 · 22:33 UTC
You can provide .jars for linux, no need for this .sh hackery. Not rating as I couldn't play.
metkis
30. Apr 2014 · 23:49 UTC
Interesting, great work!
MunkeeBacon
01. May 2014 · 00:03 UTC
The shadows looked very nice! However there seemed to be a problem with attacking where I could hit multiple enemies at once from very far away?
Random Abductions
02. May 2014 · 19:43 UTC
The game has a cool lighting system and I am impressed by the inventory. But I have no clue how I can use its powers. Also, a sword or a fist animation for the fighting would have been cool.
Jiddo
18. May 2014 · 16:11 UTC
Cool game! I sort of would have liked a bit more level design tho, rather than just the starting area and then a huge empty room full of zombies. Oh, and some kind of goal, or at least a scoring system.

Nevertheless, I did kill an impressive amount of zombies before I eventually succombed to a massive horde of dozens of them standing on the same spot, rendering the attack mechanic mostly ineffective.

Graphics style is quite cool, and the shadows are a nice touch. Still, some sort of animation would have been a nice addition.