Atlantis Explorer by Integershift

[raw]
made by Integershift for LD29 (JAM)
Welcome to Atlantis Explorer! You are a world famous explorer, however, your submarine crashed, miles underwater and miles away from help! But a strange city lurks underwater... You must find parts to repair your submarine, and escape! A game by Integershift Game Development for Ludum Dare 29 Game Jam You can also play our game on Kongregate; http://www.kongregate.com/games/IntegerShift/atlantis-explorer Here is the Bandcamp: https://integershift.bandcamp.com/track/atlantis-explorer

Ratings

Coolness 72% 3
Overall(Jam) 2.95 525
Audio(Jam) 2.76 483
Fun(Jam) 2.67 542
Graphics(Jam) 2.39 684
Humor(Jam) 2.64 345
Innovation(Jam) 2.45 620
Mood(Jam) 2.70 572
Theme(Jam) 3.48 210

Feedback

ZQMony
29. Apr 2014 · 01:17 UTC
There is quite a bit of content, but its a bit annoying how long it takes for the character to move vertically.
sugarbyte
29. Apr 2014 · 01:18 UTC
Appreciated the instructions on the first page. Fun to explore around and see your humor!
Lost King
29. Apr 2014 · 01:22 UTC
Same sentiments as ZQ. Was a little difficult to navigate, and tedious to go into so many empty buildings.
Sestren
29. Apr 2014 · 01:22 UTC
Overall I rather enjoyed this entry. The music was very nice, and although the game was short, the exploration was fun. Nice job!
VDOgamez
29. Apr 2014 · 01:28 UTC
That was a neat little point and click type game. I ran into an issue though, if you get pinned against the left wall with a rock. I liked that there was some variety in what you had to do to get the parts.
shalskar
29. Apr 2014 · 01:32 UTC
Quite basic but worked fine.
Balloonsfor600
29. Apr 2014 · 01:35 UTC
Well done! I liked the music, but I agree with the sentiments about the vertical movement.
Neonlare
29. Apr 2014 · 01:51 UTC
Nice, short, sweet and simple. It takes a bit to move vertically, but it was certainly a charming little game to play!
Shigor
29. Apr 2014 · 01:53 UTC
I got steel plate, propeller and periscope, but now I'm stuck... nowhere else to go, no keys...
Galdon
29. Apr 2014 · 01:59 UTC
It would probably help if the NPCs said something when you click on them when you don't have what they need already in hand, as I did not know they could talk at all until halfway through.

Something that may or may not be a bug I noticed is that doors do not require you to be near them, allowing you to skip past most of a screen of swimming by clicking the door closest to where you want to go.
Two Scoop Games
29. Apr 2014 · 02:07 UTC
I liked moving around and exploring. It was fun, but when I went down the ladder a rock pinned me to the left and I died.
🎤 Integershift
29. Apr 2014 · 12:26 UTC
Thanks for all the feedback, guys!
CaiusTSM
29. Apr 2014 · 20:06 UTC
I liked the amount of content, and the music is nice. The only thing I suggest changing is the movement speed to something a bit faster (vertically).
jedeen
30. Apr 2014 · 02:39 UTC
The premise was interesting. Navigating through doors was a little difficult, but the exploration was fun.
StencylTuo
30. Apr 2014 · 02:40 UTC
I like the idea of using Atlantis as the basis; however, the game wasn't the most playable I've seen; some of the villagers don't seem to talk when clicked on (which made me think they were just decoration until I learned otherwise). There isn't a need for the money/food as the time it would take to get the extra 9 coins from the underneath area would cost more than the 30 in food you'd get (and it's not needed for finishing the game). I also wish the edges were better defined. I kept trying to go further to see where the new areas were (the ladder was a nice hint for the underneath area though). All in all, an average entry.
otato
30. Apr 2014 · 03:13 UTC
Solid job all around.
LazyParia
30. Apr 2014 · 20:10 UTC
Really nice, graphics are a bit simple but there is a lot of things to do for a 72hours game !
InvisibleWonder
02. May 2014 · 02:08 UTC
Not bad at all! It kept me going. I didn't find movement annoying once I figured out you can click to a door from anywhere on the screen. Good Job!
zebi24
07. May 2014 · 11:27 UTC
Lovely game, I like it a lot! :)
Greeso
07. May 2014 · 16:50 UTC
Great game. I enjoyed it. I like the fact there are different ways to collect your items. Great game planning in such a short time. This can be the seed of a larger game. The game's simplicity is the reason for its beauty. I suggest two things to improve navigation:

1. As every one else mentioned, vertical navigation should be as fast as horizontal navigation

2. You are combining mouse clicks (for the doors) and keyboard navigatoin for the movement. I suggest using only one navigation set; therefore instead of a mouse click to talk to people or to open the doors, maybe you use a space bar. It makes it easier on the keyboard.

Those are minor suggestions however, this was developed in 72 hours only. So great job overall.
Pavel M. Dlouhý
19. May 2014 · 12:29 UTC
Very nice game. I like the idea. Good job for 72 hours. :)
I agree with Greeso in his second suggestion...
...and it would be nice to see it with better graphics!