Atlantis Explorer by Integershift
Welcome to Atlantis Explorer! You are a world famous explorer, however, your submarine crashed, miles underwater and miles away from help! But a strange city lurks underwater... You must find parts to repair your submarine, and escape! A game by Integershift Game Development for Ludum Dare 29 Game Jam You can also play our game on Kongregate; http://www.kongregate.com/games/IntegerShift/atlantis-explorer Here is the Bandcamp: https://integershift.bandcamp.com/track/atlantis-explorer
Ratings
| Coolness |
72% |
3 |
| Overall(Jam) |
2.95 |
525 |
| Audio(Jam) |
2.76 |
483 |
| Fun(Jam) |
2.67 |
542 |
| Graphics(Jam) |
2.39 |
684 |
| Humor(Jam) |
2.64 |
345 |
| Innovation(Jam) |
2.45 |
620 |
| Mood(Jam) |
2.70 |
572 |
| Theme(Jam) |
3.48 |
210 |
Feedback
Something that may or may not be a bug I noticed is that doors do not require you to be near them, allowing you to skip past most of a screen of swimming by clicking the door closest to where you want to go.
1. As every one else mentioned, vertical navigation should be as fast as horizontal navigation
2. You are combining mouse clicks (for the doors) and keyboard navigatoin for the movement. I suggest using only one navigation set; therefore instead of a mouse click to talk to people or to open the doors, maybe you use a space bar. It makes it easier on the keyboard.
Those are minor suggestions however, this was developed in 72 hours only. So great job overall.
I agree with Greeso in his second suggestion...
...and it would be nice to see it with better graphics!