OneHourShaper by CrazyMatt

[raw]
made by CrazyMatt for LD35 (COMPO)
Realm the (8 Level, 288px by 288px) world as a portrait or landscape "You!" and try to get to every goal.

I forgot so I quickly made this in a little over an hour! (I spent too much time on the music, should've spent it on more levels and graphics...).

Use the Arrow keys to run over the yellow "Shifters" to change orientation. In some cases, you have a random chance of being vertically or horizontally oriented. However, NEVER run into the red walls!

Things Used:
GameMaker: Studio
MUSAGI
Paint.NET

BUGFIX 1:
4-17-16 - 21:56 - Fixed bug making level 6 impassible. Old version is http://www.crazymatt.net/LD35.gmz

Ratings

Coolness 33% 1754
Overall 2.40 917
Audio 2.33 557
Fun 2.47 844
Graphics 1.27 892
Innovation 2.50 804
Theme 2.67 821

Feedback

TechXSoftware
18. Apr 2016 · 02:03 UTC
Love puzzle games
ito123456789
18. Apr 2016 · 02:35 UTC
Simple but fun. The random changing was frustrating though.
sepharoth213
18. Apr 2016 · 04:58 UTC
should relabel the 'web' link as a windows download
XtremePrime
19. Apr 2016 · 21:13 UTC
For a game made under an hour, it's pretty nice! Simple and fun concept, and easy enough to make you keep playing. The music is well done too!

Good work :)
2kah
19. Apr 2016 · 21:33 UTC
Very good for a game made in an hour!
TheMeorch
24. Apr 2016 · 17:33 UTC
Nicely done, and impressive for such a short development time! Obviously it would be nice to just restart a level and not the whole game when you lose. Also, having the red squares block you instead of kill you would have largely the same effect but be a little more user friendly.
Alphish
24. Apr 2016 · 17:48 UTC
The first thing that I could notice, is that graphics are really horrid (and you have no excuse for that; choosing the better colours wouldn't take much more time and still work; heck, black and white would work better).
Another, that menu is mouse-controlled instead of keyboard-controlled, despite the gameplay not using mouse ("press any key to advance" would be better).
Then, once I got back to the game, I've found that re-playing the game after losing causes the soundtrack to overlap, so I had to pretty much restart whenever I lost (i.e. aside from my first attempt, whenever I reached that level with other random switcher).

However, the puzzle idea itself isn't really that bad and, properly expanded upon, could make for a really fun game. Some puzzle game design related advice:
- no such thing as random switchers; I imagine their very existence is just because you didn't have time to make it so that YOU doesn't change every single frame when it stands on some switcher, am I right?
- no restarting the game for a single slip-up, there's really no point; this game has no skill/timing-based challenges (unless someone has hyperperception allowing them to time random switchers transformation just right), but relies on figuring out the correct sequence of steps instead; once that sequence is known, there's no point to make player repeat the challenge over and over again

I hope the next time you won't forget about Ludum Dare, and choose the colours better. ^^'
El Cabaro
05. May 2016 · 23:49 UTC
I mean, it is a game. Grats for making it in 1.5 hours. The random part late in the game where you have a 50% chance of simply restarting was a bit frustrating.