Middle Management Hell by Hammervuis

[raw]
made by Hammervuis for LD29 (JAM)
Send incoming souls to their punishment in one of the circles of hell. But be careful! Don't let your demons become too bored, or the souls not miserable enough, or that justice is not being served. Balance those for long enough and you could earn a promotion from the big guy himself :)

Red bar: Demon satisfaction
Yellow bar: Just punishment
Purple bar: Misery

Ratings

Coolness 73% 3
Overall(Jam) 2.81 591
Audio(Jam) 3.00 393
Fun(Jam) 2.53 589
Graphics(Jam) 2.69 620
Humor(Jam) 2.87 252
Innovation(Jam) 3.03 362
Mood(Jam) 2.71 566
Theme(Jam) 3.06 416

Feedback

BallpointPress
29. Apr 2014 · 17:32 UTC
Web link is broken.
SevenKingdomsSurvivors
29. Apr 2014 · 17:32 UTC
I was only able to download the web.html file, not the web.unity3d file.
Dreii
30. Apr 2014 · 20:33 UTC
Yeah wont load up, not everything's there.
GlowingSnail
01. May 2014 · 13:29 UTC
It would be better if Charon moved to the designated floating piece of rock, instead of always going to the middle.
whilefun
02. May 2014 · 12:31 UTC
web link is broken for me as well. It downloads an html file rather than hosting the game within it
TheExGenesis
02. May 2014 · 12:43 UTC
Link's broken
nSun
02. May 2014 · 12:54 UTC
I liked this game I would have liked the meaning of the different gauges are shown ingame.
jomomomo
02. May 2014 · 13:17 UTC
Can't get web link to work.
🎤 Hammervuis
02. May 2014 · 14:07 UTC
Sorry about the weblink, removed for now...
Nichii
02. May 2014 · 14:26 UTC
Nice concept, though i noticed that when i picked up wrath, he went to lust >.>
Daveloper
02. May 2014 · 16:45 UTC
Nice submission, all the different bars confused me for a bit, but that'll pass with time.
Zyrconium
02. May 2014 · 17:29 UTC
So, the correct thing to do is: Click where told, put demons where there are too many people.

It's relatively well executed other than that.
kibertoad
06. May 2014 · 18:42 UTC
Doesn't download from dropbox for me.
kibertoad
06. May 2014 · 19:33 UTC
Worked this time. Wish there was more gameplay to it, idea itself is pretty interesting, could use some fleshing out.
Boodog
06. May 2014 · 23:06 UTC
Cool!
Andy Gainey
06. May 2014 · 23:08 UTC
I couldn't figure out what was happening or why. I presume it's best to send people to the circle of hell indicated, but maybe not? Is that a tradeoff between keeping demons satisfied and just punishment? I also kept getting fired, even when I thought all indications suggested I was doing okay.

It wasn't obvious that the cards at the midnight hour were upgrades or whatever. The first time on that screen, you can click anywhere and get back to the game, so I didn't even realize that the cards were any more than artwork. The second time the screen showed up, I tried clicking everywhere and must have eventually clicked a card without fully realizing it. The third time I started to figure it out, but still didn't know what each card did. Then I discovered at least that the boat adds an extra boat. Still don't know what the other two do.
ultramailman
07. May 2014 · 00:03 UTC
Nice. It was a little confusing at first, I didn't know what to do.
randoman
09. May 2014 · 15:06 UTC
The idea looks nice, but could use some improvement. At first it's very difficult to understand what you are supposed to do, but when you get it, it becomes repetitive.
Jason Lay
13. May 2014 · 19:09 UTC
Man the sound was awesome, however it took a while to figure out what I was doing. With some polish this could be pretty cool.
aelita1992
13. May 2014 · 21:39 UTC
The idea is funny, but some tutorial would be useful.
🎤 Hammervuis
15. May 2014 · 11:24 UTC
Yeah, we realize now that it's almost impossible to know what to do in the game. Sorry about that everyone.

@Jason, we got music from freepd.com, but all the sound effects we made with our MOUTHS!