The Devil's Magnificent Return by davidc02

[raw]
made by davidc02 for LD29 (JAM)
While away in Sanctuary, a demon took over Hell. You must get it back for The Devil's Magnificent Return.

Use arrow keys to move, and space to fire.

Credits:
David Moron (@davidmoron) - Programming
Alejandro Socorro (@magnocloud) - Art
Rene Rivera (@composmusic) - Music

Ratings

Coolness 62% 3
Overall(Jam) 3.14 413
Audio(Jam) 3.81 80
Fun(Jam) 2.81 469
Graphics(Jam) 3.78 216
Humor(Jam) 2.91 241
Innovation(Jam) 2.28 673
Mood(Jam) 3.10 344
Theme(Jam) 3.53 183

Feedback

hgouveia
28. Apr 2014 · 06:37 UTC
Great game really enjoy it, btw AWESOME art!
bakpakin
28. Apr 2014 · 16:25 UTC
Game was cool, the art was really good.
SzRaPnEL
28. Apr 2014 · 16:30 UTC
Deep hell rock'n'roll! :D
SkyWolf
28. Apr 2014 · 16:43 UTC
Can i give you 6 stars for the music? Best music i've heard in LD26 so far.
Otrora Interactivo
28. Apr 2014 · 17:14 UTC
Nice game, pana! Love the artstyle and René's music
Anny
28. Apr 2014 · 18:55 UTC
Genial!
SoupWithBits
28. Apr 2014 · 22:46 UTC
Rocking art and sound! Disappointed it was all over so quickly tho
skymen
28. Apr 2014 · 22:48 UTC
Really cool. Well done for the developer ^^
increpare
29. Apr 2014 · 00:38 UTC
i got me some hell. You did the music yourself? awesome :)
xandy
29. Apr 2014 · 00:38 UTC
nice take on the topic. the graphics and music are a good match and produce a cool mood!
🎤 davidc02
29. Apr 2014 · 03:16 UTC
@increpare the music was done by René Rivera.
Liens
29. Apr 2014 · 04:16 UTC
Love the music, so good.
Make A Game
29. Apr 2014 · 14:15 UTC
Nice to see someone using the Devil/Hell for the theme interpretation. The art is great, I wish it would last longer, though :) Good job!
Red Light Collective
29. Apr 2014 · 22:39 UTC
A little short, but it was really awesome anyway. Had a few laughs when I noticed he attacked by screaming, it was a really nice touch.

Great work guys!
psychonull
30. Apr 2014 · 02:58 UTC
hahaha, neat game!, awesome art and freaking good music!.
vladimirdlc
30. Apr 2014 · 03:03 UTC
Short, but pure placebo, I love the art, and the music is perfect for the game.
I would have preferred if there were more feedback regarding states of harmed creatures, or when they harmed you.
GG
MunkeeBacon
01. May 2014 · 00:27 UTC
Game looked pretty good but the controls were a little bit goofy.
VictoryGarden
01. May 2014 · 03:47 UTC
You did a really good job setting the mood in this piece, and I like the use of breath weapons--that's pretty innovative, and new for me! It was *cool*.

The gameplay is pretty rudimentary and the platforming is pretty much functional at best, with a short length, but for me the main thing that bothered me about this game was the lack of audiovisual feedback for attacks. It was difficult to figure out that I was being damaged, or damaging anything, except when enemies disappeared or my pentacle points dropped. In such a short game that was pretty inconsequential, but with any greater challenge it would have posed a real problem.
🎤 davidc02
01. May 2014 · 20:33 UTC
VictoryGarden, thanks for your comments, I'll probably polish it way more in the future. As I mentioned on the postmortem, my main objective was to figure something out given a theme, and to work with the official 2D Unity tools, which I hadn't done.

I'm glad you enjoyed, and thanks for the great feedback.
JoshOS
02. May 2014 · 15:36 UTC
Love the music, pretty cool with the art. Gameplay lacked immensely, but could be hugely improved on post-LD. Far, far too short of a level, also, even for LD standards ;)
Compliments to the firebreathing particles, although being able to use it indefinitely seemed to make it very easy!

Can't compliment the music enough though. Props to the musuican(s)!
BlazingFanfish
06. May 2014 · 11:38 UTC
Love the atmosphere and the bgm. The game should be longer. :)
elefantopia
11. May 2014 · 03:17 UTC
Awesome graphics and music!