In the Black by HybridMind

[raw]
made by HybridMind for LD29 (COMPO)
Can you bring a failing mine ore back to profitability?

Misc notes:
* Leave your score in the comments if you'd like!
* Yes, I wrote/played/recorded the banjo music during the competition.

Ratings

Coolness 100% 1
Overall 3.39 357
Audio 3.90 41
Fun 3.17 420
Graphics 2.72 836
Humor 2.49 512
Innovation 3.05 574
Mood 3.64 144
Theme 3.55 308

Feedback

sirival
28. Apr 2014 · 08:19 UTC
Well done! I really liked the mood and gameplay. Reminded me of drug lord a little bit gameplay-wise. NIce!
fluidvolt
28. Apr 2014 · 21:13 UTC
Cool! Funny and evocative game. I really enjoyed the rustic banjo music, fits super well. I also liked the unintentional humor when I won:

Boss: Well done, well done indeed!

Me: OK.

Anyway, good work on this, had fun.
JavadocMD
29. Apr 2014 · 06:43 UTC
Very innovative game play and the art style was very fitting.
badlydrawnrod
29. Apr 2014 · 20:51 UTC
The presentation of this was spot on. The black background with white text reminded me of silent movies.

It was a little easy though as I won on my first play.
theholychicken
29. Apr 2014 · 23:48 UTC
Quite stylish and slick for a text game!
Did you make the music? It works perfectly for the game.
Sodaware
29. Apr 2014 · 23:56 UTC
Took me a couple of tries, but I finally beat it! Great presentation, and even though it's entirely text-based it still has a nice feel to it. Good job!
conormn
30. Apr 2014 · 00:37 UTC
The music is really amazing. Probably the best I've heard so far. I also really liked the concept. Would love to see the progress represented visually somehow, but thats just me cause mines are rad to look at :)
LandoSystems
30. Apr 2014 · 00:43 UTC
So old-timey... that takes me back to the text adventure days. Catchy tune, interesting sim. I made the boss happy in the end, but at what cost? Those poor, poor workers.

It would be interesting to see this game with more UI indicators - perhaps a progress to $10k bar, and current mine stats - the whole show don't tell thing.

Good work, thanks for putting in the time!
nimblegorilla
30. Apr 2014 · 00:48 UTC
Banjo music is nice. The font fits your mining theme pretty good, but it is sometimes hard to read.
BMacIntosh
30. Apr 2014 · 00:49 UTC
"You've now earned $9994 towards your $10000 goal."

Gah!
Jonny D
30. Apr 2014 · 01:24 UTC
Nice atmosphere, there. ;)
RowdyGhosts
30. Apr 2014 · 01:57 UTC
I didn't expect to enjoy this, since I don't usually like "text" games, but this was pretty fun! Got $11580 on the fourth or fifth try. Cool!
🎤 HybridMind
30. Apr 2014 · 02:25 UTC
Thanks for playing and all the feedback everyone, I appreciate it! I've never done a game in this genre before but I'm pleased with what I was able to accomplish. I added a note to the game's description, but I'll post it here too. Yes, I wrote, played, and recorded the banjo music for this competition. I'm glad so many seem to be enjoying it. Playing clawhammer banjo is one of my favorite things in the world.
hbocao
30. Apr 2014 · 02:44 UTC
Nice job! Simple and quick to play but also addictive. It would be very interesting if you expand this concept and throw it at the mobile market.
ryangatts
30. Apr 2014 · 22:47 UTC
Interesting mood, but I didn't feel like I had much control other than figuring out the ideal path of decisions.
Raiyumi
01. May 2014 · 00:08 UTC
Really cool game. It took me about 4 tries to get over 10k. The music is awesome too. :)
vilya
01. May 2014 · 00:32 UTC
Nice! Took me a few goes before I made the $10,000. Love that banjo soundtrack!
JayPC
01. May 2014 · 00:42 UTC
Love this game! Got 10k on my first try. The music was really good, i'm Jealous :P I feel like adding more options and adding an infinite mode where the monthly quota goes up every month and you have to keep making more and more money would be cool.
Mase
01. May 2014 · 00:47 UTC
Maybe some random events or something would help... or a visual representation of the mine growing... or something. It's a bit dry as is. Very nice banjo-playing though.
Penguincat
01. May 2014 · 03:38 UTC
This was a lot of fun! Although it's very minimalistic, it's very good at what it does. And of course, that music was great! I also love the silent movie feel to the text. The only downside is it's very light on content, it would be cool if there were more complications and choices along the way, especially randomized events and a wider range of strategies, because as it stands once you figure out the best order to do things in then there's not much reason to play it again. If you expanded this into a deeper management game, I'd probably be quite addicted to it for a while!
boringprogrammer
01. May 2014 · 07:06 UTC
Interesting we did a similar take on the theme.

Anyway, good work =)
Zerkruemler
01. May 2014 · 09:27 UTC
Nice Idea and cool fitting music. Well done
Jod
01. May 2014 · 10:51 UTC
Woohoo, I made it!

Cool stuff. Neat little game that does excellent on portraying the mood! Great music, too.
ArcturusDeluxe
01. May 2014 · 17:45 UTC
Interesting concept. Surprisingly good sense of mood for a text based game, with the font and the music. Some graphical accompaniments would have been nice, and a bit more depth to the gameplay, but otherwise pretty good.
TaoPhoenix
02. May 2014 · 11:14 UTC
For those of you who were hoping for more depth, he was trying for it, but got jammed in the stat balancing. See his writeup here:
http://hybridmind.com/games/ludum-dare-29-in-the-black-post-mortem/?utm_source=rss&utm_medium=rss&utm_campaign=ludum-dare-29-in-the-black-post-mortem

Meanwhile, there are at least a few paths to a win, so if you beat it once, look for one of the other ones.
MaesK
02. May 2014 · 13:56 UTC
Nice work, both audio and font style create a good atmosphere for the game.

I achieved the 10.000$ goal the first time (with caution), but it looks you may fail with ease with bad decisions. It seems well adjusted and choosing the same choice could be dangerous. Nice system.
Katamori
03. May 2014 · 18:11 UTC
Amazing in every aspects, especially Theme!
Snoother
03. May 2014 · 21:59 UTC
That is some amazing music, especially considering the time constraints. And I love the concept and presentation. It's actually surprising how, in essence, three choices (expand mine et al.) can form the bedrock of a really good game. And I don't often see text games in Unity, so that was interesting too (in a good way!)
HeroesGrave
04. May 2014 · 00:06 UTC
Great mood.
frogcheese
04. May 2014 · 18:53 UTC
Nice mood and a good tune. The interface was clean and stylish, and it wasn't obvious what decisions should be made to maximize profits and minimize risk at each point. Good work. :)
MrLeePerry
04. May 2014 · 23:33 UTC
That was fun, even as simple as it was, I dug it. (har har)
Larzan
05. May 2014 · 13:18 UTC
Great concept, failed three times, captivating!
DavidErosa
08. May 2014 · 14:04 UTC
Amazing entry! I archieved $10.037 :)
XenosNS
10. May 2014 · 20:45 UTC
Enjoyed that. Simple but satisfying.
Teesquared
10. May 2014 · 21:08 UTC
Fun game and very complete. Simple idea and works well with the theme. Met goal second time through.
mark.goetz
10. May 2014 · 21:34 UTC
I like this a lot! You added in a bunch of strategy within such a short timeframe - it reminds me of a board game that I'd want to play. The music and visual design add a lot to it, too. My only criticism is that it is a bit short of choices and other interesting things happening, but it made it really fast to replay and try different strategies. Nicely done!
elefantopia
10. May 2014 · 22:36 UTC
The music was great! The game was very engaging and thoughtful. Really great writing.
Moosefly
10. May 2014 · 22:53 UTC
Managed to scrape together the agreed upon 10k$ after three tries. Felt like Cookie Clicker with a time limit in a good way! Lovely atmosphere with the banjo and the black and white graphics.

Anssi@MooseflyGames
Striwx
11. May 2014 · 20:32 UTC
Very cool ! I think it's need more graphics to illustrates what is going on for the game beeing more intuitive. Love the music !
csanyk
12. May 2014 · 05:09 UTC
It reminds me of the Apple ][ game Lemonade Stand, except I could understand and win it pretty easily.
PIXEL^3
12. May 2014 · 21:28 UTC
Nice I liked the mood you set with the white on black, the old west style font, and banjo.The gameplay seems well balanced, I got $9,200+ my first play through which was so close I needed to play again, which is something I like to see but after that it's way too easy.

~AlucardX60
Anoarith
15. May 2014 · 11:12 UTC
Very cool game :) ! I liked the music a lot and the game mechanic was nice.
wademcgillis
18. May 2014 · 01:59 UTC
At the end when it said I had thousands left to make by the end of the week, I thought I'd lose. I won at the last week and it was a surprise.

If you work on it more in the future, try adding different color schemes because the white on black is difficult to read sometimes.
Crowbeak
18. May 2014 · 23:34 UTC
Nice! My first LD game was a simulation done entirely in text, but I did it in Python and couldn't make builds to distribute and had no fonts or music or anything. You have me beat on those fronts. xD Dunno if this is your first or not, though.
PetorialC
19. May 2014 · 01:49 UTC
Nice little management game.