In the Black by HybridMind
Can you bring a failing mine ore back to profitability?
Misc notes:
* Leave your score in the comments if you'd like!
* Yes, I wrote/played/recorded the banjo music during the competition.
Misc notes:
* Leave your score in the comments if you'd like!
* Yes, I wrote/played/recorded the banjo music during the competition.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.39 | 357 |
| Audio | 3.90 | 41 |
| Fun | 3.17 | 420 |
| Graphics | 2.72 | 836 |
| Humor | 2.49 | 512 |
| Innovation | 3.05 | 574 |
| Mood | 3.64 | 144 |
| Theme | 3.55 | 308 |
Boss: Well done, well done indeed!
Me: OK.
Anyway, good work on this, had fun.
It was a little easy though as I won on my first play.
Did you make the music? It works perfectly for the game.
It would be interesting to see this game with more UI indicators - perhaps a progress to $10k bar, and current mine stats - the whole show don't tell thing.
Good work, thanks for putting in the time!
Gah!
Anyway, good work =)
Cool stuff. Neat little game that does excellent on portraying the mood! Great music, too.
http://hybridmind.com/games/ludum-dare-29-in-the-black-post-mortem/?utm_source=rss&utm_medium=rss&utm_campaign=ludum-dare-29-in-the-black-post-mortem
Meanwhile, there are at least a few paths to a win, so if you beat it once, look for one of the other ones.
I achieved the 10.000$ goal the first time (with caution), but it looks you may fail with ease with bad decisions. It seems well adjusted and choosing the same choice could be dangerous. Nice system.
Anssi@MooseflyGames
~AlucardX60
If you work on it more in the future, try adding different color schemes because the white on black is difficult to read sometimes.