Fight The Infection by Thepattybeast
How To Play:
Your goal is to defend the red blood cells against the virus for as long as possible. When the virus touched a red blood cell it will get infected. When all of the red blood cells are infected you lose. You get dna from enemies when they die. you get to evolve every time you pick up 4 pieces of dna.
Controls:
WASD - Move
LMB(Hold) - Fire
Mouse - Aim
Esc - Pause
E - Open Evolve Menu(When Avalible)
Made In Unity - https://unity3d.com/
Your goal is to defend the red blood cells against the virus for as long as possible. When the virus touched a red blood cell it will get infected. When all of the red blood cells are infected you lose. You get dna from enemies when they die. you get to evolve every time you pick up 4 pieces of dna.
Controls:
WASD - Move
LMB(Hold) - Fire
Mouse - Aim
Esc - Pause
E - Open Evolve Menu(When Avalible)
Made In Unity - https://unity3d.com/
Ratings
| Coolness | 66% | 3 |
| Overall | 2.97 | 754 |
| Audio | 1.47 | 1031 |
| Fun | 3.06 | 517 |
| Graphics | 2.09 | 1166 |
| Humor | 2.06 | 820 |
| Innovation | 2.91 | 660 |
| Mood | 2.45 | 997 |
| Theme | 3.00 | 774 |
Good job!
Oh, and the Pepsi Consultant line at the very beginning was an awesome touch. I laughed out loud at that, and that feeling carried through the whole experience.
I like the game, pretty fun and overall nice. No sound, but it's fine, I think.
How is that possible this is only bunch of simple objects. You did something wrong with optimization.
I really enjoyed the steep ramp up though, it was a wonderful moment, even if it was probably some variety of glitch. I also liked the "health" system of the game, with an invulnerable player avatar and helpless "civilians" to protect. I started off making sacrifices for the greater good, then focused all my efforts on the last survivor.
All in all quite fun, and honestly much more so than I anticipated.
The concept is interesting but the early game is really clunky to control, the 'toy' isn't much fun to manipulate until you've upgraded it a bit, which is a problem as a lot of people might not stick around long enough to find that out.
Good job anyway, this game is a game which is game-y, I hope you'll stick around and keep making games ;)
At first I didn't realize that my unit could also run into the infections to kill them, so I was carefully avoiding them and worried every time I went to the edge to grab DNA. The end-game horde was also less interesting within that mindset, as I could no longer pick up DNA or run to the remaining healthy cells. My end-game play style thus changed when I figured that out. But early game hardly mattered because my unit was so crazy slow.
I had some annoyances with the evolve feature. As soon as you choose an evolution, the game resumes instantly. So I found myself trying to press the mouse button on the play field *as soon as possible* because in the later stages, every single moment of firing is important. I'm spraying bullets everywhere, and the fewer bullets I'm firing, the lower my average rate of killing off the infection. But I also then had a bad habit of getting the timing wrong a few times, or clicking outside of the window and bringing some other window to the foreground. Having just a fraction of a second delay after choosing an evolution would have made that feel less frustrating.
The evolution menu also didn't update the numbers in the buttons correctly when I had 8+ bits of DNA and did multiple evolutions at once.
A notable visual indicator for where my cursor was could be useful. I was having a hard time tracking by my unit and my target simultaneously, and peripheral vision was almost no help, since my unit, the DNA, and the mouse cursor were all too small for my peripheral vision to care. Visually knowing when I had enough DNA to evolve was also a little tricky.