Sea Fighters by Julgodis
-= Description =-
Less then one week ago Alien fishes land their spaceshipes 'Beneath the surface' in the sea. Your mission is to destroy as many alien fishes as you can!
-= Made with =-
Code: HTML, Phaser JS
Art: Paint.Net
Sound: Garageband, Sfxr
-= Bugs =-
The game doesn't destory all the bullets properly, and the game will start to lower your fps if you do play for a long time.
Less then one week ago Alien fishes land their spaceshipes 'Beneath the surface' in the sea. Your mission is to destroy as many alien fishes as you can!
-= Made with =-
Code: HTML, Phaser JS
Art: Paint.Net
Sound: Garageband, Sfxr
-= Bugs =-
The game doesn't destory all the bullets properly, and the game will start to lower your fps if you do play for a long time.
| Web | http://julgodis.github.io/LD29/ |
| Source (Github) | https://github.com/Julgodis/LD29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=16119 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.23 | 502 |
| Audio | 2.93 | 447 |
| Fun | 3.21 | 390 |
| Graphics | 3.11 | 600 |
| Humor | 2.44 | 550 |
| Innovation | 2.45 | 999 |
| Mood | 2.92 | 619 |
| Theme | 3.46 | 376 |
Fish were getting a little on the sparse side by level 7 so it was taking a while. I was playing on a laptop where I couldn't use the touchpad and press key's at the same time so that made things a little harder :)
The healthbar is rendered below the shots, and the text before the shots.
What I'd like to have seen is being able to upgrade without killing yourself, some way to increase the difficulty and customizable upgrades.
upgrades are forcing you to play further..
The difficulty and the upgrade costs scale very well with the player development.
For me the control of the ship was weird. I was expecting a spaceship kind of control.