Darkness Looms by TeamOmni

[raw]
made by TeamOmni for LD29 (JAM)
Don't let the darkness deter you from your journey...beneath the surface.

Build and test your own and other peoples levels in the editor, from the options menu.

Arrow keys to move.

Ratings

Coolness 28% 1895
Overall(Jam) 3.33 297
Audio(Jam) 3.90 60
Fun(Jam) 3.24 231
Graphics(Jam) 3.71 238
Innovation(Jam) 3.10 326
Mood(Jam) 4.00 49
Theme(Jam) 3.00 444

Feedback

Kevin van der Burgt
29. Apr 2014 · 03:33 UTC
Nice game and nice graphics!
Jellycakes
29. Apr 2014 · 03:37 UTC
Nice atmosphere here. I liked the mechanic too, and the music was good and had that 'thinking' vibe to it. Really nice one, good job!
Snoother
29. Apr 2014 · 18:46 UTC
Jesus, that shit was moody. Loved the music and graphics and the slick, pro interface.
NoorStudios
29. Apr 2014 · 19:00 UTC
I love the music, atmosphere and interface of this game, however I don't understand how to play. I seem to only be able to move flames up and down and nothing else really happens. Is there a bug in the web version? I don't have windows, so can't really tell if they are different. Please, I'd love to play this game, and I'll wait to rate it in case you fix the web version. Tweet me at @NoorStudios if you do!
NoorStudios
29. Apr 2014 · 19:26 UTC
Ok, After instruction I found the little girl in the dark (darkness really looms!). I like the concept a lot, but maybe just a little more light at least around the flames? Great work though.
RPWhitaker
29. Apr 2014 · 20:37 UTC
definitely nailed mood! was a little *too* dark on my monitor though.
NicoM
30. Apr 2014 · 02:13 UTC
Great game! very moody, and a very interesting main mechanic, great job:)
rnlf
30. Apr 2014 · 15:43 UTC
Nice game. I found it a bit too hard, but that's only me. The graphics really support the gameplay and the music is perfect for this type of game!
metkis
30. Apr 2014 · 20:27 UTC
Lovely atmosphere, enjoyed it a lot!
BlazingFanfish
04. May 2014 · 11:57 UTC
Great atmosphere combined with the music. Good work. :)
PIXEL^3
09. May 2014 · 08:45 UTC
Really nice mood going on here. I haven't tried it yet but it's interesting to see a level designer too. I felt like the game was punishing though, taking a wrong turn was practically a death sentence and it was really hard to read the player. I understand that darkness is a hard mechanic to work with though and I admire your attempt, but I think the mechanic needs to be either heavily refined or rethought altogether.

~AlucardX60