The Deep by someone
Search for treasure beneath the waves.
You can carry up to 10 treasures. Return to the surface to deposit them in the bank. The deeper you go the more treasures are worth, but beware of the creatures in the depths.
You can carry up to 10 treasures. Return to the surface to deposit them in the bank. The deeper you go the more treasures are worth, but beware of the creatures in the depths.
| Web [flash] | http://sam.draknek.org/projects/thedeep |
| Source | http://sam.draknek.org/stuff/ld29-source.tar.gz |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=1207 |
Ratings
| Coolness | 52% | 3 |
| Overall | 3.55 | 231 |
| Audio | 3.48 | 157 |
| Fun | 3.35 | 305 |
| Graphics | 3.63 | 269 |
| Humor | 2.25 | 691 |
| Innovation | 2.83 | 730 |
| Mood | 3.25 | 332 |
| Theme | 3.83 | 116 |
Really like how it gets darker as you dive deeper, too. Great way to increase the risk/reward ratio.
Maybe, for a follow up, you could make the player spend his money in upgrades (better hull, faster, harpoon to kill fishes, bigger lights....)
The darkness and the glow are great for the mood.
Audio was very nice as well, but graphics could use some work though.
Great work. :)
I liked how jelly fish were decoys in the deep darkness.
I also thought it was an interesting choice to make the enemy hits continue throughout contact. That way instead of saying "oops I got hit" like you do in a lot of games, you say "oh no I *AM* getting hit I better run for it!"
Nice work.
Would also like to get rid of most of the numbers: if you had a health bar rather than numbers, and if you could see the number of treasure chests being dragged behind you. Probably do need to keep a number for score though.
It's very awkward how dying reduces your score as opposed to reseting it to zero. Weird situation where if my score goes negative then the best thing to do is to reload the page. Doesn't add anything.
Music very unsettling.