Beneath Colossal by Liens
Beneath Colossal is the story of an ancient myth that haunts the nearby lands. One man takes it upon himself to delve beneath the surface and prove it wrong, but what will he find?
Controls:
A/D = Movement
Arrow Keys or Mouse(Hard) = Arm Movement
Q or LMB = Left (your left) Hand Grab
E or RMB = Right (your right) Hand Grab
Left Shift = Crouch (easier to grab stuff)
T or Tab = Restart
Hints & Tips:
- If you are stuck at the very beginning, try holding down the A button to move.
- Your correct hand must be close to the handle of a weapon to grab it.
- Bigger weapons are easier to wield with both hands. (For best results, right hand grab higher up the handle (toward the blade/head of weapon) and left hand grabs the lower part of the handle.)
- There are 8 unique weapons.
- The big square and big rectangle items are shields, which can also be used to bash.
- If you're having trouble controlling arms with the mouse, try the arrow keys or a gamepad.
- If your arms get stuck when using a two handed weapon, let go then grab it again.
Controls:
A/D = Movement
Arrow Keys or Mouse(Hard) = Arm Movement
Q or LMB = Left (your left) Hand Grab
E or RMB = Right (your right) Hand Grab
Left Shift = Crouch (easier to grab stuff)
T or Tab = Restart
Hints & Tips:
- If you are stuck at the very beginning, try holding down the A button to move.
- Your correct hand must be close to the handle of a weapon to grab it.
- Bigger weapons are easier to wield with both hands. (For best results, right hand grab higher up the handle (toward the blade/head of weapon) and left hand grabs the lower part of the handle.)
- There are 8 unique weapons.
- The big square and big rectangle items are shields, which can also be used to bash.
- If you're having trouble controlling arms with the mouse, try the arrow keys or a gamepad.
- If your arms get stuck when using a two handed weapon, let go then grab it again.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.53 | 240 |
| Audio | 3.45 | 170 |
| Fun | 3.17 | 420 |
| Graphics | 4.26 | 57 |
| Humor | 2.76 | 354 |
| Innovation | 3.52 | 248 |
| Mood | 3.69 | 126 |
| Theme | 2.65 | 980 |
-The controls were hard to get used to.
-There was no clear goal.
At the beginning it took me a long time to tell that there was a character that I was controlling, even with the hint.
Overall, very well done.
Either way, it took some time to get used to the controls and there wasnt a real indication that i was doing it right.
I think there were "enemy" robots charging at me at some point, but those could also just be the car-like things that lay on top of the temples.
Pretty cool tho!
So haunting, eerie and full of atmosphere.
Looks better than like anything ever, and was real fun.
No to be honest, I don't even care about the gameplay.
Looks to good to care!
The gameplay is a bit monotone for my taste but overall a really nice game :)
Great game, the sound and art fits with the atmosphere of the game :D
It's fun destroying stuffs and small people!! (in videogames of course)
Really great job :)
I like how you are using dynamic lights with pixel art but the gameplay feels meaningless because there's not a specific objective and I didn't die once.
The mechanics are fun for a while but didn't feel it was challenging at all. Also made the explorer crash many times so couldn't play much.
-I loved the art style
-The controls were hard to get used to.
-There was no clear goal.
The control, yeah, is quite difficult..
Sometimes I felt dumb while trying to hit things, but it still felt fun.
The game was going to be repetitive but the new weapons to try somewhat kept it fresh.
- Fun stomping on villagers
- very difficult handling of the weapons
- clear objective would be nice
The arrow keys were indeed easier to use.
It would be epic if there were another equally clumsy giant to fight against!
Would love to see where this one goes!
Anssi@MooseflyGames