{"author_link":"\/author\/huder\/","author_name":"Huder","author_uid":"16249","comments":[{"author_name":"spotco","author_uid":"35477","time":"Apr 28, 2014 @ 7:46am","epoch":1398670860,"text":"Nice concept, pretty fun fighting the first few enemies with circle strafing. Would have liked to have seen more mechanics and enemy types. Also, 80+ treasures is too much!\r<br\/>\r<br\/>This is the first 2D game that made me motion sick, lol. Was that jittery-ness when moving intentional?"},{"author_name":"Gaeel","author_uid":"1561","time":"Apr 28, 2014 @ 7:50am","epoch":1398671100,"text":"Hey, that was a nice spin on the top-down shooter style, here's a quick run down of my thoughts:\r<br\/>\r<br\/>The enemies take too long to kill, but there aren't enough of them. I have this fun laser gun, but it takes ages to take a baddie out, on the other hand, there aren't really enough enemies to feel overwhelmed by the odds.\r<br\/>(This is a tip I learnt from the guys at Vlambeer, very obvious in the design of Nuclear Throne)\r<br\/>\r<br\/>I like the view, the way everything pans around (instead of rotating the camera), it's tight and claustrophobic, which definitely conveys tension and disorientation.\r<br\/>\r<br\/>The mouse control is interesting, it feels like there's a maximum rotate speed, or even that the speed is fixed. It might confuse some players (mouse controls generally mean your movement scales with the mouse movement), but here I felt it gave weight to the character, adding to the tension and claustrophobia.\r<br\/>\r<br\/>Overall, could be a fun experience with maybe some weapon pickups, ammo management or more enemies, got a Teleglitch vibe from this.\r<br\/>\r<br\/>Pro-tip:\r<br\/>Ludum Dare is an international event, and many of your players (myself included) use non-qwerty keyboard layouts. Here's a great way to support this:\r<br\/>Up: up, w, z\r<br\/>Left: left, a, q\r<br\/>Down: down, s\r<br\/>Right: right, d\r<br\/>\r<br\/>Bind the key sets to the actions instead of single-key to action, and you're good to go!"},{"author_name":"Huder","author_uid":"16249","time":"Apr 28, 2014 @ 8:34am","epoch":1398673740,"text":"@spotco\r<br\/>&quot;Was that jittery-ness when moving intentional?&quot;\r<br\/>No it wasn't, tried to fix this but can't :(\r<br\/>@Gaeel\r<br\/>Thanks for tips, i always thought WSAD is international, because every fps game using this."},{"author_name":"elpaulo","author_uid":"36669","time":"Apr 28, 2014 @ 4:23pm","epoch":1398701880,"text":"Loved the graphics. It was a bit difficult to read the map, and i would have loved a run button ^^"},{"author_name":"Huder","author_uid":"16249","time":"Apr 28, 2014 @ 4:30pm","epoch":1398702300,"text":"@elpaulo yes i totally forgot to implement running :D"},{"author_name":"raulincze","author_uid":"34231","time":"Apr 28, 2014 @ 6:09pm","epoch":1398708240,"text":"This is waaay more fun than it looks at the first sight. Also the graphics are just... right... \r<br\/>\r<br\/>In my opinion it would have helped for the game's dynamic to increase the density of the enemies, and maybe make them a little bit easier.\r<br\/>\r<br\/>And for some reason, I've kind of liked that the ground texture was shaking."},{"author_name":"ccglp","author_uid":"34494","time":"Apr 28, 2014 @ 6:12pm","epoch":1398708420,"text":"So fun, the movement is very good designed, good work :)"},{"author_name":"recursor","author_uid":"1105","time":"Apr 29, 2014 @ 3:12pm","epoch":1398784020,"text":"You forgot to provide a link to your source code.It is required for compo entries."},{"author_name":"Hayawi","author_uid":"20256","time":"Apr 29, 2014 @ 3:20pm","epoch":1398784500,"text":"Beautiful concept, I would really love to see this made into a post compo. On a side note, the screen jittering was annoying D:"},{"author_name":"Huder","author_uid":"16249","time":"Apr 29, 2014 @ 5:53pm","epoch":1398793680,"text":"@recursor Thanks, i uploaded source"},{"author_name":"mogwai","author_uid":"33818","time":"Apr 29, 2014 @ 9:13pm","epoch":1398805680,"text":"Fun game. Controls + movement feels very solid, gives me flashbacks to older fps's with twitch aiming and lots of strafing. A multiplayer version would be awesome."},{"author_name":"recursor","author_uid":"1105","time":"Apr 29, 2014 @ 9:31pm","epoch":1398806760,"text":"Cool pixel shooter."},{"author_name":"recursor","author_uid":"1105","time":"Apr 29, 2014 @ 9:35pm","epoch":1398807000,"text":"This is a good start to a pretty cool pixel shooter, but the enemies feel a little too powerful at the beginning. I really like how you did the player's weapon fire. I was running around shooting at nothing just because I thought it looked neat. Oooh...multiplayer with this might indeed be fun..."},{"author_name":"Figglewatts","author_uid":"18833","time":"Apr 29, 2014 @ 9:53pm","epoch":1398808080,"text":"I liked this one, simplistic and fun to play. My only gripe is that the minimap should rotate with the player."},{"author_name":"demonshanker2","author_uid":"37215","time":"Apr 30, 2014 @ 2:13pm","epoch":1398866880,"text":"Interesting control with the mouse rotating the camera instead of just have a static rotation and having the character rotate. The camera did seem a little jittery however."},{"author_name":"Boodog","author_uid":"27333","time":"Apr 30, 2014 @ 2:17pm","epoch":1398867120,"text":"Good work! I liked the graphics and how the camera is!"},{"author_name":"Cirrial","author_uid":"1620","time":"Apr 30, 2014 @ 8:07pm","epoch":1398888120,"text":"Interesting concept, the jittering camera was a little weird but kind of made things feel more intense. Run button would have been nice. I really would like to second the projectile effects being very nice. Is there a way to heal in this game that I missed?"},{"author_name":"Huder","author_uid":"16249","time":"Apr 30, 2014 @ 8:09pm","epoch":1398888240,"text":"I found why camera is jittery that because camera position in Game Maker is integer :\/ so it will never look smooth on low resolution like here."},{"author_name":"Huder","author_uid":"16249","time":"Apr 30, 2014 @ 8:12pm","epoch":1398888420,"text":"@Cirrial yes this white box on first screen is an aid kit"},{"author_name":"roaet","author_uid":"20235","time":"May 2, 2014 @ 3:18am","epoch":1399000380,"text":"Jittery movement made me feel kind of sick but it was a fun game. Were the levels randomly generated always? I'd like to see more weapons. Good stuff."},{"author_name":"Huder","author_uid":"16249","time":"May 2, 2014 @ 4:43pm","epoch":1399048680,"text":"@roaet yes level is always generated, do you have some issue with generation?"},{"author_name":"Shivur","author_uid":"36762","time":"May 9, 2014 @ 1:34am","epoch":1399598940,"text":"Funny game!"}],"images":["ld29\/16249-28036d61bf32c8f032c9be495fc8cb71.jpg","ld29\/16249-75a422c7260a5bb25d267ec64e0ba675.jpg","ld29\/16249-c4bac8fac737590c798b2177eb6e80d1.jpg","ld29\/16249-c477e665b9a3c7889f5d56f6f4d21e6a.jpg"],"links":[{"url":"http:\/\/gmclan.org\/up539_3_Dungeon_Maze_Shooter.html","text":"Windows"},{"url":"http:\/\/www.mediafire.com\/download\/3h2tr1bz4b3ogl5\/Dungeon_Maze_Shooter.gmz","text":"Source"}],"metadata":{"g_key":"20580","g_author":"16249","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"20609","g_title":"Dungeon Maze Shooter","g_status":"UCHK1","g_place":"544","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/16249-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/16249-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/16249-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/16249-shot3.png-eq-900-500.jpg"],"text":"This is a simple top down shooter with randomly generated maze like dungeons. You must collect treasures to gain score.\r\nWSAD - movement\r\nLMB - gunfire \r\n\r\n\r\nSource version is little newer it has bug fix. Game wasn't ending when you won. Source can be compiled using Game Maker: Studio Standard or higher.  ","title":"Dungeon Maze Shooter"}