{"author_link":"\/author\/grayhaze\/","author_name":"grayhaze","author_uid":"23957","comments":[{"author_name":"fserb","author_uid":"6308","time":"Apr 28, 2014 @ 10:28am","epoch":1398680580,"text":"Sad it's unfinished. :)"},{"author_name":"sharpcoder","author_uid":"32080","time":"Apr 28, 2014 @ 8:31pm","epoch":1398716760,"text":"Cool idea! Too bad it is unfinished, it would have been quite fun."},{"author_name":"stvr","author_uid":"26473","time":"Apr 29, 2014 @ 6:56pm","epoch":1398797460,"text":"Not a bad sandbox, and the physics are good (nape?). Too bad you couldn't finish!"},{"author_name":"kmakai","author_uid":"28426","time":"Apr 29, 2014 @ 7:13pm","epoch":1398798480,"text":"Interesting take on a familiar concept, you should expand on it!"},{"author_name":"grayhaze","author_uid":"23957","time":"Apr 29, 2014 @ 8:42pm","epoch":1398803820,"text":"Thanks for the kind comments! I may well continue to develop this (along with all the other games I have in progress already...) as I'm quite pleased with the underlying systems I put together, including a simple XML-based level editor and a nice OO approach to the different physics objects. The original intention was to have each level be a different person who has wronged you in some seemingly petty way, with the scenery getting darker in tone the more you progress."},{"author_name":"littleball","author_uid":"14756","time":"Apr 29, 2014 @ 9:46pm","epoch":1398807660,"text":"Shame it's not finished, better luck next time."},{"author_name":"Lerc","author_uid":"20","time":"Apr 30, 2014 @ 5:45am","epoch":1398836400,"text":"So far this is the unfinished game I have most wanted to see finished.  Some good potential there."},{"author_name":"Muu?","author_uid":"7264","time":"Apr 30, 2014 @ 2:52pm","epoch":1398869220,"text":"I had fun trying to drown him using different objects, the physics engine works well.\r<br\/>\r<br\/>Sad you didn't complete in time, but you MUST finish this game and release it as a post compo version."},{"author_name":"snooze82","author_uid":"12061","time":"Apr 30, 2014 @ 8:10pm","epoch":1398888300,"text":"really neat idea! go, finish it! (imagine the voice of mortal kombat)"},{"author_name":"lajos","author_uid":"14574","time":"Apr 30, 2014 @ 8:11pm","epoch":1398888360,"text":"Too bad it's unfinished ;("},{"author_name":"VDOgamez","author_uid":"1634","time":"Apr 30, 2014 @ 8:12pm","epoch":1398888420,"text":"That's an interesting if morbid idea for a physics game. It certainly looks like it might have been fun if you had finished it. I thought it was nice how the objects acted upon by physics when you moved them around so you could better manipulate them."},{"author_name":"vilya","author_uid":"10456","time":"Apr 30, 2014 @ 8:18pm","epoch":1398888780,"text":"Haha evil! :-) Shame you didn't finish it, it's a really promising concept."},{"author_name":"bentog","author_uid":"17307","time":"Apr 30, 2014 @ 8:21pm","epoch":1398888960,"text":"A drowing game? Cool!"},{"author_name":"JavadocMD","author_uid":"29362","time":"May 1, 2014 @ 7:46am","epoch":1398930060,"text":"Could be fun!"},{"author_name":"GiveMeAllYourCats","author_uid":"32239","time":"May 3, 2014 @ 2:28pm","epoch":1399126980,"text":"Too bad it's unfinished. Nice use of nape. I'm sure it would have been a nice game."},{"author_name":"hbocao","author_uid":"25980","time":"May 7, 2014 @ 11:25pm","epoch":1399504800,"text":"That was a very cool way to use the theme. Sad you couldn't finish it."}],"images":["ld29\/23957-bb1fea9a93e5d5c271cee739dabc3c1c.jpg"],"links":[{"url":"http:\/\/www.fastswf.com\/NuKYQ58","text":"Web"}],"metadata":{"g_key":"20599","g_author":"23957","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"20628","g_title":"Bob","g_status":"UCHK1","g_place":"1250","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/23957-shot0.png-eq-900-500.jpg"],"text":"Note: This entry was unfinished due to lack of time. The basic engine is in place, along with a couple of levels. Unfortunately you can't 'win' the levels, as Bob doesn't drown, and there's no sound, menu or on-screen instructions. It still makes a fun little physics sandbox though.\r\n\r\nBob jumped in front of you in line to buy a lotto ticket and won. Bob must die.\r\n\r\nPause the action and move the props into position to hold Bob beneath the surface of the water until he drowns. Click play to watch your plan come to fruition.","title":"Bob"}