Werewolves in Shibsington by Nanolotl
You have been entrusted with the duty if fixing the Town of Shibsington's Werewolf Problem.
Grab your notepaper (IRL) and investigate during the day by talking to the townsfolk to find out what they have seen.
Then try not to get devoured at night.
Controls:
WASD + Mouse
Left-Click: Shoot
Escape: Free mouse
All content made by Lewis Tolonen in 72 hours.
Grab your notepaper (IRL) and investigate during the day by talking to the townsfolk to find out what they have seen.
Then try not to get devoured at night.
Controls:
WASD + Mouse
Left-Click: Shoot
Escape: Free mouse
All content made by Lewis Tolonen in 72 hours.
Ratings
| Coolness | 41% | 1483 |
| Overall(Jam) | 3.30 | 479 |
| Audio(Jam) | 2.50 | 632 |
| Fun(Jam) | 3.30 | 394 |
| Graphics(Jam) | 3.55 | 421 |
| Humor(Jam) | 3.26 | 196 |
| Innovation(Jam) | 3.10 | 512 |
| Mood(Jam) | 3.15 | 502 |
| Theme(Jam) | 3.00 | 776 |
Error message follows:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:
Fatal Error: Can not create vertex buffer of size 147456 bytes
6725 vertex buffers allocated with total size of 967440 KB
at gml_Script_draw_all
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_draw_all (line 0)
gml_Object_obj_player_Draw_0
It's like the cardboard version of your game :)
I would have preferred a faster pace though. The text scrolled to slowly the day and night was too long. I solved it after the first night, but I would have preferred multiple short day/nights.
Overall a nice idea, well implemented. Good job!
Loved how you could use observations, statements of fact, note-taking, and deductive reasoning to figure out who was who. The variety of visually distinct character designs and the style in general were charming as hell.
Personally, I was ready to kill Purpster anyway because they dressed like Skater Waluigi and their name sounded like Perpetrator mixed with Puppy, but I was glad they turned out to be a Werewolf. Also Bertram, you wouldn't have seen Invisibilly inside last night; it's kind of his whole thing.
Thanks for putting this together!
Would be nice with a difficulty option to change the number of werewolves although the experience you delivered in such a short time is great.
One tiny issue was that the gun was a bit too powerful allowing you to stunlock the two werewolves without any risk. Maybe it needs some sort of limited ammo or a longer reload time after x number of bullets have been fired to keep the intensity up.
The main idea is cool and graphics are silly and well fitting.
I think that this game could really benefit from music - improving the immersion and the contrast between a cheerful day and a scary night.