No Eyes Willy is a platformer that borrows mechanics from games like Mario and Wario or Lemmings. The concept is that a miner named Willy keeps blowing up dynamite in his face and gets his glasses all dirty and can't see. He then wanders around the mine helplessly and needs you to guide him to his wife Martha who is waiting to splash his face with some water to clean his glasses. Hope you like it!
LOL! I knew this was going to be good as soon as i read the name of the game! The colour palette is really nice, the way Willy looks when he walks is hilarious! I think it's just about the right degree of difficulty to keep me from getting bored but not impossible, great job!
A nice, simple idea with neat graphics. Non-SFXR audio would really improve the atmosphere, I think. By the way, there seemed to be situations where Willy changed directions after leaving a ladder, which caught me off guard.
Fantastic visual design. Best looking game I've seen so far this LD!
Billy's movement unfortunately seemed a bit buggy, sometimes he walks over empty blocks. but that's understandable for an LD. My first LD had similar gameplay... but not as nice graphics :P
It's important to keep your Willy clean. I like a game with a message. It bothered me that it wasn't completely consistent which way Willy went after climbing the ladders, I'd expect him to continue the way he was going, but he didn't always. With a little polishing it could be a neat little puzzle game.
Nice idea for mechanics, and well executed. I would have liked more time to react when he got off a ladder and started towards some spikes, but that could be fixed easily. Great aesthetic. Would love to see this on mobile!
Loved the style in this game, as well as the fact that it was really fun to play. I would've played longer if more elements had been introduced; after a little while it started getting repetitive.
Really nice idea, just a little bit buggy. A few times Willy would spawn under the platform, or would fall through the floor/bridge even if it was there.
I love the presentation though - really nice and clean.
Funny game, kind of annoying that you can't change his direction when he is climbing a ladder, you have to be really quick when he gets to the top.
Sometimes he walks over spaces that I didn't fill in time when im guessing he is supposed to fall down the hole and die
Neat little game. I find it hard at times, because Willy always goes left after climbing a ladder. The dangers are sometimes so close to the top of a ladder that it's hard to click Willy on time.
I liked the gold and blu graphics !
I would love a nice country music to enjoyed while my miner is walking ^^
You should have limited number of bridge maybe, with possibility to the miner to collect few when he is walking ! Anyway, fun ;)
I like the theme that you've incorporated into the mechanic, very interesting :) I'm almost certain I've seen that mechanic before somewhere but it's not anything serious - everything's a remix of something else anyway :)
The art style is great :D
Though I had some problem with the way he climbs up some ladders and you have no idea which way he's going to go, and then he moves super fast when he gets off so you basically have no skill choice other than to start again :P
Nice one. although... i have a game we are working on with a somewhat similar name... we may have ourselves a Candy Crush trademark situation between us :P
Hilarious AND challenging. The graphics are excellent and I love the presentation! Especially the limited color palette. Seems like a finished game. Nice work!
Nice idea, but Willy kept falling through the ground uncontrollably for me. He'd climb up a ladder before falling back down againn :<. Really digging the colour palette in this!
Love the look and the concept. Sadly, Willy got stubborn toward the end and was refusing to climb perfectly good ladders... but it was fun while it lasted!
Laughed so hard when I cleaned my Willy for the first time. Cool little game, nice solid mechanics. I'd have liked to see another layer of challenge on top of just navigating the map, like a limited amount of bridges or something. But for the 48 hours this is great.
Cute! Found a minor bug that if you had two bridge pieces but not one in between them he'd still cross fine but otherwise this is a really great game! alot of fun ^^
Very nice game you made. If you ever decided to expand on it, I would really like to see different types of placable blocks or areas where filling in certain squares could be disadvantageous.
Really cute idea, a little frustrating (especially since the levels get so long starting after the second). Also had a bug where he'd glitch through the floor if I right-clicked.
I really enjoyed this. I think it's a fun take on several old classics. Nice to see you bringing something new to the genre.
I did find a big bug. You only have to turn on every other block most of the time - the collision makes it so that you don't have to do every one - Willy won't fall. I also saved Willy in level 3(?) and then just let him keep walking and he killed himself. :)
Still very fun. I'd like to play it with music and the graphics are nice! Thanks for making it.
Sweet blood spatter. Maybe it would be a good idea to show somewhere which way he is actually going right now (sometimes I didin't know what direction he will choose after climbing a ladder)
I love the restricted colour choice and arcade-y feel. Sometimes the collision detection bugged, so I started a stage in the floor, or kept walking after I finished a stage, but nothing excessive.
Good game! Love the graphical style, it's so nice to see something a bit different from the usual pixel art. I sniggered the first time I saw "Willy clean" too :-)
I hit a bug at one point where Willy wouldn't climb up a ladder, meaning I was stuck & had to quit. A minor blemish on an otherwise very good game!
Cool idea, I noticed that the collision of willy is to wide to worry about falling through a single tile. In other words when highlighting the ground and building the bridges he could skip over an empty slot.
Good game, with a good progression, but I got stuck, willy wouldn't climb a ladder in level 4 or 5. Also it would be nice to have a clue about where willy will be going after he climb the ladder, right now it seems a bit random. Anyway good job !
Only one slight problem is that I start the level beneath the platform and die on the first spikes. That really isn't a big problem, because when I restart it's fine.
Very cool! I like the theme as a variant on the "get to the girl at the end" trope, and the gameplay is creative. I wish it were easier to tell what direction he'd run after getting off a ladder, but that's about the only criticism I have.
Stylistically it's quite nice, but the game itself seemed to be a little buggy - was it intentional that he could walk across an unclicked square as long as it wasn't adjacent to another unclicked one?
Good gameplay, although it felt random which way Willy would move after climbing a ladder, and it could be difficult to click on Willy immediately after a ladder if he was about to walk into spikes. Also, I like the art style, very nice!
Interesting and well made game. Art and sound are great, tonnes of fun to play. I find the sometimes I don't even have to place block and Willy will not fall, but that isn't a huge deal. Good Job.
Graphics are great! The game itself is at times a little buggy, but works to show off the mechanics. I think there should be blocks you are NOT supposed to click to make things more interesting.
Neat concept, and the levels were pretty challenging. I did find it a little odd that Willy could move over 1-block gaps--in one level, I had to reverse his direction a time or two to get him to drop down a hole.
Willy keeps moving even after you complete the level, which is actually pretty funny. I wasn't sure how ladders worked (is he supposed to always go left when he gets off?) but this game is still pretty solid.
The only problem I have is that there's no relation to the theme as far as I can tell.
This game can be somewhat buggy. Sometimes Willy won't go up the ladder or still fall and get impaled even if there's bridge created. Despite all that, it's really polished and well done game.
My only complaint about this game is that when Willy reaches the top of a ladder, it seems that he doesn't behave consistently. On level 2, in one case he continues in the same direction he had been travelling before he started climbing, which put him in danger so I needed to click on him to turn him around. Then the next ladder, if he'd continued in the direction he was going before he started climbing, he'd be safe, only he reverses and walks right into spikes. This seems arbitrary, and he really needs to be predictable in order for the game to feel fair.
That is one wonderfully wacky premise! Has a cute kind of charm aided by really nice graphics. A bit buggy: sometimes the direction changes for no reason after climbing up a ladder, but overall a really good entry.
Good use for lemmings mechanical.
This is a fun game, easy em simples.
The color given a antique aspect. Very Good.
But I didn't understand the use of theme
Very fun to play, and it has a lot of heart/atmosphere. I would have preferred the content viewport to be a bit larger, but that's probably just because of my big-ass screen ;)
The concept is interesting, I like this kind of games, game mecanisms could have been a bit more explored.
It seems there is a bug in the collision detection because on a "3 wide" hole, just one platform in the middle is enough.
Nice game and quite playable. The only problem is that sometimes the character didn't encounter some collisions and fell through the ground, or even started the game in the middle of some block. Fix that and it will be awesome :)
I loved the presentation but the game itself was very simple and filled with weird bugs, like willy appearing inside the blocks or sliding away after reaching martha.
Pretty fun, I just don't like the rule that Willy always turns left after he climbs a ladder. Would make more sense if he kept heading the way he was going before the ladder.
Concept was fun, ladders were a bit confusing because he always goes to the left after a ladder which was hard to understand in the beginning. Furthermore cute graphics and even though there were minimal sounds they fit the game well (: Good game!
Billy's movement unfortunately seemed a bit buggy, sometimes he walks over empty blocks. but that's understandable for an LD. My first LD had similar gameplay... but not as nice graphics :P
I love the presentation though - really nice and clean.
Sometimes he walks over spaces that I didn't fill in time when im guessing he is supposed to fall down the hole and die
Easy to learn and I like the little animations too.
Good graphics.
Great job.
Well done overall!
I would love a nice country music to enjoyed while my miner is walking ^^
You should have limited number of bridge maybe, with possibility to the miner to collect few when he is walking ! Anyway, fun ;)
The art style is great :D
Though I had some problem with the way he climbs up some ladders and you have no idea which way he's going to go, and then he moves super fast when he gets off so you basically have no skill choice other than to start again :P
Otherwise well designed :)
It's a bit on the repetitive side though, but cute graphics :)
great job, keep it up!
I did find a big bug. You only have to turn on every other block most of the time - the collision makes it so that you don't have to do every one - Willy won't fall. I also saved Willy in level 3(?) and then just let him keep walking and he killed himself. :)
Still very fun. I'd like to play it with music and the graphics are nice! Thanks for making it.
I hit a bug at one point where Willy wouldn't climb up a ladder, meaning I was stuck & had to quit. A minor blemish on an otherwise very good game!
Though I don't know how I feel about no eyes Willy's goosestepping. :P
Artistically perfect job btw.
The only problem I have is that there's no relation to the theme as far as I can tell.
Some kind of music would be nice, too.
Other than that, this is really excellent!
This is a fun game, easy em simples.
The color given a antique aspect. Very Good.
But I didn't understand the use of theme
For a bridge of three pieces I need to change the middle one only to let willy walk over it.
After a ladder the direction sometimes changes (always to the left?)
It seems there is a bug in the collision detection because on a "3 wide" hole, just one platform in the middle is enough.