Water Beneath Mars by Crawler Studios

[raw]
made by Crawler Studios for LD29 (COMPO)
Gameplay video: https://www.youtube.com/watch?v=9Bgq8THLPyQ

A comet carrying ice has crashed into Mars. Its impact was so great, it made a hold beneath the red planets surface! Ice crystals were scattered across the crater. Here is the catch: some rocks did not surface, but instead hollowed out into caves and tunnels. Most ice crystals can be found in these caves and tunnels. A solar powered, laser-equipped robot, Explorer 29 has been sent to Mars, and must melt the ice crystals and collect at least 1L (1000mL) of water that is on mars for testing to see if liquid water can 'survive' on Mars. HOW TO PLAY: - W and S to move back and forth. - A and D to rotate left and right. - Left Click to shoot a laser. - Laser beams melt ice crystals. - Ice crystals drop water when melted. - Each water drop is worth 1mL. - To win, you must collect over 1L of water. (101mL or over) - Your battery recharges outside of caves and tunnels, but drains in and under them. - If your battery reaches 0%, you lose. CREDITS: Made by Crawler Games Powered by Unity Created with Blender and GIMP Programmed in Boo. *The Game contains only my content and was all made in 48 hours* Rate and comment. What did you think? Thanks for playing my first LD48 game. *EDIT* okay, I messed up the score. It was suppose to be 100mL per crystal. Sorry!! I also messed up on the description too. (changed it) *Fixes* - How many milliliters in a liter fix (each crystal is not worth 10mL, not 1) - Player heals faster [Note that the only fixes were bugs and typos, and I did not add/change any features, or graphics in the game]

Ratings

Coolness 63% 3
Overall 3.00 717
Audio 2.91 457
Fun 2.75 798
Graphics 2.97 676
Humor 1.55 1046
Innovation 2.97 613
Mood 3.16 406
Theme 2.64 988

Feedback

conormn
28. Apr 2014 · 03:43 UTC
Very trippy. Loved the music!
jsmars
28. Apr 2014 · 11:09 UTC
Nicely built world and overall game! Impressive with such a 3d world, would be fun with some jump and platform mechanics. FOV of camera is a bit extreme. Seems a bit impossible and tedious to collect 1000 items tho :)
TowelKing
28. Apr 2014 · 22:18 UTC
i liked the fisheye camera. The music and ambiance of the drew me in and made it enjoyable looking for those water crystals.
alvivar
28. Apr 2014 · 22:20 UTC
BOO rules!
davidc02
28. Apr 2014 · 22:30 UTC
Mars is awesome. Nice submission.
blockbot
28. Apr 2014 · 22:36 UTC
Strangely addicting and satisfying.
tschery
28. Apr 2014 · 22:37 UTC
pretty inovative =D I felt quite lonely while playing this, but I guess this is how a landrover feels when beeing on a mission
NathanBrower
28. Apr 2014 · 23:53 UTC
Good job! I liked the music and overall gameplay. My only critique would be that your battery should recharge faster. I found myself just sitting and waiting outside a cave for a while until I felt it was OK to venture in. Also the FOV was a tad excessive in my opinion.

Also props to you for coding this in Boo ;)
Jonochrome
29. Apr 2014 · 00:59 UTC
Just moving in one direction watching the scenery is oddly satisfying. Can't explain it.
Seraphic Media
29. Apr 2014 · 01:33 UTC
Interesting theme and I had fun playing the game. Nice 3d work. The font went well with the theme but it was super hard to read in the instructions page.
BUNN1E5
29. Apr 2014 · 06:25 UTC
The game was really good! I loved the Fov effect on the camera and i liked the solar panel idea.
SevenKingdomsSurvivors
29. Apr 2014 · 16:34 UTC
The camera perspective is cool. The environment is well done as well. Great job!
joe40001
30. Apr 2014 · 03:59 UTC
Sorry to be this guy but your description says: "To win, you must collect over 1L of water. (101mL or over)"

1L is 1000mL, not 100
MintArcade
30. Apr 2014 · 14:25 UTC
Nice mechanics and satisfying gameplay, nice submission.
drnick
01. May 2014 · 00:35 UTC
Quite interesting interpretation, this LD gave us many space games, including my own.
ZYXer
06. May 2014 · 13:02 UTC
Wow, quite impressive! I love it when you have to explore a world, even in a small game.

The map repeats itself a bit too much though, it would be more challenging if there were more obstacles and more complex caves/tunnels. The batteries could also recharge faster, just sitting around waiting for them to recharge is boring.

But overall well done!
Seme
17. May 2014 · 20:24 UTC
Music greated nice mood. Controls were nicely responsive. Nice game overall! Good job