BiggyPunch by dix

[raw]
made by dix for LD35 (COMPO)
This game is not completed.
Tried my best to do something even if i hated the theme, and lost a lot of time in crashes and trying to do animations..
I really don't like the outcome, but I upload just because I tried really hard in these last 48 hours.
But i'm happy I did something, haven't been in a mood to create stuff for quite sometime now and i wanted to get back in gamedev, baby steps right? ^_^


The idea was that a little guy would shapeshift into a big man able to punch stuff and enemies.
WASD
K to get big, L to get normal
J when big to punch

it's only one level and the objective it's to reach the end.

Feedback

KairosXIII
28. Apr 2016 · 03:27 UTC
Cool animations, that character reminds me of Zach Galifianakis, haha. Yep, baby steps, good job on making something in 48 hours from scratch.
rodobodolfo
03. May 2016 · 11:12 UTC
I love the little guy, his walk cycle is perfect. I just want to play as him to be honest. I didn't like changing to the big dude to fight, I just wanted to platform with the little guy haha. Nice work!
neontropics
03. May 2016 · 18:41 UTC
I like the graphics.

Everything feels a bit floaty and the physics when punching stuff and changing is a bit weird - could either take some polishing or just embracing the weirdness and making the glitchy stuff play a larger part of the gameplay! Which would actually work well with the graphics.