Mine[ing] by MrBlade
Hundreds of years ago, the Narcissistic Secret Authority who some call "NSA" scattered five pieces of a priceless relic throughout the country side. Not to be discovered until 314 years later by a bomb squad worker named Edgar, who was scanning the field for explosives. Sadly, because of a work related accident, Edgar does not have arms. Luckily though, through his extensive job experience, the man has learned how to create mines from thin air as well as be protected from all explosions. Will you have what it takes to blow the five relics out of the ground?
*Controls:*
W = Jump
A/D = Move left or right
Left Shift = Place mine.
Space = Blow up mine(s).
R: Reset player position to the top of the world.
C: Restart the world, regenerate the relics, reset player position.
*Tools That I Used:*
Notepad ++ - Text Editor (Website: http://notepad-plus-plus.org/)
C++ (Base) - Programming Language
SDL - Library (Website: http://www.libsdl.org/)
OpenGL / SDL (SDL_opengl.h) - Library (See SDL link^)
SOIL - Library used for loading graphics. (Website: http://www.lonesock.net/soil.html)
SFXR - Sounds. (Website: http://www.drpetter.se/project_sfxr.html)
MinGW - Compiler For C++ (Website: http://www.mingw.org/)
Photoshop CS2 - Graphics. (Website no longer available.)
Audacity - Audio. (http://audacity.sourceforge.net/)
I have had an issue where the game will go non-responsive on startup, make sure you have extracted the folder WITH the DLLs to a location before running it, if it still goes non responsive, restarting the application worked for me almost always.
While there are still some MAJOR kinks to work out if I wanted to do something with it outside of a jam, or something, I am quite pleased with it for a game I made in only 48 hours. While some things like collision don't work 100%, it's much much better than my last LD game, and that's all that really counts to me. Sadly, I feel like I had to rush to finish this game, and it's not as polished as I would like.
Play it and let me know what you think!
~Blade
*Controls:*
W = Jump
A/D = Move left or right
Left Shift = Place mine.
Space = Blow up mine(s).
R: Reset player position to the top of the world.
C: Restart the world, regenerate the relics, reset player position.
*Tools That I Used:*
Notepad ++ - Text Editor (Website: http://notepad-plus-plus.org/)
C++ (Base) - Programming Language
SDL - Library (Website: http://www.libsdl.org/)
OpenGL / SDL (SDL_opengl.h) - Library (See SDL link^)
SOIL - Library used for loading graphics. (Website: http://www.lonesock.net/soil.html)
SFXR - Sounds. (Website: http://www.drpetter.se/project_sfxr.html)
MinGW - Compiler For C++ (Website: http://www.mingw.org/)
Photoshop CS2 - Graphics. (Website no longer available.)
Audacity - Audio. (http://audacity.sourceforge.net/)
I have had an issue where the game will go non-responsive on startup, make sure you have extracted the folder WITH the DLLs to a location before running it, if it still goes non responsive, restarting the application worked for me almost always.
While there are still some MAJOR kinks to work out if I wanted to do something with it outside of a jam, or something, I am quite pleased with it for a game I made in only 48 hours. While some things like collision don't work 100%, it's much much better than my last LD game, and that's all that really counts to me. Sadly, I feel like I had to rush to finish this game, and it's not as polished as I would like.
Play it and let me know what you think!
~Blade
| Windows | http://goo.gl/2kRBGh |
| Source | http://goo.gl/2guEE5 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=23232 |
Ratings
| Coolness | 53% | 3 |
| Overall | 2.06 | 1250 |
| Audio | 1.78 | 970 |
| Fun | 2.13 | 1172 |
| Graphics | 1.59 | 1251 |
| Humor | 2.19 | 734 |
| Innovation | 1.93 | 1222 |
| Mood | 2.48 | 983 |
| Theme | 2.65 | 980 |
@Suese I cut away a portion of this image, http://images.wikia.com/indianajones/images/archive/6/63/20110317221530!Chachapoyan_Fertility_Idol.jpg, then used filters and edited it to make it how I wanted. Re-reading the rules for clarification, "2. All game code and content must be created within the 48 hours." I think I may have broken the rules by not drawing it / not 100% creating it. Re-reading the further clarified rules (on the front page, http://www.ludumdare.com/compo/2014/04/25/rules-and-guide-re-written-for-maximum-clarity/) "2. All images, models, textures, music, and sound must be created during the 48 hours. You cannot use any pre-existing art of any kind, whether you created it or found it online." Wow, I feel bad now. Hm. Does this really mean we can't use images based of stuff online and then edit them to make them fit our game? The only time I did something similar to this was in my first Ludum Dare and I entered it in the Jam, perhaps that is why nobody had a problem with it. In any case, I won't do it again, sorry. Thanks for pointing that out.
I mean, uh, nice game. Graphics obviously need work, but otherwise a solid concept, if a little bit 'trodden ground' in terms of the digging mechanic. Still, any game where I can blow up stuff as a method of archaeology is a good game in my books. Good effort!