SUPER ROBO GARDEN ARENA by nxT
This is my very silly, totally unfinished zelda-perspective arena action game.
C TO FIRE A DEADLY BLAST OF ARROWS
Z TO PRAY TO THE GODS AT A SHRINE AND GAIN FAITH
Robots come from /beneath the surface/. Find the exit. Get a high score.
______
Messy source code available here: https://github.com/xxnxT/LD48/tree/dev/Beneath%20The%20Surface
Known bugs:
- occasional 'jump' when spawning enemies.
- score doesn't reset on death or win. (Man, I must have been tired)
I'm gonna write something about this when I'm not so tired.
C TO FIRE A DEADLY BLAST OF ARROWS
Z TO PRAY TO THE GODS AT A SHRINE AND GAIN FAITH
Robots come from /beneath the surface/. Find the exit. Get a high score.
______
Messy source code available here: https://github.com/xxnxT/LD48/tree/dev/Beneath%20The%20Surface
Known bugs:
- occasional 'jump' when spawning enemies.
- score doesn't reset on death or win. (Man, I must have been tired)
I'm gonna write something about this when I'm not so tired.
Ratings
| Coolness | 45% | 1547 |
| Overall | 2.88 | 850 |
| Audio | 2.09 | 867 |
| Fun | 2.73 | 818 |
| Graphics | 3.47 | 354 |
| Humor | 2.32 | 639 |
| Innovation | 2.49 | 981 |
| Mood | 2.64 | 871 |
| Theme | 2.07 | 1189 |
A little bit jittery in places, but the technicals seem to be working properly.
A little bit dull, but for 48 hours it's very nice. Very nice touch putting the exit in clear view near the beginning.
Good Job!
Fun little game!
Don't take the following too serious, this are rather some tips than real criticismn:
There are some glitches when the player gets hit by enemies (sometimes the player is correctly pushed away, sometimes "teleported")
I really miss some background music and some sound effects (enemy digging out, walking, praying).
A tutorial could have been nice because it took me some time to realize i have to pray at the statues.
Some "Juice" like particle effects would also have been nice.
A second level would have been great!
But overall it is a great game!
Unfortunately, I ran out of time to do any polish - highscore table, particles, tutorial, sounds, and music - but I may do a post-jam update to add the important stuff :)
Mouse aim would allow you to throw more enemies at the player, which is always a good thing. ;)
//.. with more swag
//Fuck yo code conventions
lolol, Good game, nice feeling and sweet graphics. It's nice looking at your code and see how you tackled various things. We can all learn so much from eachother :)