Cave Dude by l3dx

[raw]
made by l3dx for LD29 (COMPO)
A cave puzzle game!

The cave dude is stuck (again). Get him out of there!

Code: Java+LWJGL
SFX: BFXR
Music: Toad + Peach (VST)
GFX: GIMP

Disclaimer: The start/end screens were made in reeeeally short time :D I also really wish that I'd managed to design some more challenging levels.

IN CASE OF CRASH: run from command line with "java -jar cavedude.jar" - this should give you an error message.

Ratings

Coolness 36% 1773
Overall 2.84 891
Audio 2.50 694
Fun 3.00 558
Graphics 2.70 848
Innovation 2.37 1056
Mood 2.94 599
Theme 2.85 881

Feedback

eriksundqvist
29. Apr 2014 · 06:35 UTC
Can't start it on Windows 8 64-bit. A black window pops up then closes.
robert_steiner
29. Apr 2014 · 06:36 UTC
With this number of levels it's not that needed, but restart option would still be nice.
manabreak
29. Apr 2014 · 06:37 UTC
Reminded me of the old Lolo games on NES, which is a good thing. :) I liked this, although there doesn't seem to be a way to restart a level..? Now it's "one mistake and you're done!" kind of thing...
ndebruyn
29. Apr 2014 · 06:41 UTC
CRashes when I try to run it!
AdamCClifton
29. Apr 2014 · 06:58 UTC
Couldn't launch either on xubuntu. Probably my fault tho as I'm a fairly new linux user.
SoupWithBits
29. Apr 2014 · 08:09 UTC
Restart definitely required! But loved the retro Nintendo feel!
🎤 l3dx
29. Apr 2014 · 09:03 UTC
Thanks for playing! For those of you that experience chrashes: The only requirement is OpenGL 3.2 or higher. If you run it from command line with "java -jar cavedude.jar" you'll hopefully get a stacktrace. Please send it to me :-) thomas@skardal.com
Gaspard_
29. Apr 2014 · 14:49 UTC
No crash for me!
It's short&sweet.
Given the 3 levels, asking for a restart button seems overkill...
I like it overall!
🎤 l3dx
29. Apr 2014 · 20:00 UTC
Yes. With more time (and levels) I would definitely added som kind of level reset/restart! :-) Also, I've ran it on both win8 and linux now. So I suspect that a insufficient opengl version is the problem. Sorry about that!
Lacaranian
29. Apr 2014 · 20:15 UTC
Good old sliding block puzzles. Pretty short, but nice!
Stepperz
29. Apr 2014 · 20:17 UTC
I know it's already been said, but i think it needs more levels. The game seems a little to easy as well, so reducing the fun factor a little. Adding a black darkness overlay with a transparent circle to it could make the level seem a little more explorable. Keep up the good work though!!
Oddly Shaped Pixels
30. Apr 2014 · 08:29 UTC
Really good mechanics and overall feel! The collisions are sometimes a bit sketchy with the blocks but not that bad. You have a good start, keep on building levels!
LandoSystems
30. Apr 2014 · 17:46 UTC
Crashes on run, windows 8.1:
OpenGL versio: 3.2.0
RuntimeException: Shader compile log: WARNING '#version' : version number deprecated in OGL 3.0 forward compatible context driver.
twelveplusplus
30. Apr 2014 · 18:14 UTC
i really liked this one! I wanted to see some more challenging levels. A great start... good job! :)
meszka
30. Apr 2014 · 18:15 UTC
It was fun while it lasted. Could use some more elements (slowly introduced in further levels).
🎤 l3dx
30. Apr 2014 · 18:54 UTC
I've added a "post compo release" with reload. (hit 'r' any time).

@LandoSystems: I think I've fixed your issue (in post compo version)
sirdorius
01. May 2014 · 12:32 UTC
Both the Ludum and Post Ludum version crash without any message. (Using win7)
LPGhatguy
01. May 2014 · 19:58 UTC
Good start!
xdegtyarev
02. May 2014 · 19:12 UTC
pretty neat!
dertom
03. May 2014 · 20:11 UTC
Works for me (linux)! I like those kind of games, but since I'm absolutely a try and error guy,...I would need a restarter :D Nontheless good job!
Delca
04. May 2014 · 09:16 UTC
The game was short, but it was a good start!
minibutmany
13. May 2014 · 01:15 UTC
I started it from the command line but didn't get any error message.