MineDown by CaiusTSM
I did not spend all 48 hours working on this, more like 10, and relaxed. Have fun!
Controls:
Left arrow key - move left
Right arrow key - move right
Goal:
Mine blocks by running into them to gain points equal to the amount of ore in them.
(per square)
Gold - 10
amethyst (purple) - 10
green gem - 8
red gem - 8
copper (brown) - 4
coal (black) - 2
Losing:
You will lose if you go below the window bottom or above the window top.
Other info:
The blocks should scroll upward faster over time.
UPDATES:
4/28/14
- Fixed two bugs that caused the game to crash.
- Ported to linux and mac (run the jar file with the name of your OS as part of its name).
4/28/14
- Fixed another bug that caused the game to crash.
4/29/14
- Fixed some physics bugs that may have caused problems.
5/2/14
- Fixed bug that caused the player movement to slow down. (kinda fixed)
Known problems / Thoughts on what to do next time:
There still seems to be a bug that makes movement speed slow down, I do not have this problem on my computer and have no way of fixing it at the moment. I am told that this is a problem with LWJGL's inconsistent delta time or something, I should have used SFML or something else.
Also the text being drawn under the blocks is caused by my game not having layers when drawing (did not have time to add it).
You can drive off the map by going left or right because I did not have time to add walls.
IMPORTANT:
Make sure you have the latest version of java installed or it may not run!
Controls:
Left arrow key - move left
Right arrow key - move right
Goal:
Mine blocks by running into them to gain points equal to the amount of ore in them.
(per square)
Gold - 10
amethyst (purple) - 10
green gem - 8
red gem - 8
copper (brown) - 4
coal (black) - 2
Losing:
You will lose if you go below the window bottom or above the window top.
Other info:
The blocks should scroll upward faster over time.
UPDATES:
4/28/14
- Fixed two bugs that caused the game to crash.
- Ported to linux and mac (run the jar file with the name of your OS as part of its name).
4/28/14
- Fixed another bug that caused the game to crash.
4/29/14
- Fixed some physics bugs that may have caused problems.
5/2/14
- Fixed bug that caused the player movement to slow down. (kinda fixed)
Known problems / Thoughts on what to do next time:
There still seems to be a bug that makes movement speed slow down, I do not have this problem on my computer and have no way of fixing it at the moment. I am told that this is a problem with LWJGL's inconsistent delta time or something, I should have used SFML or something else.
Also the text being drawn under the blocks is caused by my game not having layers when drawing (did not have time to add it).
You can drive off the map by going left or right because I did not have time to add walls.
IMPORTANT:
Make sure you have the latest version of java installed or it may not run!
Ratings
| Coolness | 57% | 3 |
| Overall | 2.29 | 1210 |
| Fun | 2.59 | 923 |
| Graphics | 2.11 | 1164 |
| Humor | 1.76 | 995 |
| Innovation | 2.48 | 984 |
| Mood | 2.10 | 1151 |
| Theme | 3.07 | 723 |
http://pastebin.com/pytuv5M7
It seems fun, but I can't decide because I don't get to play but for about a minute or two.
Sometimes it generates line without gaps and than game crashes.
Posted 4/28/14 :: 7:46 PM US-EAST
I felt the tempo was a bit slow.
One annoying bug is that the score text is beneath the surface (actually that will give you a bonus point) of the blocks...
Don't underestimate the importance of sound.
Exception in thread "main" java.lang.UnsupportedClassVersionError: MineDown/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
Make sure your version of java is the most up to date one because that problem is usually caused by that.