Get a Job! by Coin Flip Games

[raw]
made by Coin Flip Games for LD28 (JAM)
You Only Get One day to prove yourself at this job. Get to it! Take customer orders, remember who got what and make it to sunset.

Stations:

Tea - Pick a tea bag and it will start steeping. Once finished, give to the customer.

Coffee - Click "Brew" and it will start making the coffee. When it's done, click on creme or sugar if the customer asked for it and then give to the customer.

Sandwich - Click the three ingredients that the customer asked for and then give to the customer.

Smoothie - Pick the fruit the customer asked for and then click "Blend". Once it's finished, give to the customer.

Ratings

Coolness 84% 2
Overall(Jam) 2.95 328
Audio(Jam) 3.07 207
Fun(Jam) 2.80 288
Graphics(Jam) 2.73 395
Humor(Jam) 2.75 174
Innovation(Jam) 2.72 316
Mood(Jam) 2.70 342
Theme(Jam) 2.65 305

Feedback

Lazdo
17. Dec 2013 · 02:36 UTC
Made me rage :P The days went for too long. And I was unsure how to make a sandwhich. Also, because you couldnt make 2 of the same thing at the same time, made it a little difficult
Move127
17. Dec 2013 · 02:39 UTC
Great game. Tons of Fun!
AtomicVikings
17. Dec 2013 · 02:42 UTC
Manual was shown to me 5 times. After that game stareted. Nice idea but a bit unbalanced. Move forward. :-) Great work. Like the graphics
Unept
17. Dec 2013 · 02:42 UTC
Love the idea! Maybe I did something wrong though, because I couldn't understand how the coffee worked. I had many angry coffee buyers. :)
j_stirk
17. Dec 2013 · 02:56 UTC
Good fun to play, and I got that great feeling of accomplishment once I had the hang and could prepare lots of things at the same time. The daytime effect at the top was a really nice touch.
mcapraro
17. Dec 2013 · 04:37 UTC
nice start for a game, i can see pushing the graphics and animation more to make it really engaging
torcado194
17. Dec 2013 · 04:39 UTC
very nice restaurant management-type game! well made. good job!
Lissar
17. Dec 2013 · 04:43 UTC
I think I wouldn't last very long in this job!
zkenshin
17. Dec 2013 · 05:11 UTC
Somewhat challenging, but good job!
Lacutis
17. Dec 2013 · 05:24 UTC
Good game, liked the idea of it. Couldn't figure out how to make sandwiches and most of the coffee drinkers didnt ask for sugar or cream but it seemed like it made me put it in?

Anyway, it was fun and a nice little game.
JaymeeMak
17. Dec 2013 · 06:41 UTC
Really difficult to figure out how to play properly - even just having to mash the mouse button to get past the newspaper screen.
metkis
17. Dec 2013 · 06:47 UTC
VERY long day, but in the end I was hired! Interesting take on the food-making genre.
Zerkruemler
17. Dec 2013 · 06:51 UTC
Cool idea, it could be very much fun with a few modifications (in my opinion):
- Tutorial. I needed some minutes to understand what to click in which sequence. I also was not able to create a sandwhich
- Much shorter days. It feels so repetitive without any success of finishing a day.
Keep on the good work.
Cool music and sound effects. Have you played the song on your guitar?
WiseGAMER
17. Dec 2013 · 13:37 UTC
Nice idea. Keep it up.
rvaquero82
17. Dec 2013 · 14:49 UTC
Great :D
MrTedders
18. Dec 2013 · 01:52 UTC
Great game, I remember playing a lot of games like this so i picked it up really quick but with a proper tutorial level you could get newer player to this style of game comfortable with the gameplay concept!
CNIAngel
18. Dec 2013 · 03:47 UTC
Great game. I liked that the game got some difficult as the day progressed. The graphics were not great, but they were fitting to the current mood.
Solluxx
18. Dec 2013 · 04:05 UTC
I found it easy enough that I was waiting for customers. Customers also stacked on each other, and I couldn't clear mess up orders. But overall really fun and pretty polished. Great job! It was all worth the Woo Hoo in the end haha
john_conder9
18. Dec 2013 · 05:38 UTC
Pretty good game, although I was totally confused as to what was going on for the first few minutes. Once I got the hang of it, it became really easy. I gave up playing after a while, how long is a day? It felt like forever, probably because the orders came in so slow. Was a very enjoyable game though!
MrBlade
18. Dec 2013 · 05:48 UTC
Good game! Very polished graphics, good tutorial, nice game play. Nice that you added sounds! Keep it up.
dremelofdeath
18. Dec 2013 · 07:14 UTC
Fun to challenge yourself to get orders faster and remember more. Would be interesting to have multiple difficulties where the number of orders increases, perhaps appearing after you beat the game once. A progress bar on how far you are would be nice too
lorniebear
18. Dec 2013 · 07:45 UTC
Made me want breakfast...
Fenixin
18. Dec 2013 · 08:12 UTC
Really nice game! Had a lot of fun playing it! Very finished!
Pavel M. Dlouhý
18. Dec 2013 · 10:31 UTC
It is an interesting game. It would be nice to see more polished version. Good work!
digihacker
18. Dec 2013 · 17:38 UTC
Overall a good game !! Polish it and it will be better ! =D
TeamRoboto
18. Dec 2013 · 20:31 UTC
I would like more stress with this game please =) More customers and more ordering options would make this much much better, I got the hang of it fairly quickly, and after that it lacked challenge. Apart from that it was really great!
somepx
18. Dec 2013 · 21:26 UTC
Complex mechanics for a jam game, not bad!
DanielSnd
19. Dec 2013 · 20:00 UTC
http://www.youtube.com/watch?v=vSS57s5cpL0
My first impressions on the game
🎤 Coin Flip Games
19. Dec 2013 · 22:00 UTC
@DanielSnd hilarious. You have some very valid criticisms there. Thanks for playing and making a video.
drkrunk
20. Dec 2013 · 00:04 UTC
This was pretty fun to play. I was confused at first but got the hang of it quickly, just like a real job. Good work!
Joao Kucera
20. Dec 2013 · 01:57 UTC
The theme is great! Congrats!
rojo
20. Dec 2013 · 08:09 UTC
Today I learned that I should never be a waiter.
Moosefly
20. Dec 2013 · 13:56 UTC
A nice game with a good mood (the background noises were great)! The game was somewhat short so things could've gotten a bit more hectic to add challenge. But I did enjoy it and got the job!
rogueNoodle
20. Dec 2013 · 15:19 UTC
Wooooohooooooo! Hired ;) But man, that was stressful! Had a really hard time keeping everyone's orders straight. Felt like the day went a little long. Would prefer shorter rounds with maybe some kind of scoring mechanic to add some replayability, but super solid entry!
ParaPup
20. Dec 2013 · 20:59 UTC
Loads of fun it got tough a little but still great fun.
BeardoGames
20. Dec 2013 · 21:07 UTC
Wow, I'm impressed that the frustration of the days when I had this kind of job could be duplicated so perfectly. I rated it high for 'fun' because it's a fun game despite the soul crushing nature of the subject matter. This is a game ripe for expansion! Great job!
🎤 Coin Flip Games
20. Dec 2013 · 21:29 UTC
@BeardoGames I think your feedback is my favorite so far :D Thanks everyone for all of the awesome feedback you have given us.
pjchardt
21. Dec 2013 · 00:22 UTC
I like the concept but I feel the execution could use some work. I was not sure how to start the game and once in game I was not sure what to do. I feel like some more feedback for the player could help them understand what is going on. For example on the main menu scale the hiring graphic on mouse hover. In the game maybe create icons for completed orders and force the player to drag this over to the customer. This changes the experience and so may be undesirable, however it does give the player an understanding of what they are doing.
deadlypear
22. Dec 2013 · 01:51 UTC
Nice, different take on the theme. Solid game mechanic. Nix the tutorial, but make the game play itself more intuitive. Enjoyed the music and concept.
iiechapman
28. Dec 2013 · 01:35 UTC
The classified section s was a nice touch. Very much like cook serve delicious. I think it solid entry. With a little more help teaching us how to make the different foods and deliver them the game would be even better. Good job.
Keith Evans
02. Jan 2014 · 21:58 UTC
Cool game. Loved how simple you kept it in terms of interface. I did get a little cumbersome with multiple customers.
JaJ
06. Jan 2014 · 20:57 UTC
The interface could have been made more intuitive, but this seemed like a lot to make for only three days so good job.