Charles by Jimun
Charles the bunny has to deal with bullies while getting to class, but he only has one pair of glasses, so he'd best be careful not to lose them.
But Charles is a little overly imaginative, and when he reads a book, he gets lost in the fantasy... but this might make him a little more confident...
The game is very unfinished... we had a late start and too many ideas to work with, sorry!
The levels are somewhat randomized. When you finish a level, it'll generate a new one. There is no end game in this version.
Controls:
F2 - Options (Including Input config. Game controllers should be supported)
F11 - Fullscreen Toggle (Select resolution from options)
Left/Right: Walk
Left Shift: Hold to sprint (costs stamina)
Spacebar: Jump (Or drop below platform if holding down)
Up: Activate (collect dropped glasses, read book, open door)
C/V: Left Hand/Right Hand (fire space laser)
Down: Duck
Unfinished things: (May be added to a post jam version)
- Proper knocked out animations for Charles or bullies.
- Game over screen. (Being knocked out just sends you to the beginning of the level)
- Intro, end scene.
- Titles and menus.
The .love file requires love 0.8.0. Love just released version 0.9.0, but I haven't yet tested it with that version. So your milage may vary.
Credits:
Jimun: Character Art, Code, Design; Chip: World Art, Music, Design; Dalon: Character Art, Design
But Charles is a little overly imaginative, and when he reads a book, he gets lost in the fantasy... but this might make him a little more confident...
The game is very unfinished... we had a late start and too many ideas to work with, sorry!
The levels are somewhat randomized. When you finish a level, it'll generate a new one. There is no end game in this version.
Controls:
F2 - Options (Including Input config. Game controllers should be supported)
F11 - Fullscreen Toggle (Select resolution from options)
Left/Right: Walk
Left Shift: Hold to sprint (costs stamina)
Spacebar: Jump (Or drop below platform if holding down)
Up: Activate (collect dropped glasses, read book, open door)
C/V: Left Hand/Right Hand (fire space laser)
Down: Duck
Unfinished things: (May be added to a post jam version)
- Proper knocked out animations for Charles or bullies.
- Game over screen. (Being knocked out just sends you to the beginning of the level)
- Intro, end scene.
- Titles and menus.
The .love file requires love 0.8.0. Love just released version 0.9.0, but I haven't yet tested it with that version. So your milage may vary.
Credits:
Jimun: Character Art, Code, Design; Chip: World Art, Music, Design; Dalon: Character Art, Design
| Love2D (0.8.0) | http://mouse.x10.mx/ld28/ld28.love |
| Windows (64bit) | http://mouse.x10.mx/ld28/charles64.zip |
| Windows (32bit) | http://mouse.x10.mx/ld28/charles32.zip |
| OSX | http://mouse.x10.mx/ld28/Charles_app.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=3403 |
I guess, you need next time to put a webplayer, lots of people hate the idea of downloading.
Feels as something a hipster would play.