Robocide by chabuduo

[raw]
made by chabuduo for LD28 (JAM)
Arcade game with a heavy focus on graphics (not).
Find and smash the two red buttons! use the hammer and shield but you can carry them one at a time . Navigate them through the map as you will probably need them.

done with:
javascript + html 5

Ratings

Coolness 39% 1305
Overall(Jam) 2.67 434
Fun(Jam) 2.80 288
Graphics(Jam) 2.70 400
Innovation(Jam) 2.95 234
Mood(Jam) 2.53 400
Theme(Jam) 3.10 171

Feedback

blasmena
16. Dec 2013 · 23:25 UTC
love the art, love the gameplay. To frustrating having to start over, so I give up, but I really like it! Its very promising, you could build over this.
burlapjack
17. Dec 2013 · 04:20 UTC
I really liked the art on your game. I'm afraid my poor skills as a platform gamer didn't get me past the third screen however lol. Good job!
Crabman
17. Dec 2013 · 04:21 UTC
Hm, yes, vaguely frustrating to have to go all that way again, but I suppose that's the theme's fault. :)
xgeovanni
17. Dec 2013 · 07:58 UTC
After dying with the shield I could still drop it.
john_conder9
17. Dec 2013 · 08:10 UTC
Clean art style, really well done. I get how it fits the theme really well, but I had no idea how to get past the third screen. I threw my hammer at the guy, so now I was hammerless. If I tried to go back to get it again, then the stuff had respawned so it didn't even matter that I killed the guy on the next screen anyway.

Maybe I missed something important, but I got confused and frustrated after a few attempts and gave up. Really clean and nice art style though
psychonull
17. Dec 2013 · 22:00 UTC
Liked the shield and hammer mechanics, and the art style, though I couldn't pass the 3rd level.
ColdBrain
18. Dec 2013 · 05:44 UTC
It's not so easy as looks like, and very funny to smash them)
Nut
18. Dec 2013 · 05:57 UTC
This was a neat concept, but really frustrating to try to beat. It could use some checkpoints or something, so the player doesn't have to keep repeating the first couple of rooms. It could also use some sound!
vinull
19. Dec 2013 · 01:28 UTC
Not having space as jump kept getting me killed =p Nice art style and love the "splatter" from killing the other cubes.
BradleySmith
26. Dec 2013 · 16:47 UTC
Really awesome work! :D
StMatn
02. Jan 2014 · 16:21 UTC
Nice game!
The graphics look nice to me :)
I kind of like the feature, that you have to carry the two items one at a time, when advancing.
Good work :)
Xanjos
02. Jan 2014 · 16:22 UTC
Pretty hard but interesting game. I really liked your take on the theme (being only able to carry one of the two items at a time).