Rock'N'Roll'N'Spring by Khallane

[raw]
made by Khallane for LD35 (COMPO)
The Game:
Transform into a Rock to crush yellow obstacles.
Roll like a Tire.
Shapeshift into a Spring to jump.

How to play:
: Move
: Jump
in mid-air : Pound

Notes:
- Runs best in resolution 1366 * 768.
- Four levels.
- Didn't have much time to work on art or music sadly.
- Please alt+f4 to quit the game.

Tools used:
Unity, Photoshop, Bfxr

Known Issues:
- Sticky walls: try not to keep movement key down near walls.
- Some Collisions problems.

Ratings

Coolness 37% 1626
Overall 2.26 939
Fun 1.89 928
Graphics 1.95 875
Innovation 1.74 918
Mood 2.06 783
Theme 2.33 888

Feedback

brainstorm
18. Apr 2016 路 17:04 UTC
Really forced usage of theme, and really buggy physics. However, the levels are long, and the simplicity of the game is enjoyable.
Dooskington
18. Apr 2016 路 17:04 UTC
The controls were really annoying (Why not WASD?) and I was confused by the shifting mechanic. Interesting concept though.
馃帳 Khallane
18. Apr 2016 路 19:59 UTC
@dooskington: I have an azerty keyboard. Use shift+alt to change keyboard settings i guess
Big Cow
20. Apr 2016 路 18:05 UTC
Nice little jump and stomp platformer. I liked how the spring rolled as you jumped. Was quite frustrting at times but I made it to the end.
PelvicThruust
21. Apr 2016 路 14:37 UTC
Funny animations, but the're a little late, so the games controls arent quite as tight as the level design needs them to be.

Stiky walls are a feature, not a bug in this game ;) I used them quate a lot on the moving plattforms and thought it was the right way to approach the situation.
smbe19
22. Apr 2016 路 15:15 UTC
The controls make it really hard to play the game, q,s,d,z are like all over my keyboard...
HolyBlackCat
22. Apr 2016 路 15:52 UTC
The game seems like a small decent platformer.

But there were few issues:
First, controls: You know, people have different layouts, and AZERTY is definitely not the most popular one. You should bind controls to key *locations*, not letters. Unity surely has such feature.
If it's too hard to code, at least bind controls to arrow keys.

Second, no controls in mid-air. While this is physically-correct, it makes game too hard. It's usually a bad choice for a platformer.

Third, it's barely connected with the theme. Animations do not count.

But levels actually were nice.

Good job, but there is a huge room for improvement.
themadknights
23. Apr 2016 路 19:20 UTC
Forced theme and the acceleration in jump is annoying. Can be a nice game with more work :)
Green Soda
08. May 2016 路 05:25 UTC
nice platformer game... the controls are unusual... the theme was forced but still okay :D