Stillness of the Beast by ryann
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Game Info
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You only have one strike to hit your opponent without letting them hit you, see how many of their swords you can collect
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Controls
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WASD/Arrow keys to move and mouse to aim, hold down right mouse button/space bar to keep your sword drawn and use left shift for turbo
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Technical
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Tested only on a windows machine, not sure if it will work in any VMs. Made in C++ with SDL. Photoshop for graphics. Audacity & Ableton for sound editing. Music is randomly generated in game.
Game Info
=========
You only have one strike to hit your opponent without letting them hit you, see how many of their swords you can collect
========
Controls
========
WASD/Arrow keys to move and mouse to aim, hold down right mouse button/space bar to keep your sword drawn and use left shift for turbo
=========
Technical
=========
Tested only on a windows machine, not sure if it will work in any VMs. Made in C++ with SDL. Photoshop for graphics. Audacity & Ableton for sound editing. Music is randomly generated in game.
| Windows | https://www.dropbox.com/sh/p5d0hxb4u70jddu/9_ueJ3hFnt |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=26618 |
Ratings
| Coolness | 46% | 1083 |
| Overall(Jam) | 2.65 | 439 |
| Audio(Jam) | 2.58 | 343 |
| Fun(Jam) | 2.43 | 427 |
| Graphics(Jam) | 2.91 | 351 |
| Humor(Jam) | 2.06 | 344 |
| Innovation(Jam) | 2.96 | 229 |
| Mood(Jam) | 2.85 | 280 |
| Theme(Jam) | 3.09 | 175 |
As for the lack of direction that simply got dropped as the time was running out but the game is easy enough to replay. It's not exactly user friendly but it is kind of funny to me having your character die within the first five seconds and having to figure out what went wrong.