Shift Fu'Mi by Gollunk
In Shift Fu'Mi, defeat your opponent by adopting the good form : Shi, Fu or Mi. Like the original Shifumi game but in a kind of fighting game. We hope you'll enjoy it ! (please note that you need 2 controllers and 2 players to play the game).
Team:
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Game design : J.Belot / B.Senez / Roni / Sylvain Nes / J.Jacquart
3D : J.Belot / B.Senez
2D : B.Senez
Concept Arts : Roni / J.Belot
Sound Design : B.Senez
Programming : J.Jacquart
Music : Elvis Herod
Team:
-----
Game design : J.Belot / B.Senez / Roni / Sylvain Nes / J.Jacquart
3D : J.Belot / B.Senez
2D : B.Senez
Concept Arts : Roni / J.Belot
Sound Design : B.Senez
Programming : J.Jacquart
Music : Elvis Herod
| Windows | https://drive.google.com/open?id=0B2e13DRICG9zTVhmQ29FbWpuYUk |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91099 |
Ratings
| Coolness | 40% | 1536 |
| Overall(Jam) | 3.45 | 341 |
| Audio(Jam) | 3.32 | 309 |
| Fun(Jam) | 3.70 | 122 |
| Graphics(Jam) | 3.40 | 502 |
| Humor(Jam) | 3.37 | 165 |
| Innovation(Jam) | 3.26 | 370 |
| Mood(Jam) | 3.32 | 369 |
| Theme(Jam) | 3.68 | 271 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
We were frustrating because it's very difficult to know which shape can push another... But we know it's not very imporant because when we know how to play we can't predict other player choice.
It would also be great if we can "attack" or something like that, and if the game was more based on the fight. We died 2 times for 3 games due to move instead of fight.
By th way, the concept is really good and the title makes sense when we know how to play (fast change before collision). I really like how you transform Shifumi like that.
- Bugs correction
- General improvement
- 4 players mode
- Cpu players
- 4 levels with gameplay element each
- A Skill for each form in the purpose to have a gameplay further based on fighting
- More musics