Ship Shape by paquinn

[raw]
made by paquinn for LD35 (COMPO)
Aboard your drifting space ship you must build to defend the core from the onslaught of the stars. Try and keep it in shape as best you can.

---INSTRUCTIONS---
* Scroll up and down to switch between wall and floor tiles
* WASD to maove
* Touch the core to regain energy
* Your power will go down if you are in space or have more than 100%
* Building walls costs 15 power, floors are 10
* Destroying walls or floors gives some power back
* If a star hits the core your ship bill explode

Hopefully the sound isn't too loud.
Feel free to post your final scores

Ratings

Coolness 53% 3
Overall 3.04 618
Audio 2.78 432
Fun 2.61 783
Graphics 3.61 204
Humor 2.39 397
Innovation 3.25 372
Mood 3.09 337
Theme 2.46 869

Feedback

pirate_shell
19. Apr 2016 · 09:41 UTC
I quite enjoyed this one. I liked the minimalistic graphics and I think the concept was lovely. THe lack of music is usually a problem but here it felt like a positive because it added to the cold loneliness of space. Overall, very good but simple entry!
thiagowaw
19. Apr 2016 · 15:42 UTC
I like it! The art is simple and very good!

but in the beginning I was quite lost xD
neontropics
20. Apr 2016 · 20:56 UTC
The Power and Score text doesn't show for me in the Web version on Chrome and Windows 8. Probably look into this and update it if it is an easy fix?

I downloaded the game and it makes a lot more sense when you can see the score and power. The gameplay mechanics are very inspired and have great potential! It is a bit hard to tell if you're doing good or bad when building though which i

Also I'm on a laptop (i.e. touchpad) and all of us laptoppers would be way happier if you added a keyboard button to switch between wall and floor tiles - scrolling on a touchpad is akward at best.

Great sound effects! Some music would be cool as well
amras0000
21. Apr 2016 · 08:33 UTC
My main gripe is the method of generating energy. Having to mash w and s is tiring and unsatisfying.
The actual wall-building wasn't particularly compelling either, mostly just grinding out enough energy, ploping down the bits the stars ripped out, rinse and repeat.
Just not a lot to the gameplay to keep me interested.
Also, the audio was very unpleasant and grating, especially the extremely loud end-of-game effects.

The graphics are super pretty, I'll admit, but the gameplay just doesn't seem that well designed. I feel like this sort of gameplay would lend itself well to a tower defense variant of some description, or maybe something where the core will provide you energy while you control it, but you must build out with floors to move to other cores before your original one depletes.
TomaszHajas
23. Apr 2016 · 21:39 UTC
So-so. Had fun playing it.
sftrabbit
23. Apr 2016 · 21:44 UTC
I played it the first time not even realising I could move the guy... oops! Nice graphics, and I think the audio is decent, but I think some music would definitely go well. The gameplay is a nice idea, but it kinda breaks down because you can just spam the movement keys near the energy core and keep placing up a new shield as the stars destroy the existing one. You end up dying only when the number of stars is practically impossible to deal with. Still, I thought it was pretty neat. Nice work.
lanestp
23. Apr 2016 · 21:45 UTC
Cool game. I pretty much made a ship out of walls. Not sure why I had two options but spamming walls seemed to work. I dug the graphics and feel.
teamross
23. Apr 2016 · 21:58 UTC
yay! Love the idea! Good job!
ChuiGum
24. Apr 2016 · 20:55 UTC
Loved the art style! :)
OnlySlightly
24. Apr 2016 · 20:57 UTC
I really like how odd it felt being in the world building my fortress bit by bit. It was kind of relaxing and satisfying :) great job!
eduardogacn
26. Apr 2016 · 01:14 UTC
Good Game :)
guoboism
26. Apr 2016 · 01:15 UTC
Nice game! Pixel art looks good! Nice to see a building-defense game in LD
Javabot
26. Apr 2016 · 15:10 UTC
cool lil entry.
KairosXIII
26. Apr 2016 · 23:52 UTC
Nice defense game, seems kind of easy to regenerate energy though (Holding W). Not sure if that was intended.
CMLSC
26. Apr 2016 · 23:58 UTC
While it was a good idea, it was poorly very executed.