Ship Shape by paquinn
Aboard your drifting space ship you must build to defend the core from the onslaught of the stars. Try and keep it in shape as best you can.
---INSTRUCTIONS---
* Scroll up and down to switch between wall and floor tiles
* WASD to maove
* Touch the core to regain energy
* Your power will go down if you are in space or have more than 100%
* Building walls costs 15 power, floors are 10
* Destroying walls or floors gives some power back
* If a star hits the core your ship bill explode
Hopefully the sound isn't too loud.
Feel free to post your final scores
---INSTRUCTIONS---
* Scroll up and down to switch between wall and floor tiles
* WASD to maove
* Touch the core to regain energy
* Your power will go down if you are in space or have more than 100%
* Building walls costs 15 power, floors are 10
* Destroying walls or floors gives some power back
* If a star hits the core your ship bill explode
Hopefully the sound isn't too loud.
Feel free to post your final scores
Ratings
| Coolness | 53% | 3 |
| Overall | 3.04 | 618 |
| Audio | 2.78 | 432 |
| Fun | 2.61 | 783 |
| Graphics | 3.61 | 204 |
| Humor | 2.39 | 397 |
| Innovation | 3.25 | 372 |
| Mood | 3.09 | 337 |
| Theme | 2.46 | 869 |
but in the beginning I was quite lost xD
I downloaded the game and it makes a lot more sense when you can see the score and power. The gameplay mechanics are very inspired and have great potential! It is a bit hard to tell if you're doing good or bad when building though which i
Also I'm on a laptop (i.e. touchpad) and all of us laptoppers would be way happier if you added a keyboard button to switch between wall and floor tiles - scrolling on a touchpad is akward at best.
Great sound effects! Some music would be cool as well
The actual wall-building wasn't particularly compelling either, mostly just grinding out enough energy, ploping down the bits the stars ripped out, rinse and repeat.
Just not a lot to the gameplay to keep me interested.
Also, the audio was very unpleasant and grating, especially the extremely loud end-of-game effects.
The graphics are super pretty, I'll admit, but the gameplay just doesn't seem that well designed. I feel like this sort of gameplay would lend itself well to a tower defense variant of some description, or maybe something where the core will provide you energy while you control it, but you must build out with floors to move to other cores before your original one depletes.