Gasha-power by jprogman
**VERSION 3 UPDATE**
Yep, I have made a third version! This version is optimized further enough to reset the frame rate from 50hz back to 60hz again. I assure that the game is still the same as the first version, but with better performance.
I still have the first version up for your consideration, but you'll need a faster computer. (More details are on the journal entry.)
My specs (for optimal performance): 2.2Ghz Duo Processor with 512MB GPU, 3GB RAM
DESCRIPTION:
You are on the quest to find the big star. Along the way, you have capsules where you can collect, but cannot use. You need to find a nearby Gashapon machine to activate the power of "one" of your collected capsules.
I've programmed 5 different power-ups in total.
If you have more than one capsules collected when you are at a Gashapon, a power-up from one of those capsules would be randomly selected to you.
CONTROLS:
LEFT ARROW or "A" = move left
RIGHT ARROW or "D" = move right
UP ARROW or "W" = jump or double jump
SPACE BAR = fire a weapon (if you got)
NOTE: The hit-detection between the player and the enemies is hit-or-miss. It's not perfect, but it works a good majority of the time.
NOTE2: The windows version is only a test. I'm not sure if it will work on other computers other than mine. Let me know if it works on your computer. It works on my computer, but I have Flash CS5 installed.
Yep, I have made a third version! This version is optimized further enough to reset the frame rate from 50hz back to 60hz again. I assure that the game is still the same as the first version, but with better performance.
I still have the first version up for your consideration, but you'll need a faster computer. (More details are on the journal entry.)
My specs (for optimal performance): 2.2Ghz Duo Processor with 512MB GPU, 3GB RAM
DESCRIPTION:
You are on the quest to find the big star. Along the way, you have capsules where you can collect, but cannot use. You need to find a nearby Gashapon machine to activate the power of "one" of your collected capsules.
I've programmed 5 different power-ups in total.
If you have more than one capsules collected when you are at a Gashapon, a power-up from one of those capsules would be randomly selected to you.
CONTROLS:
LEFT ARROW or "A" = move left
RIGHT ARROW or "D" = move right
UP ARROW or "W" = jump or double jump
SPACE BAR = fire a weapon (if you got)
NOTE: The hit-detection between the player and the enemies is hit-or-miss. It's not perfect, but it works a good majority of the time.
NOTE2: The windows version is only a test. I'm not sure if it will work on other computers other than mine. Let me know if it works on your computer. It works on my computer, but I have Flash CS5 installed.
| Web v3 | http://www.acoders.com/members/johnsprogram/ld28/gashapower_v3.html |
| Windows v3 | http://www.acoders.com/members/johnsprogram/ld28/gashapower_win_v3.zip |
| Web v1 (original, laggy) | http://www.acoders.com/members/johnsprogram/ld28/ld28.html |
| Source (Flash CS 5) | http://www.acoders.com/members/johnsprogram/ld28/gashapower.zip |
| Source (Flash CS 5 [cleaner]) | http://www.acoders.com/members/johnsprogram/ld28/gashapower_src_clean.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15225 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.04 | 465 |
| Audio | 1.41 | 763 |
| Fun | 2.97 | 415 |
| Graphics | 3.68 | 166 |
| Humor | 2.31 | 462 |
| Innovation | 2.12 | 914 |
| Mood | 2.63 | 588 |
| Theme | 2.39 | 771 |
Very nice game here. Give it a go, peeps.
The colors are somewhat too green...
This game taught me the word "Gashapon."
Also, star beam is OP! lol
Needs some audio to make it feel complete, but the basic idea and execution here is really great. I could totally see this as a Gameboy game or something. Very very memorable characters and stage tiles.
Regarding perfomance, It is quite slow with my old netbook computer (a first generation eee-pc), and the web version feels likes as slow as the desktop windows one (which works btw).
I've seen your journal entry about performance issues, and I think for the next jams, if you are still wishing to make a flash-based pixel art platformer, you should try Flixel, it'll run way faster for such a game. Because with the classical Flash IDE you are using the "display list" approach (movieclip & co.), which is a very slow method of rendering if you create one big movieclip for the whole level. Indeed, as your whole level is one big object, Flash as to redraw it entirely on everyframe, hence the lags. IMHO I think you should put your levels elements (objects, ennemies, etc.) directly on stage, and move all of them each frame. And if they are outside the screen, try to turn their "visibility" attribute to "false" so they are no longer rendered. That should help a little.
Anyway, congrats on your work for this entry!
I think this was the laggiest platformer I ever played! But the increasing ineffiency of software pretty much guarantees that all game levels in the future will be made of one flash movie.
As a side note, your windows version worked for me.
BAD : Not very original nor exciting. A bit lagging (flash in Opera).
IDEA : Maybe put various weapons to kill various enemies.
Lacks a bit of originality tought.
The sideways push by the clam things was unexpected too, rather than bouncing upwards.
The idea of getting one weapon at random (from the capsules you've got) is interesting, but for non-offensive actions (like double-jump) it's not all that nice... Perhaps with two pools (active/passive) and two gashapon machines...
Nonetheless, well done! :)
@GFM -- non-offensive actions are meant to be unessential to complete the game. Of course more planning during development is needed.
@Cake&Code -- The first version is laggy! Version 3 is more "leaner," but not totally flawless. Give the third version a try, but I'm glad to hear the downloadable Windows version working well.