Gasha-power by jprogman

[raw]
made by jprogman for LD28 (COMPO)
**VERSION 3 UPDATE**
Yep, I have made a third version! This version is optimized further enough to reset the frame rate from 50hz back to 60hz again. I assure that the game is still the same as the first version, but with better performance.
I still have the first version up for your consideration, but you'll need a faster computer. (More details are on the journal entry.)

My specs (for optimal performance): 2.2Ghz Duo Processor with 512MB GPU, 3GB RAM

DESCRIPTION:
You are on the quest to find the big star. Along the way, you have capsules where you can collect, but cannot use. You need to find a nearby Gashapon machine to activate the power of "one" of your collected capsules.
I've programmed 5 different power-ups in total.

If you have more than one capsules collected when you are at a Gashapon, a power-up from one of those capsules would be randomly selected to you.

CONTROLS:
LEFT ARROW or "A" = move left
RIGHT ARROW or "D" = move right
UP ARROW or "W" = jump or double jump
SPACE BAR = fire a weapon (if you got)

NOTE: The hit-detection between the player and the enemies is hit-or-miss. It's not perfect, but it works a good majority of the time.

NOTE2: The windows version is only a test. I'm not sure if it will work on other computers other than mine. Let me know if it works on your computer. It works on my computer, but I have Flash CS5 installed.

Ratings

Coolness 100% 1
Overall 3.04 465
Audio 1.41 763
Fun 2.97 415
Graphics 3.68 166
Humor 2.31 462
Innovation 2.12 914
Mood 2.63 588
Theme 2.39 771

Feedback

theCoder15
16. Dec 2013 路 04:34 UTC
ok but too easy
Tyro
16. Dec 2013 路 06:29 UTC
You did a great job with the cutesy, colorful graphics. It really reminded me of a Kirby game.

Very nice game here. Give it a go, peeps.
kyyrma
16. Dec 2013 路 16:49 UTC
Seconding Tyro here, the graphics are really reminiscent of Kirby. Really cool visual style.
lorniebear
16. Dec 2013 路 17:09 UTC
A great game, it is very fun with lots of great ideas. I wish there was sound, especially when you pound the monsters.
馃帳 jprogman
16. Dec 2013 路 23:24 UTC
Thanks for the comments so far! The graphics do have some resemblance to a Kirby game, but that wasn't my intention. I was intending to make a old-school platformer reminiscent of a typical NES game.
Mase
17. Dec 2013 路 05:47 UTC
It was fun finding different abilities, and the level was pretty coherently designed. I found both stars. :D

The colors are somewhat too green...

This game taught me the word "Gashapon."
SonnyBone
17. Dec 2013 路 06:40 UTC
Awesome visual style but I got a bug. Said I got the boomerang but threw the star beam. Said I got the star beam but threw the boomerang.

Also, star beam is OP! lol

Needs some audio to make it feel complete, but the basic idea and execution here is really great. I could totally see this as a Gameboy game or something. Very very memorable characters and stage tiles.
馃帳 jprogman
17. Dec 2013 路 18:44 UTC
Lol, I noticed the name switch too after the deadline... boomerang <---> star beam
derdragon
18. Dec 2013 路 04:06 UTC
Agree with the very Kirby graphics. Nothing wrong with that :)... Kinda felt like I should have scored a hit on enemies as long as I was higher than they were when I collided with them... but it seemed to be based more on my vertical velocity. Was kinda slow on my laptop. Nice job though!
Coin Flip Games
18. Dec 2013 路 06:23 UTC
Pretty good game. I didn't have any problems with it lagging.
dremelofdeath
18. Dec 2013 路 07:08 UTC
Love the Kirby-esque sprites here! The tiles were well done. Your enemy sprites are awesome!
drludos
18. Dec 2013 路 16:52 UTC
Very beautiful game, I love the art style!

Regarding perfomance, It is quite slow with my old netbook computer (a first generation eee-pc), and the web version feels likes as slow as the desktop windows one (which works btw).

I've seen your journal entry about performance issues, and I think for the next jams, if you are still wishing to make a flash-based pixel art platformer, you should try Flixel, it'll run way faster for such a game. Because with the classical Flash IDE you are using the "display list" approach (movieclip & co.), which is a very slow method of rendering if you create one big movieclip for the whole level. Indeed, as your whole level is one big object, Flash as to redraw it entirely on everyframe, hence the lags. IMHO I think you should put your levels elements (objects, ennemies, etc.) directly on stage, and move all of them each frame. And if they are outside the screen, try to turn their "visibility" attribute to "false" so they are no longer rendered. That should help a little.

Anyway, congrats on your work for this entry!
smash ball
19. Dec 2013 路 17:04 UTC
The web version was slow, so I switched over to the windows version. That one worked fine. I liked the graphics, but the background was a bit bland. I think this would make a great game if you expanded it.
radmars
20. Dec 2013 路 01:01 UTC
ran very slow on linux flash... but still looks good.
Joao Kucera
20. Dec 2013 路 01:49 UTC
Very cool. Congrats!
Noah Ratcliff
20. Dec 2013 路 02:04 UTC
Nice graphics, but I'm not too fond of the way goomba-stomp throws you away. Plus it seemed like some times I would get hurt during a goomba-stomp.
olafsworld98
20. Dec 2013 路 04:08 UTC
I did not basically see the theme, and whenever i moved it slowed down until i stood in one place, but otherwise it was a fun game
BluMist
20. Dec 2013 路 04:43 UTC
I really like the graphics and mood, but I found it unplayable on my PC. A little optimization and this would be an amazing game.
drkrunk
20. Dec 2013 路 05:24 UTC
This was a cute little game, I liked the design of everything, really nicely done.
evilseanbot
20. Dec 2013 路 07:33 UTC
I loved the graphics!

I think this was the laggiest platformer I ever played! But the increasing ineffiency of software pretty much guarantees that all game levels in the future will be made of one flash movie.
rojo
20. Dec 2013 路 07:56 UTC
Hey, I liked the art! I feel like the enemies can take a bit too much punishment, though.

As a side note, your windows version worked for me.
glovecat
20. Dec 2013 路 10:23 UTC
Colorful sprites! I only get 1 big star :(
Beno卯t Freslon
20. Dec 2013 路 11:02 UTC
OK Game! Looks good!
neekobus
20. Dec 2013 路 12:17 UTC
GOOD : Cute, remind me old Master-system games. Nice bounce on monsters.
BAD : Not very original nor exciting. A bit lagging (flash in Opera).
IDEA : Maybe put various weapons to kill various enemies.
blackmagic
20. Dec 2013 路 12:25 UTC
nice, it looks like a nes game without the crappy colors.
Lacks a bit of originality tought.
vikingpotato
20. Dec 2013 路 14:32 UTC
Very oldschool! I'd play the hell out of it with a controller!
cappelnord
20. Dec 2013 路 17:16 UTC
pretty standard platformed, but well done! Sone simple sounds would have been great.
van noctar
20. Dec 2013 路 20:27 UTC
Good game! But a lack of sounds!! Good job for graphism and platform management!
Photon
20. Dec 2013 路 20:34 UTC
Not bad for a quick little platformer. Except for the double jump, the powers weren't that incredible though, and then the double jump didn't always seem to want to work. But it has some nice graphics and a good base. So all in all, its all right.
ParaPup
20. Dec 2013 路 20:56 UTC
Great game it was simple and also great art very bright and cheery.
arrogant.gamer
20. Dec 2013 路 22:51 UTC
Nice cute platformer, loved the gashapon mechanic. Could be a classic SNES platformer, no problem. It was quite slow on Ubuntu/FF, even the latest version.
zkenshin
21. Dec 2013 路 00:38 UTC
Quick and simple, nice entry!
madballneek
21. Dec 2013 路 01:03 UTC
Pretty good level design and nice camera work with a trap. A fairly well polished platformer for 48 hours!
馃帳 jprogman
21. Dec 2013 路 01:24 UTC
It is rather difficult to come up with something original for a platform game within 48 hours. More enemies and power-up would probably add more punch, but that would take beyond 48 hours in my case.
Ras Lyon
21. Dec 2013 路 02:33 UTC
Very nice. It played very slowly for me. Maybe my browser? It's good, but maybe too similar to other professional games. Novelty is important for smaller games.
JohnnySix
21. Dec 2013 路 11:54 UTC
Love the style and the colour choices. Sound would've been an added bonus to an otherwise awesome game.

The sideways push by the clam things was unexpected too, rather than bouncing upwards.
Mago
21. Dec 2013 路 20:14 UTC
I enjoyed playing this game. At the beginning it was very hard to me to pass first enemies, but after getting used on to controls an overall game mechanics it became too easy. Graphics are very cool it reminds me of old amiga platformers too bad there is no sound.
badlydrawnrod
23. Dec 2013 路 20:28 UTC
Short and sweet. The main sprite's animation was delightful.
mmickyman
24. Dec 2013 路 12:45 UTC
I played the v3, good and smooth platform moves, well done.
Giovanni Cappellotto
25. Dec 2013 路 10:03 UTC
Nice game, I like the graphics.
lasergans
25. Dec 2013 路 11:57 UTC
Fun to play! Hope for a post compo with more levels, more enemy and more weapons :)
iiechapman
28. Dec 2013 路 01:34 UTC
I really like the look and feel of this game. I like the jumping animation and the controls feel good. Would love to see more levels! I want to keep playing! ..... yep, kept playing..
馃帳 jprogman
30. Dec 2013 路 05:33 UTC
I might consider develop this game further. Follow me on twitter for the latest!
GFM
04. Jan 2014 路 15:06 UTC
Well done, this game has great controls!
The idea of getting one weapon at random (from the capsules you've got) is interesting, but for non-offensive actions (like double-jump) it's not all that nice... Perhaps with two pools (active/passive) and two gashapon machines...

Nonetheless, well done! :)
Cake&amp;Code
06. Jan 2014 路 19:04 UTC
Nice work! I love the nostalgic platformer feeling with the graphics and the gameplay mechanic. It was pretty laggy on my browser too, so I downloaded the game to play it. Great work for 48 hours :)
馃帳 jprogman
08. Jan 2014 路 23:05 UTC
Thanks all for your feedback! :)

@GFM -- non-offensive actions are meant to be unessential to complete the game. Of course more planning during development is needed.

@Cake&Code -- The first version is laggy! Version 3 is more "leaner," but not totally flawless. Give the third version a try, but I'm glad to hear the downloadable Windows version working well.