Hammer - Smash'em by Lo-X
Hammer - SMASH'EM
A game by Loic Boutter - Ludum Dare #28
Web: loicboutter.fr
==================
Hi guys !
You're about to equip your favorite hammer and to go smashing some monsters !
Play endless waves of monsters with 3 original and different (in mechanics) bosses at levels 4, 7 and 10 ! Have fun !
Monsters will only get one hammer in the teeth : yours !
==================
Controls :
- Arrow keys to move
- Space to SMASH
- Escape to pause / menu
==================
Coded in C++11 with SFML, some Lua
Gimp, SFXR, Autotracker.py
A game by Loic Boutter - Ludum Dare #28
Web: loicboutter.fr
==================
Hi guys !
You're about to equip your favorite hammer and to go smashing some monsters !
Play endless waves of monsters with 3 original and different (in mechanics) bosses at levels 4, 7 and 10 ! Have fun !
Monsters will only get one hammer in the teeth : yours !
==================
Controls :
- Arrow keys to move
- Space to SMASH
- Escape to pause / menu
==================
Coded in C++11 with SFML, some Lua
Gimp, SFXR, Autotracker.py
The graphics were great, and it was pretty funny as well. The sound was relatively nice and fit the overall theme of your game.
I REALLY liked the hammer effect. The whole screen shake and the way the character moved was very nice. It felt like it was taking control away from me for a tiny bit too long, but that's my only real complain on the mechanics side.
Nice job.
I updated the game on both platform : I fixed the bug that sometimes shutdown the game when dying and the spacebar keybind on Game Over screen (to avoid to close the game by inadvertance)
After the double giant green monster the game had some slowdown at the beginning of the next two waves, but thats no big deal.
The graphics and music were quite nice.
Nice work :)