{"author_link":"\/author\/kumoi\/","author_name":"kumoi","author_uid":"30008","comments":[{"author_name":"andrewkennedy","author_uid":"20990","time":"Dec 17, 2013 @ 3:04am","epoch":1387249140,"text":"Great work guys! I'll have to stop by some time to play it!"},{"author_name":"ponk","author_uid":"11872","time":"Dec 17, 2013 @ 8:38pm","epoch":1387312380,"text":"Impressive work !!!\r<br\/>Great job, talented people, crazy game !"},{"author_name":"Blooperly","author_uid":"18930","time":"Dec 18, 2013 @ 9:17pm","epoch":1387401120,"text":"Wow! Definitely one of my favorites so far! Would love to see this expanded on."},{"author_name":"van noctar","author_uid":"21196","time":"Dec 18, 2013 @ 9:19pm","epoch":1387401240,"text":"Gook graphics and sounds! I like it!"},{"author_name":"background_nose","author_uid":"28846","time":"Dec 18, 2013 @ 9:26pm","epoch":1387401660,"text":"The game lost a little something when I found out I could recall the arrow from anywhere and I became a rapid fire god of death. Much more challenging when I was running over to pick it up all the time.\r<br\/>\r<br\/>But needless to say, great effort. Cracking."},{"author_name":"WhoaConstrictor","author_uid":"31841","time":"Dec 18, 2013 @ 9:26pm","epoch":1387401660,"text":"Really neat! I like that recalling the arrow harms enemies too. I wonder if an entire game could be made around only the return damaging enemies. Graphics and sounds are stunning given the timeframe. Well done!"},{"author_name":"JellyMan64","author_uid":"25427","time":"Dec 18, 2013 @ 10:11pm","epoch":1387404360,"text":"It was a fine game, but I wished there was a cross hair!"},{"author_name":"dudsen","author_uid":"27029","time":"Dec 18, 2013 @ 10:39pm","epoch":1387406040,"text":"I HATE myself for not having a OR Dev Kit. Played it without one and I have to say  its absolutely mental to get something like this done in 3 days. Wow. Loved the goblin sounds ^^\r<br\/>Am I the only one who fell into that bridge trap... TWICE  O_o"},{"author_name":"LoneStranger","author_uid":"203","time":"Dec 19, 2013 @ 6:26am","epoch":1387434060,"text":"Very interesting."},{"author_name":"JavadocMD","author_uid":"29362","time":"Dec 19, 2013 @ 6:36am","epoch":1387434660,"text":"This was way more fun than I expected. :D Some seriously great mechanics employed here: shoot-through and damage-on-return made this game much more than it could have been."},{"author_name":"Lythom","author_uid":"7763","time":"Dec 19, 2013 @ 7:49am","epoch":1387439040,"text":"Hello, here's some feedbacks. What I think could be improve :\r<br\/>- Lighting. You got a mysterious &quot;dark&quot; world with great basics to create a cool atmosphere, but the global lighting is ruining it plus it like a good shadow display for what I wanted to do. I saw some efforts for some spots, but either it's due to the engin or the lack of time it really can be improved\r<br\/>- Feedback when big ennemies are hurt. Didn't know I there where invicible or if I had to keep shooting.\r<br\/>- You start to tell a story\/give a context on a grave at the start. References to that story while playing would improve the immersion. We just feel we get there to punch some monsters instead of living an adventure.\r<br\/>\r<br\/>What I liked :\r<br\/>- The atmosphere, great effort =) (music + models)\r<br\/>- The gameplay\r<br\/>- The surprise before the boss :p\r<br\/>\r<br\/>Good work overall, thanks for the game !"},{"author_name":"Those 30 Ninjas","author_uid":"22911","time":"Dec 19, 2013 @ 8:36pm","epoch":1387485060,"text":"Wish I had the rift to check it out with. The arrow shoots a odd amount right of center camera and it was strange to get used to, especially without a reticule. Fun game though."},{"author_name":"LastResortGames","author_uid":"5040","time":"Dec 19, 2013 @ 8:38pm","epoch":1387485180,"text":"Great Job! Must have been cool working with the Oculus. \r<br\/>\r<br\/>Side Note: Since you used Unity I would suggest exporting a Linux build as well. The Web player does not work on Linux machines."},{"author_name":"Will Edwards","author_uid":"10313","time":"Dec 19, 2013 @ 8:39pm","epoch":1387485240,"text":"Right mouse clicking is the bane of all macbook users!\r<br\/>\r<br\/>Would love to play it first-hand on the Occulus.\r<br\/>\r<br\/>A bit of random noise and subdivisions on the meshes would have turned low-poly repetitive landscape into something gorgeous; its a classic trick."},{"author_name":"Colapsydo","author_uid":"3984","time":"Dec 20, 2013 @ 9:08am","epoch":1387530180,"text":"Nice use of the theme.\r<br\/>The part after the bridge start to be really tough.\r<br\/>I don't have an oculus rift but it's great to see people programming for it."},{"author_name":"zkenshin","author_uid":"12839","time":"Dec 20, 2013 @ 6:05pm","epoch":1387562400,"text":"Interesting idea, liked having variety in the enemies. :)"},{"author_name":"postmodestie","author_uid":"8113","time":"Dec 21, 2013 @ 1:24am","epoch":1387588740,"text":"You created hell of an atmosphere, sound not to mention least! Great experience with the rift! I wondered if there would be some OV entries, kudos to you for making the non-hydra option! I myself chickened out of making something for the rift, after experiencing the hard, but rewarding work for the VR Jam."}],"images":["ld28\/30008-6268e1adc2ef194b3aeaf90e950ca6ac.jpg","ld28\/30008-97857933808b8ee34e52d6d0f52201a4.jpg","ld28\/30008-1ae79253ef55a168ab20264572ca024b.jpg","ld28\/30008-6ef34125615f59b547a39813d47f3aeb.jpg","ld28\/30008-668c2492f76cb9d14464f7e5ca1eb666.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/307846\/Hellbow.zip","text":"Oculus + Hydra"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/307846\/HellBow\/index.html","text":"Web (Post Jam)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/307846\/HellBow\/Hellbow_PC.zip","text":"Windows (Post Jam)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/307846\/HellBow\/Hellbow_Oculus.zip","text":"Oculus only (Post Jam)"},{"url":"http:\/\/youtu.be\/iwDyZQR2ujM","text":"PlayFeed"}],"metadata":{"g_key":"20915","g_author":"30008","g_event":"LD28","g_eventkey":"20","g_subevent":"JAM","g_urlkey":"20944","g_title":"HellBow","g_status":"UCHK1","g_place":"130","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30008-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30008-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30008-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30008-shot3.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30008-shot4.jpg-eq-900-500.jpg"],"text":"Requires Oculus + Hydra on Windows.\r\nHello Everyone!\r\n\r\nTo download our game, be aware that Chrome may cause the download to fail as it contains an executable.\r\n\r\nWe tried our best to get a Web and Android Build in time, but we could only focus on the deployment that uses the Oculus and Hydra. If you still get a chance to try it out with the required hardware, I can guarantee it is a barrel of fun! Unfortunately the Youtube videos do not do it justice.\r\n\r\nWe used Unity, Maya, Photoshop, Audition, Audacity, bfxr\r\n\r\nFor more info about our development, please check us out at http:\/\/teamec.tumblr.com\/\r\n\r\nStay tuned if you guys want to still play our game on a web platform. We will be loading it outside of the Ludum Dare Jam on our Tumblr.\r\n\r\nA special thanks to our game testers: Matt and Derek\r\n\r\nSigning off...\r\nGeorge, Calvin and Mike\r\n","title":"HellBow"}