Dollar Master by larb

[raw]
made by larb for LD28 (COMPO)
And now for something completely different, a market/trading game.

You start with 1 dollar. Buy and sell goods to build a fortune.

Prices change after a new day.
Purchase prices are rounded up
Sale prices are rounded down
Days advance every 5 seconds

Super cheat! Click on Day to force advance a day. (If you are impatient and don't like the prices.)

There's no win condition. Play until you get bored.

Written in HTML5/Javascript. Source is all in the file.

Ratings

Coolness 66% 3
Overall 2.74 724
Fun 2.67 637
Graphics 1.80 958
Humor 2.00 597
Innovation 2.85 538
Mood 2.36 766
Theme 3.36 235

Feedback

TheSnide
19. Dec 2013 · 11:42 UTC
Nice little game, a little history graph would have made it awesome :)
mcapraro
20. Dec 2013 · 23:29 UTC
awesome idea for a game, i could totally see adding a character that guides you through this and having some fun events (like stockmarket crashes, etc)
Velro
20. Dec 2013 · 23:29 UTC
Had a similiar idea, glad someone did it.
dray
20. Dec 2013 · 23:46 UTC
Nice game. The start is really difficult and the interface don't help much. I think that the game would be much easier to understand with only round numbers. i made something like 5k when i understand it. we should have a penalty when we pass a day.
atombrot
20. Dec 2013 · 23:55 UTC
It's a start, but a bit too random to motivate me for a longer time. With some improvements this could become an addicting quest for more money ;)
TeamQuadratic
21. Dec 2013 · 00:26 UTC
I wasn't too fond of the rounding, but it was a nice fun game.
Mlle Eole
21. Dec 2013 · 16:07 UTC
I'm really bad with numbers. :) Something pushed me to try again and again, but i had difficulties with the rythm - often waiting for the prices to rise - As mcapraro said, i think it could be really really fun with some events.
Benjamin
22. Dec 2013 · 20:28 UTC
Interesting game but the round rules make the start too long and difficult. After that it almost not affect gameplay so why implement it ?
dqmhose
22. Dec 2013 · 20:38 UTC
I love the idea! Keep it up, this good be one hell of an addicting game :D
Spelchan
22. Dec 2013 · 21:43 UTC
The user interface needs a huge amount of work.
Xanjos
22. Dec 2013 · 21:45 UTC
Pretty good take on the theme. And I agree with what mcapraro said about adding some random events to make things even more interesting
Crabman
22. Dec 2013 · 22:17 UTC
Well, that was weirdly addictive... Made my first 1,3 million in just under 10 years :D
multikorv
28. Dec 2013 · 18:02 UTC
Had a hard time with the GUI, it needs some work. Otherwise I think it's quite a nice game.
StMatn
28. Dec 2013 · 23:07 UTC
Nice work!
This game has shown me, why I never event want to think about stock market :D After seeing my naked gred, I needed to stop :P
A goal would have been nice. Maybe you could have only one year to make your only one dollar into enough money to buy that only one massive diamond ring for your only one girl;)
Gaspard_
28. Dec 2013 · 23:51 UTC
As mentioned above, the GUI isn't really intuitive.
However after I noticed the "Sell" tab it became clearer,
maybe you could have made the Tabs in colour.
Once I understood that, it got interesting.
I think some feature helping are knowledge of the probability that something will rise would help.
I can see a lot of potential game-play here, the main idea is good.
psc1997
29. Dec 2013 · 00:31 UTC
Complicated user interface ( GUI ) :/
But good idea. Nice work ! ;)
Atmospherium
29. Dec 2013 · 02:13 UTC
This was strangely addicting. It took a while to figure out how to maximize my profits, but I was soon riding Beiberbonds to the top of the stock trade. Good work on this.
archaeometrician
29. Dec 2013 · 02:13 UTC
Hehe cool entry :) I bought a lot of bieberbonds and got ruined almost immediately :P
01rafael
29. Dec 2013 · 02:15 UTC
I'll be rich with this! )))
just a little workout, and I'll be ready to make a real money )
commanderstitch
29. Dec 2013 · 21:35 UTC
This is an excellent thing for a market in a game. It's so good. You could have people trying to game the market for a long time. Took me a few tries before i started figuring out it's better to wait. :D More varaibles and risks are better in the stock market too. Graphs, news reports from the companies that have stock, and other kinds of options for invensting those precious dollars. gj.
kirbytails7
29. Dec 2013 · 22:05 UTC
It could maybe use some more mechanics (though nothing in particular comes to mind), but it's still pretty fun.
joekinley
29. Dec 2013 · 22:11 UTC
What an addictive little game. But everytime I bought stuff it kept falling and NEVER rising back in value.
All in all I hovered around 10-20 dollars, only once had around 300.

I liked it alot. Could be kinda clearer in the interface, and more accessible, but all in all I liked it.
plancien
03. Jan 2014 · 22:32 UTC
Agree with a lot of others : you should work on UI. This game has an addictive potential.