Heroic Sex Bazooka by tsjost

[raw]
made by tsjost for LD35 (COMPO)
You are stuck in some weird place with a lot of boulders and hamburgers! Can you figure out how to escape?

Move around with arrow keys or WASD (and whatever it is on crazy azerty layouts etc)! You should be able to figure the rest out by playing!

/!\ WARNING /!\
The hitboxes are absolutely insane (that's Crafty.js for you), so move carefully or you'll keep pushing boulders around unintentionally. I'm trying to figure out if this is fixable.

/!\ NOTICE /!\
I have made a post-LD version with tile-based movement!
Pushing boulders is much less annoying now!
Find it here: https://gamedev.ninja/ld35/ (or in the link list below)

---------------------------------------------

After spending 1½ days on the game and absolutely sure I would be able to turn it into a puzzle game somehow, I realised that I had forgotten any puzzle elements in the game design. With a few hours left I made the boulders pushable, and created doors that are toggleable by the buttons -- which were previously used to simply blow up the static boulders.

Please do try out the amazing level editor (scroll down in the embedded frame or on the Web link for instructions) which took most of the time and code to make! You can save the level and share its unique ID here, so other people can play your levels!

Ratings

Coolness 22% 2028
Overall 3.37 322
Audio 3.05 307
Fun 3.29 357
Graphics 2.71 627
Humor 3.55 70
Innovation 2.59 767
Mood 2.88 504
Theme 3.07 649

Feedback

mutonizer
18. Apr 2016 · 07:58 UTC
Hmm, sadly I couldn't connect to either the embeded or Web builds.
Sure that the URL is https://gamedev.ninja/ld35/?
🎤 tsjost
18. Apr 2016 · 09:52 UTC
Oh shoot, my web server had shat itself, sorry! It's back up now!
sol_hsa
18. Apr 2016 · 09:55 UTC
Really fun sounds =)
amras0000
18. Apr 2016 · 10:21 UTC
The game operates on a grid system, but the player moves fluidly. With the player being the same size as the grid, this means that it's difficult to squeeze into tight corridors, which lead to a lot of frustration, given how often they're used. Either make the player a lot smaller or lock their movement to the grid.

I think the game would have also benefited from making the burgers wear off with movement rather than with time. It makes more sense thematically, and it'd allow for tighter, more intellectually challenging puzzles, rather than the current battle with the game's movement system not to push the rock too far or not far enough before the timer runs out.

The level editor is a nice touch but with the mechanics as they are the platform's not really suited for a lot of good levels.
GAFBlizzard
18. Apr 2016 · 10:26 UTC
I won. But it wasn't easy, dagnabbit!

I know you changed the mechanics at the last minute, but if you work on this some more I think locking player movement to a grid would make it a lot less frustrating. The stressful Sokoban idea is decent but I feel it needs crisp controls.

Cool idea for level-sharing!
mutonizer
18. Apr 2016 · 12:03 UTC
@tsjost: Nice, glad you got it back up and glad I double checked.

Agree with other comments about movement (pushing things around by mistake more than I felt comfy with) and burger (time) but somehow I think both are linked together.

If burgers were on move based, then I'd have time to properly care about movement, and not push things around by mistake.

As it is now, frustration over these kinda bulldozed the fun from the puzzles.
🎤 tsjost
18. Apr 2016 · 12:13 UTC
Thanks for the feedback guys! Making the movement grid based makes sense, and having the burgers be movement-limited instead of time-limited is a great idea!

I'll try these things out and make a post-LD version!
pixzleone
18. Apr 2016 · 12:14 UTC
Funny take on the theme! Gameplay was clever and the levels were well designed. Very cool that you made a level editor aswell. As you mentioned the collisions were kind of wonky, but I enjoyed it anyways!
Aurel Bílý
18. Apr 2016 · 14:35 UTC
Not bad, … the om nom song got very annoying after a couple of times. Would prefer a visual timer for the duration of my fatness, and maybe just a single nom sounds when eating the burger?
Other than that, a simple, somewhat challenging puzzle / quick movement game. Sometimes the boulder pushing felt too sensitive.
csimpsonweb
18. Apr 2016 · 16:47 UTC
amusing little game
djdduty
18. Apr 2016 · 17:57 UTC
Accidentally colliding with boulders and thus accidentally moving them is pretty frustrating, along with trying to go into 1 tile wide corridors. but other than that an neat little puzzle game, love the sounds!
Syldarion
18. Apr 2016 · 18:04 UTC
As others have said, I think if you locked the player to a grid like the boulders, that would make the game a lot easier to get used to.
redwizard
18. Apr 2016 · 18:10 UTC
Nice and fun game. Congratulations.
terop
18. Apr 2016 · 20:11 UTC
Nice level design. Actually good puzzle elements, and you need to actually think through the logic before passing the levels.
nintendoeats
18. Apr 2016 · 20:43 UTC
Those hitboxes...I couldn't complete level 9. I knew what to do, but you have EXACTLY enough time for the first and last burgers, and as long as I was getting hung up like that patience was going out the window fast. However, it's a cool idea which seems like it has room for expansion. Good on you for including a level editor.

Oh, I relaize having the exact length is important to gameplay but I'm really sick of that burger sound now.
Ogniok
19. Apr 2016 · 01:34 UTC
I like the game, but It's not sexy at all... xD
Great job, Om nom nom nom.
thegoofromspace
19. Apr 2016 · 10:10 UTC
Gonna agree with previous commenters: lock the player into the grid. And the chat shows you're already working on the post-LD version, so whatever.

Also, I encountered a weird bug in level 10 that caused the hamburger song to play infinitely.

Speaking of level 10, the first burger doesn't really have a point in level 10, does it? You can just start the stone at the second burger and do the level that way.

It was fun enough for a little bit, but when the puzzles started to depend more on timing than logical thinking the awkward movement system that everyone's complaining about really got in the way.

Funny enough, I loved the saying-things-into-a-mic audio style. Gotta be the laziest way to do it, really, but it was funny. I guess I wouldn't think it's so funny if it were more common, but whatever.

Connection to the theme seems a bit weak, but when I stop and think about it I guess "thin guy to fat guy" fits well enough.
Crefossus
19. Apr 2016 · 10:42 UTC
Yay, rewarding levels. I like the sfx, especially the yay. As others have said the eating hamburger sfx was maybe a little too long since it gets played a lot.

The post compo movement is much better to control, however it doesn't look as good as compo. Not sure how to fix that - maybe a little smear or super fast lerping?
testzero
19. Apr 2016 · 11:46 UTC
Pack it in, people. This one wins the jam. It's so adorably stupid.
arzi
19. Apr 2016 · 19:18 UTC
I really like the sounds too, and the game is pretty good also. Also bonus for including a level editor!
ratking
19. Apr 2016 · 19:30 UTC
Better than Snakoban!
Interface
20. Apr 2016 · 01:30 UTC
I think it's been said plenty already but the collisions could be a bit better. It was a lot of restarting the level because of accidentally pushed boulders or swallowed burgers. Still, fun puzzler.
g12345
20. Apr 2016 · 10:15 UTC
I've managed to finish to game (in the post-LD version) so it's a lot of fun when fixed.

The idea that you can slim down after a song ends is really funny.

And I really like the audio on this game. nom nom nom nom...
bigbatardyt
20. Apr 2016 · 12:18 UTC
Really great try hard game ! Easy to pick up hard to master !!
TheMightyTeam
20. Apr 2016 · 20:27 UTC
This game has many possibilities. Well done!. It is sometimes difficult to control the player with the pressure of time though.
mountainstorm
25. Apr 2016 · 19:01 UTC
Love it. Tiny burger man - cute, simple and fun. Doesn't work in Safari, but Chrome works a treat
Steve | tacospice
25. Apr 2016 · 19:08 UTC
Nice graphics and audio, although it appears to cut out quite often until I reset the level. Level 9 is so hard even in the grid movement version :(
Yumeito
26. Apr 2016 · 15:28 UTC
Nice Game:)
derr
30. Apr 2016 · 15:21 UTC
Fun and addictive puzzle game. Good job on the level design, that's a ton of content for a comp entry!
PinkIndian
02. May 2016 · 17:07 UTC
Amazing that you managed to include a level editor!! The game itself is a great, but idea is maybe too basic. But for execution you'll get full points from me.
csanyk
03. May 2016 · 04:44 UTC
Tricky puzzles. I've played a few games like this before, so kinda knew what to expect, but I think you introduced the puzzle elements in a way that allows the player to figure things out pretty well. The limited time to move the boulders while beefed up from the hamburger made it especially challenging.

Most games of this type just let you move the rocks, but not pull them, so if you push it against a wall that you can't pull it away from, you get stuck. Here, you can get stuck that way, or by running out of hamburger time. I don't know that that extra challenge was needed, but it did make things different.
Tegu
03. May 2016 · 21:09 UTC
Omnomnomnomnomnom, nom no no nom nom nom.

Great sounds! Occasionally, a sound got in loop. The hitboxes are insane, indeed. Quick movement is very risky yet needed to pass the levels. I like how the fat-shape time equals the nomnom, makes it possible to predict how much time is left. The doors seem to move you when they close if you're not centered enough, so you lose precious time because you have to move a more. The level editor is really cool and works well. I'm not quite sure how to play the levels using the ID, though. Here's some useless test: 7049ae9b-d470-4a5e-9c90-13c3a8dcd508 (sorry)

Great idea and ther were quite a few levels as well! Challeging as well.
Brian Mayberry
05. May 2016 · 23:46 UTC
Really solid puzzle game you have here. That final level was a real mind job, but I finally got it after an embarrassing number of replays.
flummox3d
09. May 2016 · 06:00 UTC
Ha-ha, I really the loved the sound effects. :) Nice work! :)
Miziziziz
09. May 2016 · 22:28 UTC
Sold game, props for including a level editor.
I think the hitbox problem could be fixed by making movement grid fixed, that's normally how 'push the rock' type games handle it.