{"author_link":"\/author\/captainkraft\/","author_name":"CaptainKraft","author_uid":"7617","comments":[{"author_name":"AlanZucconi","author_uid":"21108","time":"Dec 16, 2013 @ 12:42pm","epoch":1387197420,"text":"The concept is interesting, although you could improve it massively with some changes. For example, being able to &quot;drag&quot; paths rather than clicking on a single cell at a time. My finger hurts. :p"},{"author_name":"CaptainKraft","author_uid":"7617","time":"Dec 16, 2013 @ 6:00pm","epoch":1387216500,"text":"Thanks for the feedback. There are lots of things I have planned for the game after voting is over. I'm going to keep track of all the advice I get and hopefully improve the game later. Thanks again"},{"author_name":"TobiasNL","author_uid":"10964","time":"Dec 16, 2013 @ 6:49pm","epoch":1387219440,"text":"Pretty rad! Fun concept :) You could also make that the player has limited path blocks to use, making room for extra puzzles."},{"author_name":"Sylence","author_uid":"10593","time":"Dec 16, 2013 @ 6:51pm","epoch":1387219560,"text":"Great idea!\r<br\/>Dragging paths would indeed be very useful."},{"author_name":"wbwelcomeback","author_uid":"31659","time":"Dec 16, 2013 @ 6:58pm","epoch":1387219980,"text":"As soon as I realized that you don't have to click every single cell, it became a lot easier to play. I got a score of 602. Don't know if this is any good :) Personally I found the dark blue walls on the dark background hard to see."},{"author_name":"badlydrawnrod","author_uid":"745","time":"Dec 16, 2013 @ 7:55pm","epoch":1387223400,"text":"Clever idea. I was disappointed when I reached the end as I was enjoying it."},{"author_name":"postmodestie","author_uid":"8113","time":"Dec 16, 2013 @ 7:55pm","epoch":1387223400,"text":"A bit hard to discern the dark-blue obstacles from the black background.."},{"author_name":"Jago","author_uid":"4020","time":"Dec 16, 2013 @ 7:58pm","epoch":1387223580,"text":"Nice little puzzle! The blue blocks could be more distinct from the background. Now it is quite hard to see them."},{"author_name":"moop","author_uid":"2573","time":"Dec 16, 2013 @ 9:12pm","epoch":1387228020,"text":"Clever idea, I felt like the levels could have left more room for good and bad solutions however. Quite often the best route felt quite obvious."},{"author_name":"rezoner","author_uid":"21594","time":"Dec 16, 2013 @ 10:27pm","epoch":1387232520,"text":"One of these games where I had to finally read the instructions after randomly clicking everything on the screen :)"},{"author_name":"xhunterko","author_uid":"1960","time":"Dec 17, 2013 @ 6:21pm","epoch":1387304160,"text":"Could have used sounds when collecting the gold squares. Neat idea overall!"},{"author_name":"DustyStylus","author_uid":"15902","time":"Dec 19, 2013 @ 3:16pm","epoch":1387465860,"text":"Was a bit confused at first until I realised the dark navy blocks were walls (as pointed out already). There's a really nice puzzle game in there though. Nicely done! :)"},{"author_name":"noethis","author_uid":"29125","time":"Jan 1, 2014 @ 6:15am","epoch":1388556600,"text":"Might've been missing something, but it didn't seem like there was really any problem solving the few levels I played. Just click from yellow node to yellow node--wasn't sure how to optimize my play any better. Also, score seemed buggy."},{"author_name":"RodRoy1","author_uid":"31418","time":"Jan 3, 2014 @ 4:09pm","epoch":1388765040,"text":"verry nice game. nice circuit bord text, and the idea is interesting. Its a bit hard to see but that might be my screen. Puzzle wise i think you might have to add more mechanics to give playes a few choices but otherwise nicely made game."},{"author_name":"binasa","author_uid":"147832","time":"Jun 26, 2017 @ 9:49pm","epoch":1498513440,"text":"Take with you on the go and play and learn quickly and effectively. http:\/\/getthingsplease.us Location: Choose the location you want or use the default current location (GPS)."}],"images":["ld28\/7617-433f38f0d1f1d64b86cab11dfa0a84f3.jpg"],"links":[{"url":"http:\/\/www.gameskraft.com\/TerminalCommand\/","text":"Web"},{"url":"https:\/\/github.com\/CaptainKraft\/LudumDare28","text":"Source"}],"metadata":{"g_key":"20954","g_author":"7617","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"20983","g_title":"Terminal Command","g_status":"UCHK1","g_place":"478","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/7617-shot0.png-eq-900-500.jpg"],"text":"You only get one command\r\n\r\nBuild your command using as few path nodes as possible\r\n\r\nThe white code block will move to each node in order, so you don't have to click every tile between your location and your destination\r\n\r\nGather yellow code blocks and reach the red exit block to score as high as possible\r\n\r\nThe fewer instructions in your command and the more yellow code blocks collected, the higher your score\r\n\r\nUse your command wisely","title":"Terminal Command"}