Literal ShapeShifter by denycetm

[raw]
made by denycetm for LD35 (JAM)

Ratings

Coolness 51% 3
Overall(Jam) 2.96 801
Audio(Jam) 2.42 647
Fun(Jam) 2.88 730
Graphics(Jam) 2.22 1039
Innovation(Jam) 3.22 408
Mood(Jam) 2.67 838
Theme(Jam) 3.35 544

Feedback

AngerFork
19. Apr 2016 · 04:34 UTC
Fun! Took a bit to get how to move the shapes properly, but went well once I did!
FelixNemis
19. Apr 2016 · 04:37 UTC
Nice little game, though it took me until the final few levels to understand what exactly the smaller shapes on the floor did. Also the blood spurts from where you die carry over when the level reloads, and the next levels too, there was a lot of blood by the time I finished ;)
AlfaTrion
19. Apr 2016 · 14:09 UTC
Thanks for another great hackathon weekend @denycetm!
MightyToastStudio
20. Apr 2016 · 09:58 UTC
Very good puzzle game.
Mieeh
21. Apr 2016 · 16:22 UTC
Cool little game!
lilKriT
21. Apr 2016 · 17:48 UTC
The rules are a bit unclear at first, but it becomes cool and interesting:) nice innovative idea!
MatMortatti
21. Apr 2016 · 17:50 UTC
It took a while to understand what is going on, but it was a really interesting game! the mechanics are cool, there's a lot it can be done with that :D
Andreas Brandt
21. Apr 2016 · 17:51 UTC
Kinda cool, gj
Nexus64
21. Apr 2016 · 18:03 UTC
Very inteligent.
It had the potential of being a very good game.
MiniBobbo
22. Apr 2016 · 12:53 UTC
Nice puzzles. I think I enjoyed the experimentation that it took to figure out how the first couple levels worked.
Jacic
26. Apr 2016 · 21:52 UTC
It took some time to figure out how to play, but it was a kinda cool idea. :)
Fabraz
28. Apr 2016 · 03:34 UTC
The mapping of the hazards in the levels is a lil' confusing and the forming of the different shapes can be vexing occasionally. Overall intriguing and a clever idea!
Dr. Funkenstein
28. Apr 2016 · 17:43 UTC
I AM UNABLE TO GO THRU THE FIRST DOOR. I FEEL STUPID AND CONFUSED.
Louspirit
28. Apr 2016 · 18:48 UTC
Seems I am stuck at the fourth level because I spawned into a wall. Still an original idea for the theme !
Franklin's Ghost
08. May 2016 · 00:09 UTC
Clever game with nice level design and progression. Took me a little bit to figure out but once I realised how the shapes and barriers worked I enjoyed figuring out the levels.
gelisam
08. May 2016 · 17:36 UTC
I couldn't figure out why walking over tiny squares as a square turned me into a triangle, while walking over tiny triangles as a triangle killed me instantly?