One Minute Hero by Stals
**To launch - Run OneMinuteHero.exe**
This is my second Ludum Dare - and this time i made a roguelike-like =).
You only get one:
- minute
- skill
- life
Reach the stairs to advance to the next floor.
Monsters become stronger on each floor so you need to kill as many as possible as quickly as possible to advance thurther and not run out of time.
Score is increased for killing monster - floor * exp
Skill cooldowns for time stop, heal and fire are: 10, 8 and 7 seconds
Was using Photoshop and Paint.NET
For Programming - C++, Marmalade + Cocos2dx
All sound effects were made with SFXR, and music with cgMusic.
Wanted to display hp bars and lv. for monsters, but at first it didn't look well and didn't have time later =\
Didn't have much time for balancing - but still hope it is fun to play. Hope you engoy =)
This is my second Ludum Dare - and this time i made a roguelike-like =).
You only get one:
- minute
- skill
- life
Reach the stairs to advance to the next floor.
Monsters become stronger on each floor so you need to kill as many as possible as quickly as possible to advance thurther and not run out of time.
Score is increased for killing monster - floor * exp
Skill cooldowns for time stop, heal and fire are: 10, 8 and 7 seconds
Was using Photoshop and Paint.NET
For Programming - C++, Marmalade + Cocos2dx
All sound effects were made with SFXR, and music with cgMusic.
Wanted to display hp bars and lv. for monsters, but at first it didn't look well and didn't have time later =\
Didn't have much time for balancing - but still hope it is fun to play. Hope you engoy =)
| Windows | https://www.dropbox.com/s/z3edcccu45w7ucy/OneMinuteHero.zip |
| Windows(mirror) | http://dropmefiles.com/en/5MMPT |
| DevBlog | http://letsmakeagame.net/ |
| Source | http://github.com/Stals/OneMinuteHero |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25969 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.34 | 238 |
| Audio | 3.14 | 189 |
| Fun | 3.40 | 169 |
| Graphics | 3.06 | 427 |
| Humor | 2.09 | 566 |
| Innovation | 2.78 | 584 |
| Mood | 3.00 | 326 |
| Theme | 2.94 | 466 |
Game was really quite fun, would have been nice if some of the enemies moved when you got close but hey, that's LD. The music was nice for what it was.
Visual style was excellent (drawn graphics and a few colors), but I think the font did not go well with that and feedback from actions (life points etc.) could have been clearer, bigger.
I like it :)
Oh, the graphics are cool, they somehow remind me of the old tiger handhelds.
The graphics have a cool 'hand drawn on graph paper' kind of look which really works well.
It's definitely tricky and I think I only got to about level 19. Good game!
Nice job.