In this tribute to Mastermind only the right combination and number of forces can defeat the war wizard, Azaroth and his legions. Use SENSE to find the enemies weakness and use FORMATION to reconfigure your party appropriately. The party configuration is critical because you only have one attack!
If you are confused about how to play be sure to read the instructions below the game or watch the gameplay video link.
Not half bad a very original idea dude. It should have a tutorial for being such a complicated game. ANd maybe a bit more action to keep the player interest. But over all a good game
I liked the game mastermind, so I get used to it really quick. But you should have made descriptions on the screen what the colored icons mean. The graphics are cute, anyway. I got some glitches, like if you press the attack button again while the death animation of an enemy is triggered. Finally, I would make it all faster - especially swapping colors and sensing, to get a quick game flow. Good job!
I also had some problems understanding what to do first, but then I found all explanations below the game. Maybe there should be some kind of tutorial. Also I think that the input is very elborate, maybe this could be easier. The idea is nice and the graphics are great. I enjoyed watching the people jump around even if they had the wrong formation ;)
Great game, like it, a bit complicated but you make good instructions under the game. i stopped at level 6 because i have more games to play. rythm could be better with fastest character switch and sense animation.
For those who have never played mastermind this might be slightly confusing, but I particularly found this to be a very interesting re-interpretation of the game! Congratulations :)
I guess I should read some more Knuth! I definitely haven't worked out the optimum strategy. This reminds me of the mastermind board game. Nice idea to take it into a turn based battle format. The character design is great.
I was a bit confused at the start, mainly because I'm an idiot and can't read (I presumed green was right position and blue was correct but wrong position) but also I thought that the lights were in the order your dudes were. Then I remembered you don't get that much information in Mastermind. Neat though!
It's very complicated and hard to understand.
In fact, I still don't know how to play it =P
Should have a tutorial.
The clearly procedurally generated music is kinda annoying, but still better than having no sound.
The idea is pretty good, but the instructions are really bad. I didn't understand what i was doing or what i had to do for a long time. Nice art and music though. Good job
* sigh * ... how people can't understand such amazing puzzle? guess we are truly in the era of the "don't make me think" games. it's a bit sad. anyway, i love it and it's very well designed. congratz!
Wow, this was seriously brain wracking. Managed to get up to level 7. And the graphics and soundtrack are good, felt nice and polished. The puzzles are a bit hard though, and take time to solve even when you know what you're doing, so gets tedious there.
Well I never played mastermind, so I was hopelessly confused for quite a while...
Just one suggestion is that formation selection will be easier with a back key like x instead of selecting done at the bottom.
Great job nonetheless!
Pretty interesting concept, love the little round looking characters, very cute, and neat way to utilize the "YOGO" theme. Also BTW, I fixed the issue with the mouse in my game, I put an updated version that resolved game breaking bugs! Thanks for your time!
Fun little puzzle game and a really nice take on the theme! The visuals were clean and striking. The music was decent - though it got a little grating by the time I got to the last few levels. Overall a good, polished effort!
If you know the board game Code Breaker or Master Mind, this is actually quite easy, but it is really a nice implementation of it. I'd like to see some easier and faster input (maybe just up and down to select your hero, left and right to switch his colour).
I really like the idea behind this. Very well done. There are some technical difficulties (play z before the animations are displayed results in instant loose) but that"s fine for a result of 48 hours.
Cool idea. Reminds me of Bulls and Cows http://en.wikipedia.org/wiki/Bulls_and_cows . But man that was difficult to grasp at first! It's not that the concept is hard to understand, but I think a better explanation is needed. Tutorials for sure as others suggested. Anyway - great accomplishment for such a short time!
It took me a while to understand what to do, but mostly because I didn't pay attention to the instructions and because I expected the info displayed by sense to have something to do with position of the character (instead of being a mere counter).
That aside, this was a nice game. Too slow to my tastes... I think that tweening and animations could be faster. There's no gain in keeping it at that speed. (My computer may be making it slower... but it's not the only culprit XD)
But the idea itself was nice! I liked trying to figure out the best combination with the fewer moves... though I don't know (nor did I search for it) an algorithm to do that...
Cool graphics! Characters are cute.
Music is cool but sound FX are a bit crunchy.
Game rules are a bit difficult to understand at first, a tutorial would be welcome.
Nice concept and cute graphics.
Completed the third level and the sound of attacking/defeating the enemy played in the background twice.., then the fourth level just passed, when I selected it.
Wahou ! hard to understand ^^ It needs a button to cut the music. However i really like the graphics and the gameplay. I never played a game like that. So unique ! Very good and interesting work :)
I think icons might have helped there.
The hint system also seems a bit buggy/incorrect, which means I have absolutely no way of figuring out how to defeat monsters.
In fact, I still don't know how to play it =P
Should have a tutorial.
The clearly procedurally generated music is kinda annoying, but still better than having no sound.
Just one suggestion is that formation selection will be easier with a back key like x instead of selecting done at the bottom.
Great job nonetheless!
Very interesting entry, this deserves post-compo love!
Very beautiful graphics and sound!
nice graphics tough.
That aside, this was a nice game. Too slow to my tastes... I think that tweening and animations could be faster. There's no gain in keeping it at that speed. (My computer may be making it slower... but it's not the only culprit XD)
But the idea itself was nice! I liked trying to figure out the best combination with the fewer moves... though I don't know (nor did I search for it) an algorithm to do that...
Oh, and cute graphics! :)
Music is cool but sound FX are a bit crunchy.
Game rules are a bit difficult to understand at first, a tutorial would be welcome.
Completed the third level and the sound of attacking/defeating the enemy played in the background twice.., then the fourth level just passed, when I selected it.