"a sword game" by droqen
you get one blade. choose wisely. then, try again with a different blade. and THEN, leave a comment. i want to know ... which blade is your favourite. :D
controls, instructions in game.
spent some time hugging a dog instead of making sound or music!!! ������¢���¯���¿���½������´ i do not have those things. this is a silent sword game.
controls, instructions in game.
spent some time hugging a dog instead of making sound or music!!! ������¢���¯���¿���½������´ i do not have those things. this is a silent sword game.
| compo version flash | http://dl.droqbox.com/a-sword-game-ld/ |
| haxe source (newer w/ bugfixes, sorry) | http://dl.droqbox.com/a-sword-game-ld/asg-source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=1552 |
Ratings
| Coolness | 42% | 1231 |
| Overall | 3.66 | 102 |
| Audio | 1.76 | 724 |
| Fun | 3.45 | 145 |
| Graphics | 3.56 | 209 |
| Humor | 2.36 | 437 |
| Innovation | 3.66 | 95 |
| Mood | 3.27 | 198 |
| Theme | 3.80 | 55 |
Anyway, the game has a flavour of Nuclear Throne! :p Did it inspire you? :D
At one playthrough, I lost my sword as it got stuck in a door - I couldn't get it back, but the door didn't open either, so I had to restart. Also, when you lose your sword at a certain part of the screen that makes you need to manouver through other screens to get it back, it feels a little oppressive that the enemies in both screens respawn. But of course, I understand it is probably a limitation caused by the short time available for development.
Anyway, one of the most interesting usages of the theme so far! I really loved how it was really embeded into the mechanics, and the game is entirely built around that mechanic. Congratulations, man!
The graphics were minimalistic and cute, the chunky pixels worked well to add to the feel and the animations gave a nice bit of personality to the different creatures.
The game concept itself felt really original, once I got the hang of how things worked I realised there was a lot of strategy to playing the game. It was interesting how the sword worked as both your only weapon as well as a massive burden in having to recover it to progress if you dropped it. The idea that something you depend on is also something that makes life a difficult was interesting.
The choice of 3 swords added to the game's strategy even further. Each one acted noticeably different and had to be used in a different way. I found it really clever how you managed to pull this off.
It's a bit of a shame the game lacked sound and music, as I think even some basic sound effects could have really added to it.
Overall a really great effort. I had a lot of fun playing it.
I really like games in which you have to learn something new in order to participate. At first, everything in a sword game was frustrating! My blade was falling al lover the place, I was never facing the right direction, and I thought the giant dudes were just invincible (actually, I thought the little ones were too). Once I learned the secret language of your game, and developed a fighting style that seemed to work, suddenly it was over all too soon!
I killed all the little dudes in the last room, by the way.
Also, I like to imagine that this game is set in the same world as that other game (the one with instructions). The other dude was a mysterious tune-wizard, and learning to control that little dude was fun too.
Have you played Heavy Sword? Puzzle(action adventure)script.
https://groups.google.com/forum/#!searchin/puzzlescript/Heavy/puzzlescript/hgBFjWFHfOI/cQrIhl9Pc4sJ
There are just those numbered endings (you got 'em all)!
I'm really shocked nobody liked #2 the most - I do, and this has me wondering if I have bad taste.
Thanks Pixelulsar! This has actually been an idea very loosely floating in the back of my mind for a long long time... so I'm glad I got it out.
Jupiter, cool video! :D & thanks! (I doubt you'll come back to see this, but... your voice was a little inaudible over the first game!)
arrogant.gamer: thanks for sharing your thought process going though this sword game :3 Heavy Sword is really cool, and I love the thought that this and Notes might take place in the same world o:
rxi, There's sound in a new version - not the compo version, but it does really add to it! Thanks for your comments.
khahem I just noticed you said #2 is your favourite! yayyyy
I'm glad that you felt cowardly choosing the easy way out x)
Hold on, so did Jakub. I'm just not perceptive.
Thanks Loren & Alan (hahaha Alan you didn't notice it was mine x3 honestly that's awesome)
ok
too much comment reply, sorry if I didn't respond to you personally u_u
I really love the sword mechanic.
Btw my favourite was the Dagger because less movement restriction. The Rapier could impale enemies like a joust, I loved that xD