Super Sting Something or other Fort by Gravity Games
EDIT: Whoops, forgot the controls, left and right move left and right, up jumps, and the left mouse button shoots.
EDIT 2: I've had numerous complaints about the game just being a white screen. The game NEEDS to be unzipped, as the graphics are read from the included "res" folder.
Well, unfortunately I forgot to submit this last night, so I'm going to be completely demolished in the game Jam... Eh, the song was a remix of a previous one anyway, not sure if that was allowed. Welp, last place, here I come...
EDIT 2: I've had numerous complaints about the game just being a white screen. The game NEEDS to be unzipped, as the graphics are read from the included "res" folder.
Well, unfortunately I forgot to submit this last night, so I'm going to be completely demolished in the game Jam... Eh, the song was a remix of a previous one anyway, not sure if that was allowed. Welp, last place, here I come...
| Windows | https://dl.dropboxusercontent.com/u/29071079/LD28%20GravityGames.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=17764 |
Ratings
| Coolness | 32% | 1435 |
| Overall(Jam) | 2.41 | 488 |
| Audio(Jam) | 2.78 | 293 |
| Fun(Jam) | 2.35 | 448 |
| Graphics(Jam) | 2.53 | 441 |
| Innovation(Jam) | 1.76 | 539 |
| Theme(Jam) | 1.29 | 546 |
Player Bullets would have been nice. Or some impact graphics. Or somethings that indicates that I have hit the enemy (besides the health bar). Triggering the shop during fights was pretty annoying :) Not the best game in the world, but it entertained me for a while :)
I really loved the art and the concept. Holding the jump key I thought was a little unintuitive, and the waves could have probably been better designed so that the solution isn't just to spam, haha.
But this was an amazing concept and I really enjoyed it!
@joppiesaus Thanks, the usage of the theme was supposed to be that you only get one soldier. There was going to be an intro explaining this, but I ran out of time...
@timtipgames Because I was watching tv until about 10:30 last night...
...anyway, thanks for the feedback. I decided against bullets for the main gun because they'd be so small and so fast you wouldn't be able to see them anyway...at least for the first gun. Originally, you could change guns instead of just upgrading, but again, lack of time...
@zconnelly13 Thanks, but I actually thought graphics was probably the weakest area (the graphics are drawn okay sure, but the fluidity of the animation is HORRENDOUS...). I did notice that spamming became a problem, but I couldn't really think of anything to do but redesign the stage, and with there only being a few hours left...
I'm thinking about doing a post-compo version for the Ouya, but it depends on if I feel like doing it later or not. (Either way, its more likely to happen than the Bytt Strikes Back post-compo at this point, lol...)
to bad that you have missed the compo submission :(