{"author_link":"\/author\/goerp\/","author_name":"goerp","author_uid":"14225","comments":[{"author_name":"goerp","author_uid":"14225","time":"Dec 17, 2013 @ 2:08am","epoch":1387245780,"text":"Sorry for people that may be trying to upload the game: I found a bug (a game breaker) and had to re-upload. Should be working now."},{"author_name":"Ryusui","author_uid":"12635","time":"Dec 17, 2013 @ 3:37am","epoch":1387251120,"text":"Clever concept, but the stage with the four blackboards was a nightmare - and I'm actually good at math!"},{"author_name":"GaTechGrad","author_uid":"19778","time":"Dec 17, 2013 @ 5:06am","epoch":1387256460,"text":"I really enjoyed playing this entry.  Having to place the numbers into the correct position to get the answer to exit the door is a clever idea.  Glad to see there is someone else making educational games besides me."},{"author_name":"Enneract","author_uid":"11083","time":"Dec 17, 2013 @ 9:48am","epoch":1387273380,"text":"That was a really awesome and original take on the theme. Although maybe scaling the difficulty a bit slower would have been good."},{"author_name":"paras238","author_uid":"29404","time":"Dec 17, 2013 @ 12:16pm","epoch":1387282260,"text":"Although the game eventually sways away from the theme, this concept has the potential to become a really really good and mind boggling puzzle game. The concept is fresh and awesome. Nice job man! Keep on working on this.\r<br\/>Continue workin"},{"author_name":"Volute","author_uid":"11243","time":"Dec 17, 2013 @ 2:26pm","epoch":1387290060,"text":"Cool idea, a great take on the theme !"},{"author_name":"BrothersT","author_uid":"12722","time":"Dec 17, 2013 @ 5:09pm","epoch":1387299840,"text":"Very innovative game, I don't think I've seen anything like it. It was fun to work out the maths, had to use parts of my brain that have been dormant for years. Only problem is the walk was very slow, and even slower than is was designed to be, because it was bugged. It kept kind of stopping and starting many times a second. If you could make it so that you could get from place to place a lot faster I'd definitely play this again."},{"author_name":"LexGarza","author_uid":"30814","time":"Dec 17, 2013 @ 6:48pm","epoch":1387305780,"text":"Awesome concept,but the difficulty jumped out of nowhere, going from one blackboar to four in one stage was a little to much XD, other than that, a great game :D"},{"author_name":"Daveloper","author_uid":"29237","time":"Dec 17, 2013 @ 7:18pm","epoch":1387307580,"text":"nice idea, adding your number to the board made for some interesting puzzles. \r<br\/>Feedback: movement feels a bit sluggish."},{"author_name":"goerp","author_uid":"14225","time":"Dec 17, 2013 @ 7:56pm","epoch":1387309860,"text":"Yes the movement is still not very good (It's still about a 100% better than what I had after 48 hours, would you believe?).\r<br\/>The problem lies in my home-made collision detection. I think that it would be wiser just to do a complete overhaul of that than just try to fiddle with the way it now is.\r<br\/>So until I have a post compo version people have to put up with it (and it isn't that bad is it?)."},{"author_name":"drentsoft","author_uid":"28854","time":"Dec 17, 2013 @ 9:33pm","epoch":1387315680,"text":"Very nice, yeah it is a similar concept to mine isn't it? (this one)\r<br\/>http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28854\r<br\/>Not quiiiite what I was intending for when it's finished but I like your concept too :)"},{"author_name":"Und[0]ne Devs","author_uid":"28859","time":"Dec 17, 2013 @ 10:09pm","epoch":1387317840,"text":"Very good idea, but the game area isn't centered properly, I can't see the lower area of stage 4 :("},{"author_name":"glovecat","author_uid":"28794","time":"Dec 17, 2013 @ 11:47pm","epoch":1387323720,"text":"Wow, the puzzles are so clever, nicely done work!"},{"author_name":"Tex Killer","author_uid":"7901","time":"Dec 17, 2013 @ 11:57pm","epoch":1387324320,"text":"Good game."},{"author_name":"finefin","author_uid":"16498","time":"Dec 18, 2013 @ 5:02pm","epoch":1387385820,"text":"I really like the idea. but the avatar is soooo slow :( I lost patience to finish all the levels. so fix the controls and I play this again ;)"},{"author_name":"triforcespark","author_uid":"21944","time":"Dec 19, 2013 @ 6:07am","epoch":1387432920,"text":"Movement is a bit slow, but it's nice to see math as a game mechanic :)"},{"author_name":"murilo","author_uid":"6882","time":"Dec 19, 2013 @ 2:52pm","epoch":1387464420,"text":"Now that's original! But I stopped at the fourth level. Good game man!"},{"author_name":"tobbez","author_uid":"19361","time":"Dec 20, 2013 @ 1:38pm","epoch":1387546380,"text":"Was thinking of this idea during the jam, really nice that you managed to implement it so much better than what I had in mind. Liked the ending, the music and the implementation of most things. More levels and it could be a greeat game."},{"author_name":"occash","author_uid":"31683","time":"Dec 20, 2013 @ 6:53pm","epoch":1387565280,"text":"I like it so much! I like math very much and this game is whole for me!"},{"author_name":"netmute","author_uid":"11213","time":"Dec 20, 2013 @ 7:52pm","epoch":1387568820,"text":"Nice graphics and music. Really liked the overall style. Good job :)\r<br\/>\r<br\/>(I think the walking animation is broken, even in the post compo version. It doesn't cycle completely.)"},{"author_name":"OneDee","author_uid":"28465","time":"Dec 22, 2013 @ 12:38pm","epoch":1387715580,"text":"Tricky indeed. Took a while to figure it out!"},{"author_name":"TeamFlare","author_uid":"25793","time":"Dec 22, 2013 @ 12:38pm","epoch":1387715580,"text":"the atmopsphere and the maincharacter are already awesome.. but the gameidea is sooooo cool :D respect people :)"},{"author_name":"OneDee","author_uid":"28465","time":"Dec 22, 2013 @ 12:38pm","epoch":1387715580,"text":"Tricky indeed. Took a while to figure it out!"},{"author_name":"Sestren","author_uid":"10343","time":"Dec 22, 2013 @ 12:40pm","epoch":1387715700,"text":"I love this idea, and it makes for some great math puzzles. Please expand on this concept. :)"},{"author_name":"Xavier","author_uid":"15692","time":"Dec 22, 2013 @ 4:46pm","epoch":1387730460,"text":"Movement so slooooooow.....! that my patience has run out. Please, can you fix it?"},{"author_name":"Jerre","author_uid":"13020","time":"Dec 22, 2013 @ 4:50pm","epoch":1387730700,"text":"Innovation 5 stars, nice concept."},{"author_name":"ViliX","author_uid":"29167","time":"Dec 22, 2013 @ 7:16pm","epoch":1387739460,"text":"Innovative idea :) I love it (Innovation 5\/5)"},{"author_name":"Espyo","author_uid":"29200","time":"Dec 24, 2013 @ 9:01pm","epoch":1387918560,"text":"I really liked the concept! But some things were poorly made...\r<br\/>For one thing, I can see moving works by the key's operative system repeat rate, which is kinda funny, and also a nightmare for people who have an insanely high repeat rate (looking at J).\r<br\/>It took a bit to realize how to get through the first level with a blackboard, as the tilde really threw me off; it should just be a dash instead, and that way I'd get right away it was a minus.\r<br\/>Still, the worst problem was on level 4, that's just too tall for my screen to display. Once I teleported to the bottom, I couldn't see myself.\r<br\/>Other than that, the mood is very puzzle-game-like, and I'm sure it could've been a real brain twister for the math enthusiasts out there, if it had more rooms.\r<br\/>Finally, pressing R to restart would've been nice."},{"author_name":"ParaPup","author_uid":"18322","time":"Dec 24, 2013 @ 9:10pm","epoch":1387919100,"text":"Nice concept and great game was fairly good."},{"author_name":"frogcheese","author_uid":"25059","time":"Dec 25, 2013 @ 11:38am","epoch":1387971180,"text":"Really nice idea for a puzzle game! \r<br\/>Walking around didn't really add anything to the game, especially with how slow it was - I think it would've worked just as well (maybe even better) if you instead just show the player a few blackboards, the intended result and the starting number and let them figure out where to put their number without having to move a character around. So if you were to develop this further, my advice in short is to either develop the &quot;platforming&quot; segments to be more interesting by themselves, or to just completely embrace the puzzle aspect and do away with the platform stuff.\r<br\/>It wasn't the most fun I've had with a game this LD, but it's probably one of the more innovative and surprising takes on the theme and that counts for a whole lot :)"},{"author_name":"drludos","author_uid":"29773","time":"Dec 28, 2013 @ 5:37pm","epoch":1388251920,"text":"Very innovative idea, I love it! I read your post-mortem, and I'm quite amazed you finished such a game from scratch while not being &quot;in the mood for LD&quot;. Congrats!"},{"author_name":"van noctar","author_uid":"21196","time":"Dec 28, 2013 @ 9:48pm","epoch":1388266980,"text":"Good gameplay! You could create a serious game!"},{"author_name":"StMatn","author_uid":"18894","time":"Dec 28, 2013 @ 10:24pm","epoch":1388269140,"text":"This game is great!\r<br\/>I really like the idea! To be honest, though I am studying math, I wouldn't dare to submit a math game :D The reason is, that I wasn't in the mood to twist my brain aroung level 4. My knowledge about problem complexity told me not to begin the try-and-error-procedure :D On the other hand, hint #9 reignited my ambition and I figured out the rest of that level and the last one. I would suggest, that you should add a very simple level between 3 and 4, that teaches the player, that he does not need to use all the blackboards. That may prevent some frustration on level 4... or it will show more of the complexity :D\r<br\/>\r<br\/>Besides that, I like the protagonist! The game was really fun after I brought myself to do the mental work ;)\r<br\/>Great work! Keep it on :)"},{"author_name":"loxo","author_uid":"23206","time":"Dec 29, 2013 @ 11:41am","epoch":1388316960,"text":"Unique concept and I really liked the animation at the end. Maybe you should put more such animations in your game. There are two things I don't like. The character movement is too slow, even in the post compo version. And the level design, the difficulty is raised too sudden. But overall a nice entry, with some additional work this could be a great game."},{"author_name":"anvoz","author_uid":"30146","time":"Jan 1, 2014 @ 4:14pm","epoch":1388592540,"text":"Really nice game. Good take on the theme. The puzzles were really clever."},{"author_name":"Denis Chakarov","author_uid":"26461","time":"Jan 2, 2014 @ 12:22pm","epoch":1388665020,"text":"Very clever math training concept! Nice mood too!"},{"author_name":"caranha","author_uid":"7847","time":"Jan 3, 2014 @ 2:16pm","epoch":1388758260,"text":"That is a fantastic idea :-)\r<br\/>\r<br\/>I would love to see a few more intermediate levels between the three &quot;introductory&quot; levels and the last two &quot;real&quot; levels, but I really liked the game as a whole!"},{"author_name":"ashen","author_uid":"29060","time":"Jan 6, 2014 @ 2:26am","epoch":1388974860,"text":"Very original and fun game.  A bit hard in places, I picked up NaN and couldn't get rid of it.  One of the most innovative (and educational) games this LD.  Well done!"}],"images":["ld28\/14225-976a313ac8090b9aa807a958a33f939e.jpg","ld28\/14225-597fb0195e178a266f5512ba40fc3dae.jpg"],"links":[{"url":"http:\/\/flash.goerp.nl\/ld\/ld28\/Youonlyhaveone.swf","text":"All OS (swf)"},{"url":"http:\/\/flash.goerp.nl\/ld\/ld28\/","text":"web"},{"url":"http:\/\/flash.goerp.nl\/ld\/ld28\/carrytheonefast.swf","text":"faster version (post compo)"},{"url":"http:\/\/blog.goerp.nl\/?p=300","text":"Hints"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/18750716\/src.zip","text":"Source"}],"metadata":{"g_key":"21154","g_author":"14225","g_event":"LD28","g_eventkey":"20","g_subevent":"JAM","g_urlkey":"21183","g_title":"Carry the one","g_status":"UCHK1","g_place":"229","g_commentcount":"38","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/14225-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/14225-shot1.jpg-eq-900-500.jpg"],"text":"EDIT: I've added a post compo version. The 'Story' part of the game is the same as the compo one, but there are some fixes for the slowness and unresponsiveness.\r\nI have also added a random level part. You can play random puzzles where you also can get hints.\r\n\r\nMy first ever puzzle game.\r\nYou start with the '1' and you have to figure out how to get to the end.\r\n\r\nControls: \r\nLEFT RIGHT = move, \r\nUP = stand on toes \r\nDOWN = stand normal, when standing on toes \r\nand CTRL for action\r\n\r\nI think the game is easy enough to understand how it works but can be tricky to finish, so you can find hints at \r\n\r\nhttp:\/\/blog.goerp.nl\/?p=300\r\n\r\n\r\nI ran out of time so there are only 5 levels and 3 of them mostly as an introduction.\r\nSo be prepared: the last two are pretty tricky.\r\nBut try to get to the end, I think you will like it! \r\n\r\nI had some trouble with my site so no web link yet, sorry.\r\n\r\nCredits: \r\nI wrote all of the code except the generating of the backgrounds (from flashandmath.com).\r\nMusic made by me, but a while ago.\r\nSome sound effects were public domain, but mostly made by me.\r\nFont: Viner Hand ITC, Copyright (c) International Typeface Corporation 1996. I think I'm allright to use it this way, but information on the internet is not always trustworthy.","title":"Carry the one"}